A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
votes
2answers
376 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...
0
votes
0answers
93 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
0
votes
1answer
105 views

How can I compute a velocity proportional to the difference between two hand positions?

I'm working on a project with the Kinect SDK and XNA 4. I need take the position of the hands and draw a sprite over it. I'm was doing it directly and because of that I get a "trembling hands" effect. ...
0
votes
1answer
212 views

Designing Character Movement Need Advice

(This game is written in C++ with GDI+ It's a simple side-scroller.) I am having a problem deciding on how I should handle player movement. Currently it runs at 20 frames per second (I just chose ...
1
vote
2answers
427 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
2
votes
1answer
342 views

Preventing diagonal movement

I was originally fine with diagonal movement but it's clashing with my sprite animation... public void keyPressed(KeyEvent e){ int key = e.getKeyCode(); switch(key){ case ...
0
votes
1answer
360 views

Smoothing Pathfinding on Tile-Based Terrain but Free-Roaming Player

I'm sorry if this is a long post, but I feel as though the details should help clarify gray areas. I'll try and provide a detailed layout of what I'm trying to achieve, what I have so far, and where ...
1
vote
1answer
544 views

Limiting the speed of a dragged sprite in Cocos2dx

I am trying to drag a row of sprites using ccTouchesMoved. By that I mean that there is a row of sprites (they are colored squares) lined up next to each other and if I grab one with a touch the rest ...
0
votes
0answers
36 views

top down 8 directional movement - need help with collision [duplicate]

I have for some time now been strugling with movement in my game. I want a zelda like 8 directional top-down movement. I have tried different things, but non of them have been perfect. EDIT: ...
1
vote
1answer
73 views

How do you change movement to strafe

Right now my player can move forward and backward using case 'a':case 'A': speed.x = lx * 0.1; speed.z = lz * 0.1; break; case 'b':case 'B': speed.x = -(lx * 0.1); speed.z = ...
1
vote
1answer
795 views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, ...
1
vote
1answer
63 views

Accelerated Motion

I'm making a menu for my game with SDL, when you click on an option a sub menu slides down and is shown, just sliding down is really boring, so I want it to accelerate(like if gravity was pulling it) ...
0
votes
1answer
130 views

Collision detection recommendations [closed]

I am currently developing a prototype game for mobile devices in which the user will see several objects on the screen and will have to touch them one by one in the correct order to win. I guess it ...
0
votes
0answers
33 views

Turning on collision crashes game

I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision ...
0
votes
2answers
438 views

How to move an image back and forth with javascript

I currently am trying to make a baseball game and have this code here: http://jsfiddle.net/769BK/ I have the baseballX set to a decrement, and then I try increasing the value using baseballX++; but it ...
8
votes
3answers
2k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
0
votes
1answer
405 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
2
votes
2answers
350 views

What's the best way to move cars along roads

I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, ...
1
vote
2answers
408 views

what's wrong with my lookAt and move forward code?

so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a ...
0
votes
2answers
717 views

How to move an object using X and Y coordinates in JavaScript

I am making a 2d baseball game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); ...
2
votes
2answers
602 views

Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the ...
0
votes
2answers
180 views

What design pattern should I employ for validating character movement?

I'm developing a RPG in Java and have a Map class, which will contain all the MapObjects (the Player, Enemies, Walls, etc.): Map.java public class Map { private int width; private int height; ...
0
votes
2answers
1k views

Libgdx: movement of scrolling background is not smooth even at 60fps

I'm developing a game and I want to make a sliding background. The background is not scrolling smoothly. I logged the fps, but it was ok. This is my code, I don't know what I'm doing wrong, any ideas? ...
0
votes
0answers
14 views

SpriteKit Random Movement/Action [duplicate]

So basically i want a sprite to start from a random position and head to a random direction then take a random turn halfway through using CGPathAddCurveToPoint. The part i fail in is how to make it ...
-1
votes
2answers
82 views

Problems with my interpolation inplementation

When I interpolate my sprite's movement (code below), I'm curious as to whether the part where I actually apply the interpolation to the sprite's current X position (in my render call) is correct. ...
1
vote
1answer
4k views

Unity Move sprite from point A to point B

Pretty new to Unity and i'm trying to make a very simple iphone game. , I'd like to know how to move a sprite (2D) move from random point A to random Point B not just that, but i want it to change ...
0
votes
2answers
70 views

Why does my side-scroller character move in the wrong direction?

I'm trying to understand why my rectangle moves in the opposite direction I want it to. I have a float for translation: glTranslatef(translate_x, 0, 0); if ...
-2
votes
1answer
130 views

in a 2D game that has an array as a map how to make graphics look nice?

I have a map that's stored in a 2D Array with 1s being walls, 0s being roads, and 2s being houses. There is a character that is not stored in the map but its position is always checked against the map ...
2
votes
2answers
304 views

How do I make a puzzle piece move smoothly between locations?

I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
0
votes
1answer
56 views

Revert to closest non intersecting position

First, let me start by saying: Please forgive me if this question have already been asked. I've tried to search but didn't find any solution. (It might be due to my lack of terms). I have two ...
9
votes
2answers
2k views

How can I make a character walk on uneven walls in a 2D platformer?

I want to have a playable character who can "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" levels with slanted and curved features instead of straight ...
6
votes
3answers
4k views

How do I make an entity move in a direction?

I have an Entity instance which is updated every game tick. Let's just assume that entity moves forward constantly. I'd like to be able to give the entity's angle to a function that makes it move in ...
52
votes
7answers
6k views

Can I prevent diagonal movement from exploring more of the map?

In a tile-grid where movement in any of 8 directions takes exactly the same amount of turns (chess-board style rules), can I prevent diagonal movement from showing more new tiles than orthogonal ...
0
votes
1answer
92 views

my movement is working good on keyboard but on android its not

So basically here is what my movement is like for keys: key down if (keycode == Keys.LEFT) { mishi.getAcceleration().x = -13; } key up if (keycode == Keys.LEFT) { ...
1
vote
1answer
194 views

Mixing interpolation with extrapolation in multiplayer game

I am creating a multiplayer drag racing game and have difficulties mixing extrapolation and interpolation. To save network bandwidth i am getting information from the opponent only on his button ...
1
vote
0answers
2k views

Checkers make move and take move algorithm

I'm coding a checkers game and I encountered a problem and I'm 99% sure is about how the move is done and taken back. The structure of my game data is: an 8x8 array containing my board squares. ...
-1
votes
2answers
114 views

Camera movement bug

In my game, the player's movement script and the camera's movement script are separate. Both of them use "W", "A", "S", and "D" to move. The camera can also use "Q" and "E" to rotate around the ...
2
votes
2answers
303 views

How does the Wii controller work?

I've never played the Wii or Kinect, but to my understanding, the Wii captures user movement with 4 cameras and translates them to controls. How does this work? Has Nintendo published anything on ...
1
vote
1answer
145 views

How to prevent a sprite to move in an angle that will lead to collision

I have two sprites that can move in any angle. The sprites are rectangular. I created bounding boxes for both the sprites. These boxes rotate whenever the sprite rotates. They always surround the ...
0
votes
1answer
102 views

How to make character gain acceleration?

I want to create more realistic physics for my 2D games. Currently, the character and the other game objects in my games start moving instantly (achieve maximum speed instantly) and stop instantly ...
5
votes
2answers
259 views

Handle movement with QuadTree

I currently have a QuadTree that contains all my Entities. It works well and I've optimized it pretty decently, but the one thing that hurts is that I am removing from and inserting to it almost ...
-2
votes
1answer
2k views

How to make Moving road/track for android game? [closed]

I am very much new to Android game development. and i have little idea about the canvas and open GL. in one of my requirement i wanted to draw a moving road/track(Jazzy). how should i start. please ...
0
votes
0answers
42 views

Sprite won't travel properly to a point

I am creating a game in which I would like the player to be able to click a location and have the character travel to it. This is the code I am trying to use for this: if (Mouse.GetState().LeftButton ...
0
votes
3answers
156 views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
1
vote
1answer
380 views

Why is my Texture becoming slower when it approaches it's destination?

I have a texture drawn on screen. Whenever I click on the viewport it remembers its destination and starts moving towards it, until it is there. This is the code I am using therefore: //Check if ...
1
vote
0answers
51 views

How do I make a game object move at an angle in an integer-indexed grid? [duplicate]

I'm making a game in SDL2 and C++. I want a way to make any game object move in a specific direction. I've thought of assigning each object a direction in radians, from 0 until 2 PI where 0 would ...
1
vote
1answer
206 views

TopDown 2d player control

Whats the usual way to control a player in a top down game? We have to look in the direction of the mouse cause the player hold a torch. My first try was: to to make it absolute like W move to ...
4
votes
1answer
375 views

How do I make a cube move by rolling?

I am learning jMonkeyEngine by making some small games with it. I have a simple rectangular cube that I want the player to be able to roll around the game world. When he presses the arrow keys, the ...
1
vote
3answers
109 views

Getting sprites to move exactly the same on different devices

Background When moving a sprite along the X axis, this is my code: spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
1
vote
1answer
248 views

Calculating How To Intercept a Moving Object [duplicate]

So I have two objects, Target and Interceptor. Target's position, direction of movement and movement speed are known, and Interceptor's position and movement speed are also known. Both movement speeds ...