A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

learn more… | top users | synonyms

2
votes
2answers
695 views

Actionscript 3.0 - Enemies do not move right in my platformer game

I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's ...
5
votes
1answer
627 views

How can I implement view wobble when my player is running?

I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
10
votes
4answers
431 views

Where will my character stop?

Many years ago I coded some AI for a budget pseudo-3d game. There was one calculation which I never really figured out the best way to do, and that was calculating where the enemy would end up if it ...
1
vote
6answers
646 views

How do you simulate frictionless movement?

I am building a game in which I want to simulate smooth movement of an object upon pressing a key or any other event. Could someone advice me to get that feel of gliding of an object, sliding on a ...
2
votes
1answer
378 views

3D Flight Path Generation and applying a curve to x,y,z

I made a little critter that roams around. var boundary = 10.0; var startingPoint = <0.0,0.0> var destination = ...
1
vote
1answer
646 views

Is my technique for client-side character movement in an MMORPG reasonable?

I started an MMORPG game, and I can already make a character move around the map and see other characters. But I have doubts about my architecture. I have a loop which, every x milliseconds, request ...
3
votes
3answers
2k views

Car movement in arcade racing game

I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...
3
votes
1answer
475 views

How can realistic 3D body-part movement be implemented?

Say you create a person, monster or robot, with arms, legs, head(s) ... in 3D in a game. How do you coordinate the body-part movement to achieve the fluidity of real living beings? Is there some ...
2
votes
2answers
475 views

How do I handle user input with good class structure/architecture for an Android game?

How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
13
votes
3answers
2k views

How can I make “falling away” 3D terrain like Animal Crossing?

Animal Crossing has a unique way of scrolling the world map: When the character moves down, the the world rolls around and over at the top, like it's stuck to a cardboard tube: This video shows how ...
-2
votes
1answer
755 views

2D top down movement

I'm trying to make my first real time game. I'm having problems with the movements using the mouse though. If close to theX axis, the player is moving fine, but if close to the Y axis(going ...
0
votes
2answers
361 views

how can I move an actor in opposit direction of mouse's position in GameSalad?

I have a moving actor named ball and I want to move it in the opposite direction of my mouse's position. In my code in Move To behaviour for X-axis location I write -game.mouse.position.X and ...
4
votes
2answers
509 views

Enemy mathematical behavior

I'm really trying to up my game in game mathematics and now I'm working on enemy movement and a bit of AI. I have an enemy with two modes attack and avoid, based on an integer avoid variable that's ...
0
votes
2answers
838 views

How to move the ball in straight line in gamesalad?

I have an actor named ball and I want to move it in a straight line which is created by actor ball's X and Y coordinate and cursor's X and Y coordinate. I have Move To behavior in gamesalad but I ...
4
votes
1answer
721 views

C# Top down movement limitation

I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
-1
votes
3answers
443 views

Move camera on X and Z only

How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
26
votes
6answers
4k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
3
votes
1answer
617 views

How do you get an object to orbit around a certain point on a 2d plane?

I had a concept for a game come to me this morning but I can't figure out how I'd go about implementing the movement. The general idea involves the left and right controls causing a sprite to go ...
16
votes
2answers
3k views

RTS Game Protocol

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
1
vote
1answer
775 views

What is the best mechanism for controlling a character in a 2D Android game? [closed]

Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...
1
vote
1answer
212 views

I need help with specific types of movement

I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's ...
4
votes
1answer
604 views

Tried and true basic movement physics (jumping, not walking through stuff)?

If I sat down long enough, I'm sure I could make this happen, but I don't want to reinvent the wheel if I don't have to, especially if XNA has patterns in place for doing this. For now, I'm working ...
2
votes
1answer
2k views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
44
votes
5answers
2k views

Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
3
votes
4answers
641 views

Who controls my player's movement?

In my game, does my player object control the movement, or does the map object control it? (Or some other object?) The player doesn't know about the map's contents to stop at solids, interact with ...
0
votes
2answers
657 views

How do i get my tilemap to move at the same speed as my character

I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in. I decided to use a tile-engine, but when I move my character it moves faster than my ...
5
votes
4answers
2k views

Make player to always move along the terrain

I'm working on a 2D platformer side scroller game. I am giving high impulse to player, the player starts moving and if it hits a slope on terrain, it gets a vertical movement and starts to fly over ...
12
votes
4answers
4k views

Curved movement between two points

What is a good technique to enable an object to move between to points in a nice curved motion? The end position could also be in motion, such as the trajectory of a homing missile.
3
votes
0answers
302 views

How can I make bodies that do not stick to the wall in Bullet Physics? [duplicate]

Possible Duplicate: Physics engine recommendation which can simulate pool game correctly? I made a Billiards scene with Bullet Physics, but I've got a problem. When the ball is slowing down ...
6
votes
2answers
2k views

I want to implement free-running movement (like Assassin's Creed) in 2D. What to do?

I would like to implement free-running as popularized by Assassin's Creed, albeit in 2D. What are some specific techniques or algorithms that I can use to achieve free-running in 2D without having to ...
1
vote
2answers
709 views

Collision Problems

I'm having some troubles with a 2D platformer type game (there's more to it, but that's all that matters for this question). I had collision with the platforms working fine, but if the character hit ...
1
vote
2answers
873 views

Suggestion for C++ reinforcement learning library to control flocking algorithm

I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids'). Searching google revealed several libraries, but I don't know anything ...
6
votes
4answers
2k views

Equation for bouncing graph?

I basically want my camera in 3D move automatically. Currently, I have linear movement which is rather dumb, so I'd like to do a bouncing movement. However, what is a good equation for bouncing? I ...
8
votes
4answers
906 views

Moving objects colliding when using unalligned collision avoidance (steering)

I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving ...
5
votes
2answers
3k views

Oscillating Sprite Movement in XNA

I'm working on a 2d game and am looking to make a sprite move horizontally across the screen in XNA while oscillating vertically (basically I want the movement to look like a sin wave). Currently for ...
2
votes
2answers
159 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
6
votes
2answers
2k views

How to manage enemy movement and shoot in a shmup?

I'm wondering what is the best (or at least a good) way of managing enemies in a shoot-em-up. Basically, what I'd do would be a class that manages displaying and updating positions of all the ...
14
votes
3answers
897 views

AI to move custom-shaped spaceships (shape affecting movement behaviour)

I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set ...
2
votes
1answer
4k views

2d tank movement and turret solution

I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours ...
1
vote
2answers
518 views

Improve mouse movement in first person game

In my current FPS game, I have the mouse setup in a way, that it always forces the position of the mouse to be centered at the screen. This gets the job done, but also gets very annoying, since the ...
18
votes
6answers
2k views

AI control for a ship with physics model

I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and ...
1
vote
2answers
686 views

XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA ...
13
votes
6answers
3k views

How to build a “traffic AI”?

A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes ...
8
votes
2answers
16k views

Moving a sprite in XNA/C#, using vectors

I'm currently looking into XNA game development with the C# language. I have two classes: the main game handler and a "sprite" class. Following is some basic pseudo-code which I hope adequately ...
9
votes
2answers
5k views

Enemy movement in straight line to player in chase game

I'm creating a game where the enemies spawn randomly on a map then move towards the player every frame at a random speed. The map has no obstacles so the enemies should always move in a straight line. ...
22
votes
4answers
5k views

Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
10
votes
2answers
3k views

How do I tackle top down RPG movement?

I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
6
votes
1answer
446 views

What is the best way to limit player movement?

I'm currently programming a 2d game where the player moves around on a rectangular playing field. The player has a direction and a velocity. What is the best way to limit the player's movement so ...
3
votes
4answers
4k views

Multiple Key Presses in XNA?

I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && ...
3
votes
2answers
798 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...