A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
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1answer
174 views

How do I implement following behavior with a state-based AI? [closed]

I'm making a 2D game with two spaceships flying around shooting each other. One spaceship is controlled by the user, the by an AI. I want to use a simple Finite State Machine (FSM) for the AI. I'm ...
3
votes
1answer
222 views

How can I easily model semi-realistically human movement and collision in a 2D game?

I am writing a sports simulation game in which the simulated players will interact physically with each other (i.e. tackle, push, bump...) as well as do individual actions such as changing direction ...
3
votes
4answers
4k views

How can I implement a directional melee attack?

I am attempting to make a top down game similar to the SNES Zelda games, in Unity 4.3, in 2D. When my character swings their sword, every enemy within a radius takes damage. I want to make sure that ...
2
votes
2answers
222 views

How can I incorporate the path of a jump into my A* implementation?

I need to calculate the path of a jump via A* for a simple platformer game. Calculating the direction is simple, but translating the jump physics into pre-calcuted voxel paths is a bit difficult. ...
1
vote
3answers
1k views

How to move an object along a vector

Let's say I got an object A and object B in a 2D game. I create a vector leading from A to B. It's name is AB. How can I make A move along the vector AB and reach B? One way I was thinking of doing ...
1
vote
2answers
420 views

Change AI steering behavior's direction to 8 directions

I am making a 2d soccer game, all players move in 8 directions, so I need to convert AI steering behavior(like arrive and pursuit) into 8 directions. Here are three example situations: Player(now is ...
2
votes
1answer
2k views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
0
votes
1answer
294 views

How can AI compute movement in 2D games

I know how to create a basic AI for a game, where the AI simple creates units that only march forward. The AI only decides when to create a new unit, taking into account a number of considerations. ...
0
votes
1answer
344 views

Particle movement in three Dimensions

I have created a particle system which movement is controlled by a flow field over perlin noise - Available here. I would be very thankful for any ideas and tips how to control their movement on the ...
2
votes
2answers
1k views

How can I move an object towards another along a straight line

How can I move an object (like a cube) towards another object? Let's say that we have a red cube in the center of a floor, and a blue cube in another location, there aren't objects between this two, ...
0
votes
0answers
199 views

Server Character Movement calculation

I am creating the movement function for an 3D MMO game server. It seems that I cant no get the position calculation to match the client and was wondering the best way to do this. Let me explain. The ...
0
votes
2answers
360 views

character and camera not moving in the same speed

the two scripts below do the similar things, get the key press and calculation the direction after the direction calculated, they multiple with the same speed, say 0.05f, while the character and the ...
0
votes
1answer
283 views

Movement / aiming algorithm in 2d / tiled based game

I'm trying to create simple 2D / tiled base game in JavaScript. Entities are able to move by any number of pixels, but only in one direction at once (can't go in diagonal way). AI for enemies is ...
0
votes
1answer
174 views

How to make box2d bodies block each other but not push each other?

I want to use box2D to create a movement system for an RTS game. How can I make bodies block the movement of other bodies while preventing these bodies from pushing each other?
14
votes
3answers
881 views

AI to move custom-shaped spaceships (shape affecting movement behaviour)

I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set ...
0
votes
1answer
120 views

character movement data passing on server

I am trying to build my first online game using unity with photon, the data transfer between server and clients is implemented but I am facing a great problem; How/What should be transferred to ...
6
votes
1answer
580 views

Implementing David Silver's Cooperative Pathfinding in Real-Time

I'm currently implementing David Silver's Cooperative Pathfinding algorithm for a 2D game with grid-based movement (all eight directions). The issue I'm having trouble wrapping my mind around is the ...
3
votes
2answers
197 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
2
votes
1answer
636 views

bullet character controller sliding down any slope gradient

I've been experimenting with the btKinematicCharacterController. I've seen very old complaints that it has issues but I can't find anything recent stating that these issues remain (and nobody ever ...
1
vote
3answers
232 views

Inconsistent sprite velocity?

I'm moving my sprites using the following formula: Code that I'm using (Only shows sprite's X position being calculated but Y position is also being done) spriteGridX = 240/480; //I start out with ...
4
votes
2answers
8k views

How can I move a sprite in the direction it is facing?

I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction ...
0
votes
1answer
167 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
0
votes
2answers
526 views

Increasing speed of circle over time as linear with Box2d

Assume that there is a circle and it can be moved by using keyboard arrows.Is required that increasing speed over time like increasing car speed. For example; max speed is 25 and time to reach max ...
0
votes
1answer
134 views

“Walking” along a rotating surface in LimeJS

I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right ...
1
vote
1answer
467 views

Making player movement direction follow players facing direction

if (controller.isGrounded) { moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")); moveDirection = ...
3
votes
4answers
4k views

How to move a sprite automatically using a physicsHandler in Andengine?

I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); ...
2
votes
4answers
331 views

Using forces to reach a specific velocity

In my game, I currently move the player by directly setting its velocity on key press events. This makes the game feel very responsive and allows the user to quickly change direction. However, I ...
-1
votes
1answer
146 views

How to make “they need to be fed” movement style [closed]

This is the game for people who don't already know it: youtube video I am looking for theory about making an object move around another object and stay stuck to it. How would I implement something ...
0
votes
1answer
204 views

Isometric Movement in Javascript In the DOM

I am creating a game using Javascript. I am not using the HTML5 Canvas Element. The game requires both side view controlles, and Isometric controls, hence the movementMode variable. I have got the ...
5
votes
1answer
2k views

Smooth movement in a tile based game

How can we make our character move smoothly across tiles? He moves tile by tile, but that looks unprofessional. In addition, when you hold down the arrow keys he zips across the screen. How can we ...
1
vote
0answers
79 views

The input doesn't recognize that I release the key? [closed]

I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. ...
1
vote
1answer
210 views

Brief pause after keypress

After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. ...
1
vote
2answers
794 views

Displaying possible movement tiles

What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
3
votes
1answer
2k views

How do I implement movement in a WPF Adventure game?

I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ...
1
vote
1answer
114 views

Adding Leniency to Jumping Mechanic

I have written some jumping code for my player in a platformer game. At the moment it has some basic logic which says that the player can jump if he is on the ground. The pseudocode looks something ...
-1
votes
1answer
278 views

Using interpolation to traverse waypoints

I'm making an isometric turn based strategy. Characters can move between tiles and tiles only, so I made a function for moving one tile in any direction. Regarding path-finding, I implemented A*, ...
0
votes
1answer
97 views

Using versors for movement

The context I was thinking of using a versor + velocity field to implement the "moving" part of a 2D game object. For example, if the player should move right I just set the versor to be: [1, 0] and ...
2
votes
1answer
135 views

How to move on a mesh?

I am working on my collision system right now and I wondered how you can actually walk on a mesh. For example I'm thinking about a dynamically created little village and I want to be able to move the ...
5
votes
3answers
1k views

Why is this code producing jittery movement?

I have a new project, all settings default with a simple cube on a plane. Cube is not kinematic but is a rigid body under the effects of gravity. I'm trying to normalize the direction before I ...
1
vote
2answers
291 views

How can I use triangle picking to determine location of a triangle in world space coordinates?

I am trying to implement point and click movement in my game, but at the moment I am stumped about how I can select parts of a mesh for the player to walk to. So what I have done is I have got a ...
-1
votes
1answer
435 views

XNA - 2D Rotation of an object to a selected direction

I'm trying to figure out the best way of rotating an object towards the directional input of the user. I'm attempting to mimic making turns on ice skates. For instance, if the player is moving right ...
11
votes
1answer
389 views

Are there any pathfinding algorithms that would handle different movement types?

I'm developing a bot for a BattleTech board game simulator http://en.wikipedia.org/wiki/BattleTech, it is turn based. The board is divided into hexagons, each one has a different terrain type and ...
0
votes
1answer
176 views

Java: Basic Movement AI not working

I am working on a basic AI system to get an entity to follow a player. I created both the player and the ghost entity, but it seems as if the ghost only wants to increment both x and y, it never wants ...
5
votes
3answers
846 views

Determining the end location for AI movement in groups in a 2D RTS

I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move ...
0
votes
1answer
712 views

Character movement on a 2D tile map

I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi ...
0
votes
2answers
139 views

How to avoid character to move when selected

I've got a player Class which can walk to a certain point on the screen when left mouse is pressed: if (mState.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ...
3
votes
1answer
155 views

Precalculate the position of a rotating Aircraft

To start honestly, this question is probably mostly handling math. But thats only the road I tried to go and failed miserably, so maybe theres a much more simple way to do. Ok the game situation is ...
5
votes
1answer
326 views

Walking on a sphere

I'm working on a game which involves walking your character on the surface of a sphere. Using the answer to Arbitrary Rotation about a Sphere, I've written my code as: if (game.isKeyDown(37)) { // ...
3
votes
1answer
309 views

Implementing smooth 8 directional movement

I have my units that i move around my map with path finding. The units can move in 8 directions, currently i have the units moving around the map with a extremely basic check against the unit's ...
-3
votes
1answer
123 views

Undefined fireball movement behavior

Demonstration video I try to do after the player shoot 10 times of fireball, then delete all the fireball objects and recreate a 10 new set of fireball objects. I did it but there is a weird bug ...