A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
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1answer
136 views

How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?

I have a CatmullRomSpline, and using the very good example at https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines I have my object moving at an even pace over the spline. Using a simple ...
-1
votes
2answers
62 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
-2
votes
1answer
25 views

animation problem on player movement ( unity ) [on hold]

I atached these script to the player . And added animations. And it moving perfectly, but the problem is when i click play, it playing the moveP animation automatically. How can i make it. If i ...
2
votes
2answers
347 views

Intelligently move aircraft using curves

I am trying to code a script to move an aircraft entity from point A to point B and at some point in the middle of moving have the aircraft forward vector face Point C (to fire a missile at an enemy ...
0
votes
1answer
56 views

Proper way for Player object to communicate with Map object?

I'm writing my first game (in javascript / node over websockets) and am running into a bit of chicken and egg problem, and am afraid how I'm doing it right now won't scale once the game gets more ...
1
vote
1answer
36 views

Movement on tile map when player is the size of 4 tiles, moving in 1 tile increment

I understand how to move a square around a tile map: you have a coordinate of the square (say the center), and if they player press the "up" arrow, just increment the y-coordinate by 1. Question: How ...
0
votes
1answer
82 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
13
votes
3answers
3k views

How to avoid movement speed stacking when multiple keys are pressed?

I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more ...
0
votes
1answer
163 views

Moving player in direciton camera is facing

I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right ...
2
votes
1answer
136 views

RTS Movement + Navigation + Destination

I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its ...
0
votes
2answers
33 views

Converting A 3D Rotational Vector Into A 3D Forward Heading Vector

I need to do a raycast which accepts a Vector3D StartPos and a Vector3D EndPos. I have available to me the characters position and the cameras rotation in 3D vectors. I need to somehow compute a ...
2
votes
1answer
186 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1answer
282 views

Collision detection with multiple polygons simultaneously

I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is ...
1
vote
2answers
108 views

Why does my ship look like it's going backwards instead of fowards? [closed]

I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial. For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
1
vote
2answers
165 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
0
votes
0answers
28 views

How to interrupt movement where the model can lag behind

I have a movement system for my characters where the model is allowed to lag behind the character's actual position. In a way it is like the model is being dragged on a string behind the actual ...
0
votes
1answer
48 views

How to simulate random scope movement?

I want to simulate that random and soft movement that lot of games got (like BF3) when you use the scope of a sniper gun, so the question is how to achieve that.
1
vote
1answer
54 views

Gradually reduce speed

Basically I am working on following application of android version Party Games: Drinking Wheel For this I want to rotate wheel and want to stop wheel at specific point. But I want this with gradually ...
2
votes
2answers
104 views

How to move towards a point in 2D, stopping at obstacles

I want to do a 2D game, where you can mouse click anywhere on the map and the player will go there. If there is obstacle in the way, the player will go as close as possible to where you clicked ...
0
votes
2answers
161 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...
0
votes
0answers
32 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
0
votes
1answer
93 views

How can I compute a velocity proportional to the difference between two hand positions?

I'm working on a project with the Kinect SDK and XNA 4. I need take the position of the hands and draw a sprite over it. I'm was doing it directly and because of that I get a "trembling hands" effect. ...
0
votes
1answer
91 views

Designing Character Movement Need Advice

(This game is written in C++ with GDI+ It's a simple side-scroller.) I am having a problem deciding on how I should handle player movement. Currently it runs at 20 frames per second (I just chose ...
0
votes
2answers
154 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
2
votes
1answer
189 views

Preventing diagonal movement

I was originally fine with diagonal movement but it's clashing with my sprite animation... public void keyPressed(KeyEvent e){ int key = e.getKeyCode(); switch(key){ case ...
0
votes
1answer
151 views

Smoothing Pathfinding on Tile-Based Terrain but Free-Roaming Player

I'm sorry if this is a long post, but I feel as though the details should help clarify gray areas. I'll try and provide a detailed layout of what I'm trying to achieve, what I have so far, and where ...
1
vote
1answer
329 views

Limiting the speed of a dragged sprite in Cocos2dx

I am trying to drag a row of sprites using ccTouchesMoved. By that I mean that there is a row of sprites (they are colored squares) lined up next to each other and if I grab one with a touch the rest ...
0
votes
0answers
58 views

SpriteKit - Make a sprite move similar t another sprite

I'm making a type of a platformer ( think super mario but in a top-down view style ) game and i want my main character to move with the platform it has contact with. So i used this: ...
0
votes
0answers
32 views

top down 8 directional movement - need help with collision [duplicate]

I have for some time now been strugling with movement in my game. I want a zelda like 8 directional top-down movement. I have tried different things, but non of them have been perfect. EDIT: ...
1
vote
1answer
69 views

How do you change movement to strafe

Right now my player can move forward and backward using case 'a':case 'A': speed.x = lx * 0.1; speed.z = lz * 0.1; break; case 'b':case 'B': speed.x = -(lx * 0.1); speed.z = ...
0
votes
0answers
67 views

Sometimes my game runs fine, other times it's shaky, why?

I'm trying to learn how to make games. I just did this very simple 3D game where you control a cube that shoots at incoming cubes. Sometimes I start the game and it runs smoothly from start to end. ...
0
votes
1answer
160 views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, ...
0
votes
1answer
40 views

Accelerated Motion

I'm making a menu for my game with SDL, when you click on an option a sub menu slides down and is shown, just sliding down is really boring, so I want it to accelerate(like if gravity was pulling it) ...
0
votes
0answers
47 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
0
votes
1answer
80 views

Collision detection recommendations [closed]

I am currently developing a prototype game for mobile devices in which the user will see several objects on the screen and will have to touch them one by one in the correct order to win. I guess it ...
3
votes
1answer
75 views

Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical because ...
0
votes
0answers
26 views

Turning on collision crashes game

I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision ...
0
votes
2answers
128 views

How to move an image back and forth with javascript

I currently am trying to make a baseball game and have this code here: http://jsfiddle.net/769BK/ I have the baseballX set to a decrement, and then I try increasing the value using baseballX++; but it ...
8
votes
3answers
2k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
0
votes
1answer
46 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
2
votes
2answers
288 views

What's the best way to move cars along roads

I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, ...
0
votes
0answers
37 views

Moving a tiled map in a jframe

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...
1
vote
2answers
66 views

what's wrong with my lookAt and move forward code?

so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a ...
0
votes
2answers
147 views

How to move an object using X and Y coordinates in JavaScript

I am making a 2d baseball game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); ...
1
vote
3answers
267 views

Interpolation using a sprite's previous frame and current frame

Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which ...
2
votes
2answers
259 views

Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the ...
1
vote
1answer
371 views

LibGDX: Smooth movement on a grid based game

I'm making a game with LibGDX where the player is on a grid (like a Chess board). For now, I'm moving the player by teleporting him 16px in a direction. I'd like to use the delta time to make smooth ...
0
votes
2answers
98 views

What design pattern should I employ for validating character movement?

I'm developing a RPG in Java and have a Map class, which will contain all the MapObjects (the Player, Enemies, Walls, etc.): Map.java public class Map { private int width; private int height; ...
0
votes
2answers
266 views

Libgdx: movement of scrolling background is not smooth even at 60fps

I'm developing a game and I want to make a sliding background. The background is not scrolling smoothly. I logged the fps, but it was ok. This is my code, I don't know what I'm doing wrong, any ideas? ...
0
votes
0answers
12 views

SpriteKit Random Movement/Action [duplicate]

So basically i want a sprite to start from a random position and head to a random direction then take a random turn halfway through using CGPathAddCurveToPoint. The part i fail in is how to make it ...