A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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1answer
52 views

Multiple input not working properly

I have 3 different buttons, one for each action. I want to be able to jump and walk at the same time, but there's a little problem. jumpButton doesn't work while I'm pressing leftButton or rightButton ...
1
vote
1answer
2k views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, etc....
2
votes
0answers
112 views

360 Degree Snake [closed]

I'm using Unity / C# to make a variation on a 360-degree snake game, but I'm having trouble just getting the movement of the tail right (I have a similar problem as in this question: How To Approach ...
2
votes
1answer
335 views

Implementing character movement using real physics

This is the first time I'm seriously developing a game so apologies if I'm missing the obvious. In my 2D platformer I adopted Box2D since it seemed like a natural solution to model gravitational ...
0
votes
0answers
39 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
0
votes
2answers
237 views

Game networking, limiting amount of movement packets

I have been developing a server/client model for a game project I am working on. Everything works great, client side prediction works, server reconciliation works. Basically, the character can move ...
-1
votes
1answer
240 views

C++ SFML and Box2D: Move world or move player?

I'm currently making a top-down shooter game and it's my first time developing with SFML. I came across and issue and I want to know if there is a better way to solve it. I need to get the "camera" ...
2
votes
2answers
147 views

Equation for exponential deceleration so the objects “stops” at destination

Let's say my ship's velocity during deacceleration phase is given by: v(t) = v0 * exp(-k * t) where v0 is the speed at the time of starting deacceleration and k is arbitrary constant. My problem ...
-1
votes
1answer
113 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
3
votes
3answers
3k views

Car movement in arcade racing game

I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...
-1
votes
1answer
98 views

Why is this unity camera moving in weird directions?

I have the following script public class CameraScript : MonoBehaviour { public bool AllowZoom; public float zoom; public float Speed; Transform board; void Start(){ ...
0
votes
0answers
213 views

how to move an object to the mouse in Java

I have just recently started using Java, literally 2 days ago, and I have run into an issue. While I have been easily able to figure out most of the syntax and methods, because I have used multiple ...
0
votes
1answer
321 views

LibGDX obstacle collision

How can I handle collisions with obstacles in LibGDX? Is there any automatic way to stop the character's movement when it collides with a wall or I have to constantly poll for all the possible ...
1
vote
1answer
129 views

Keyboard input vs character movement encapsulation

In our game created with c++ and sdl we are having difficulty delegating how the main character should be controlled. We have a keyboard class and a sprite class for the main character, but are ...
0
votes
2answers
85 views

how to make a sprite jump or fly and fall slowly

I'm a beginner in java and im suffering to make a 2d game. I already wrote a simple code that makes the character or the sprite jump by increment his Yposition when key is pressed and do the reverse ...
1
vote
1answer
98 views

Coordinate System - Movement from A to B

I've got the following code snipped : var distanceFromDestinationSquared = ( Math.pow(this.orders.to.x - this.x, 2) + Math.pow(this.orders.to.y - this.y, 2)); ...
-1
votes
1answer
60 views

How the values of h and the perpendicular had computed

How the values of h and the perpendicular had computed or taken in this answer of a previous question??? please clarify it How can I make a spline out of three points that define circular arc?
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votes
1answer
69 views

Controlling the movement of player by sprite using Mouse

I want to move the player by pressing down on the mouse and moving around by dragging. The player won't move to the position of the mouse. Instead it should be relative to the players current position....
0
votes
2answers
1k views

Unity Vector3.MoveTowards over the span of a minute with Time.deltaTime

I'm trying to figure out how to use Time.deltaTime to let me move an object over the course of a minute. From my understanding, Vector3.MoveTowards(transform.localPosition, finish, Time.deltaTime) ...
1
vote
2answers
315 views

How to get this type of movement in LibGDX?

I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path. Can i ...
1
vote
1answer
165 views

svg spaceship game movement 2d

I've been searching for a way to make an svg box move to all directions using js. I have seen many tutorials on how to do it grid like, but I want it so have a square that can turn, move forward, ...
2
votes
1answer
200 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
4
votes
3answers
256 views

Sphere to plane collision never rearching resting contact

I have been trying to have a sphere to plane eventually lead to the sphere coming to a resting contact, but my sphere will end up always bouncing forever. It will bounce correctly for the first few ...
1
vote
1answer
309 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
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votes
0answers
37 views

Examples of movement control by drawing paths/trajectories

Can anyone think of game examples that use the type of movement controls that Strikefleet Omega employs for mobile devices? There you basically use a swipe motion to drag a path for a unit to follow. ...
0
votes
2answers
176 views

very simple math destination and speed calculation

My player goes to (destinationX, destinationY) His position is: (x,y) and the player has an update event function update() { this.x = this.x + dx; this.y = this.y + dy; } what is the formula ...
3
votes
2answers
221 views

How can I make an object move in four directions relative to its rotation?

I want to make a game object move in directions relative to the direction is facing. That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...
0
votes
2answers
86 views

Angluar movement

I'm making a little game where you are a spaceship and you fly around in 2d using the A and D key to rotate and the W key to accelerate. Now my problem is if i turn my ship it doesn't go into the ...
4
votes
3answers
6k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
1
vote
2answers
127 views

Why does my ship look like it's going backwards instead of fowards? [closed]

I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial. For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
0
votes
5answers
2k views

Coroutine to move to position passing the movement speed?

I'm using this coroutine to move my player to a new position. The problem is that it takes the duration as an argument instead of the speed of the object. Which makes it hard for me to make sure the ...
0
votes
0answers
50 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce off ...
0
votes
1answer
162 views

How to use multiplication operation in game render delta time?

We are using delta time like this: private static final float SPEED = 200f; // Moving pixels in one second @Override public void render(float delta) { myObject.vx += SPEED * delta; myObject....
1
vote
1answer
529 views

Unity3d - move 3d object in an AR scene

I have an AR scene that has one AR camera, an image target and a 3D object as below. I want to move the AR object to the position of the mouse click. I have tried taking the Input.mouseposition (...
0
votes
0answers
168 views

Unity Rigidbody click to move issue

I'm wanting to have a script that when I click in my scene, my player will rotate and have a force added to it and will travel until it has reached the clicked point in my scene. Right now I have it ...
1
vote
0answers
181 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
0
votes
0answers
65 views

Object doesn't move smooth over edges?

In the last couple of days I'm experimenting a lot with Unity 3D to get a feeling about the environment and the behavior of game development. I come from a programming perspective and try to develop ...
1
vote
2answers
532 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
0
votes
1answer
348 views

moving object in unity from a point A to point B no matter what the original position of the object is

I'm moving a Game Object in unity from point A to point B no matter what the original position of the Game Object is. Let us suppose that I have a Game Object at (0, 0, 0). But I want to move that ...
2
votes
2answers
472 views

How do I rotate and object around itself, and translate it at the same time?

I have this animated gif of my problem. I have a sprite object with a box collider, and I'm trying to rotate it around its center. My rotation script consists of this : this.transform.Rotate (0, 0, ...
2
votes
3answers
623 views

Strategy game tile and unit storage

I've recently started working on a turn based strategy game much like games from the Fire Emblem or Final Fantasy Tactics series. However, I'm running into a few problems concerning the storage of the ...
0
votes
2answers
442 views

(Unity) Physics based movement vs Straight position change

Unity provides a cool physics engine for game development and I want to utilize it in my game. Shorter version I want to use physics engine for everything else other than character movement because ...
13
votes
3answers
549 views

Technique for objects following each other in complete movement?

I'm wondering how objects follow each other where they move over the previous position of the object in front of them. When the leading object stops, all that are following should stop at their ...
0
votes
2answers
244 views

Doing object movement in a loop in unity

I have a Game Object at position (0, 0, 0). To move it to position (2, 2, 2), I'm using this code below - void Update () { Vector3 TargetPosition = new Vector3(2, 2, 2); transform.position = ...
1
vote
0answers
853 views

Issues with character controller (unity 4 project in unity 5)

I'm having the weirdest issues with a game me and a mate have been working on. They came up immediately after moving from the last version of Unity 4 to Unity 5. The two objects (player and enemy) ...
1
vote
1answer
139 views

Move 2d tank with independently controlled treads

I have made a tank object that knows its position, speed, rotation, and a double value ranging from 1.0 to -1.0 for each tread. I want it to move base on those values. For example, if the value for ...
3
votes
1answer
130 views

Updating object position

An object - a player or npc or whatever - has a position, direction and speed and such. Before drawing each frame, we want to compute the current position of each object. How do you do this? If you ...
0
votes
1answer
1k views

Unity 2D - Pixel perfect movement using physics

I'm trying to make a game in the style of many NES games and I'd like object movement to do two things: I want to move an exact number of pixels per update. I want, for lack of a better term, ...
0
votes
1answer
117 views

Math for 2d movement with max speed?

I need some help with math in a 2d environment. I have a joystick that controls the acceleration vetor for the player figure. Its suppose to look like the ground is slippery which makes the figure ...
0
votes
1answer
110 views

Game mechanic player following path looks very roughly

I want my player entity to follow a path, which works, but it looks very roughly. Like it would stuck everytime. bool arrivedX = false; bool arrivedY = false; float speed = 0.06f; ...