A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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2answers
156 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
-1
votes
2answers
89 views

Camera movement bug

In my game, the player's movement script and the camera's movement script are separate. Both of them use "W", "A", "S", and "D" to move. The camera can also use "Q" and "E" to rotate around the ...
2
votes
1answer
114 views

RTS Movement + Navigation + Destination

I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its ...
1
vote
1answer
145 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1answer
85 views

How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?

I have a CatmullRomSpline, and using the very good example at https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines I have my object moving at an even pace over the spline. Using a simple ...
0
votes
1answer
57 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
1answer
251 views

Collision detection with multiple polygons simultaneously

I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is ...
1
vote
0answers
163 views

Checkers make move and take move algorithm

I'm coding a checkers game and I encountered a problem and I'm 99% sure is about how the move is done and taken back. The structure of my game data is: an 8x8 array containing my board squares. ...
1
vote
0answers
499 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
1
vote
0answers
91 views

What are the disadvantages of client-side prediction?

There's lots of talk of server-side prediction, but I haven't seen a client-side alternative implemented anywhere. My game uses mouse-based movement, so it's easy to predict the player's location ...
1
vote
0answers
94 views

Updating object position

An object - a player or npc or whatever - has a position, direction and speed and such. Before drawing each frame, we want to compute the current position of each object. How do you do this? If you ...
0
votes
0answers
20 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
0
votes
0answers
41 views

SpriteKit - Make a sprite move similar t another sprite

I'm making a type of a platformer ( think super mario but in a top-down view style ) game and i want my main character to move with the platform it has contact with. So i used this: ...
0
votes
0answers
58 views

Sometimes my game runs fine, other times it's shaky, why?

I'm trying to learn how to make games. I just did this very simple 3D game where you control a cube that shoots at incoming cubes. Sometimes I start the game and it runs smoothly from start to end. ...
0
votes
0answers
38 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
0
votes
0answers
25 views

Turning on collision crashes game

I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision ...
0
votes
0answers
25 views

Moving a tiled map in a jframe

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...
0
votes
0answers
113 views

SpriteKit Random Action/Movement

So basically i want a sprite to start from a random position and head to a random direction then take a random turn halfway through using CGPathAddCurveToPoint. The part i fail in is how to make it ...
0
votes
0answers
173 views

Script to intelligently move aircraft using curves [Unity]

I am trying to code a script to move an aircraft entity from point A to point B and at some point in the middle of moving have the aircraft forward vector face Point C (to fire a missile at an enemy ...
0
votes
0answers
42 views

Issue with implementing friction for player movement

I have been writing a 2.5D FPS engine in the same style of Doom and Duke Nukem 3D. The game is 3D rendered but the world is represented in 2D. This is my current position update code for an entity ...
0
votes
0answers
35 views

Sprite won't travel properly to a point

I am creating a game in which I would like the player to be able to click a location and have the character travel to it. This is the code I am trying to use for this: if (Mouse.GetState().LeftButton ...
0
votes
0answers
93 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
0
votes
0answers
124 views

Make bitmap moviment on android canvas using timer or handler/Runnable/postDelayed

Im trying to to move enemies on a android canvas, i have to update its x and y position every x time (run enemy.move() every x time). I got 2 problems: Currently im implementing my canvas redraw ...
0
votes
0answers
140 views

Server Character Movement calculation

I am creating the movement function for an 3D MMO game server. It seems that I cant no get the position calculation to match the client and was wondering the best way to do this. Let me explain. The ...
0
votes
0answers
111 views

Having trouble with 2D texture movement

I'm having trouble with smooth character movement for a 2d game I'm making. It looks like the character is double when moving. Kinda like this (its just one pixel though): ( () / /{}\ ==> | || ...
0
votes
0answers
104 views

2D movement constraint to navigation mesh

You can jump to the question in bold if you wish. I'm working on an isometric view 3d game and currently trying to constraint the players movement to a navigation mesh. My current algorithm works as ...