A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
3
votes
2answers
652 views
Mouse-driven Movement
I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface).
I'm trying to get ...
7
votes
4answers
616 views
Moving objects colliding when using unalligned collision avoidance (steering)
I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving ...
6
votes
4answers
833 views
Equation for bouncing graph?
I basically want my camera in 3D move automatically. Currently, I have linear movement which is rather dumb, so I'd like to do a bouncing movement.
However, what is a good equation for bouncing? I ...
5
votes
2answers
2k views
Oscillating Sprite Movement in XNA
I'm working on a 2d game and am looking to make a sprite move horizontally across the screen in XNA while oscillating vertically (basically I want the movement to look like a sin wave). Currently for ...
2
votes
2answers
147 views
Resources on expected behaviour when manipulating 3D objects with the mouse
In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone.
I've found that translating the 2D movements of the mouse into sensible ...
6
votes
2answers
1k views
How to manage enemy movement and shoot in a shmup?
I'm wondering what is the best (or at least a good) way of managing enemies in a shoot-em-up.
Basically, what I'd do would be a class that manages displaying and updating positions of all the ...
13
votes
2answers
569 views
AI to move custom-shaped spaceships (shape affecting movement behaviour)
I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set ...
2
votes
1answer
2k views
2d tank movement and turret solution
I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours ...
1
vote
2answers
481 views
Improve mouse movement in first person game
In my current FPS game, I have the mouse setup in a way, that it always forces the position of the mouse to be centered at the screen. This gets the job done, but also gets very annoying, since the ...
6
votes
2answers
11k views
Moving a sprite in XNA/C#, using vectors
I'm currently looking into XNA game development with the C# language.
I have two classes: the main game handler and a "sprite" class. Following is some basic pseudo-code which I hope adequately ...
8
votes
2answers
3k views
Enemy movement in straight line to player in chase game
I'm creating a game where the enemies spawn randomly on a map then move towards the player every frame at a random speed. The map has no obstacles so the enemies should always move in a straight line. ...
5
votes
1answer
380 views
What is the best way to limit player movement?
I'm currently programming a 2d game where the player moves around on a rectangular playing field. The player has a direction and a velocity. What is the best way to limit the player's movement so ...