A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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1answer
188 views

Stack based state design for isometric character movement, am I doing it right?

I have been reading around about stack-based FSM, and I found it to be perfect for my game. However, when a character moves, it consequently have to face in some direction (and animation of each ...
1
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0answers
78 views

Updating object position

An object - a player or npc or whatever - has a position, direction and speed and such. Before drawing each frame, we want to compute the current position of each object. How do you do this? If you ...
0
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2answers
632 views

3D: First Person Movement

I've searched and searched for a solution today but haven't found one. I have a Camera with Vector3 and also the camera has an angle. If I use this: hero.position.x += speedX; hero.position.z += ...
1
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3answers
842 views

XNA create differences in enemies

I created an enemy class for my game. It works well, except for one dilemma. When I spawn more than one enemy, eventually they begin to "overlap" and look like one enemy. I was wondering if anyone had ...
1
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4answers
1k views

Rotating a model AND translating it forward in XNA

I have this enemy class, and I want it to 1) Spawn at a certain place Vector3 pos 2) Rotate to face my player position 3) Move forward As this code is now, it will appear at it's specified place: ...
1
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1answer
934 views

As3 Character movement in diffrent directions with labels?

I hope you can help me with the following problem: I made a character in Illustrator. The player sees the character from above. When you press the left arrow key character.gotoAndStop('left'); the ...
5
votes
3answers
449 views

Random monsters move in-sync instead of individually

I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
5
votes
2answers
2k views

How do I make my character slide down high-angled slopes?

I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the ...
0
votes
2answers
338 views

How do I move a sprite around using tile based movement in Java?

So, I'm new to Java and I want to get a sprite to move around the screen, like a tile-based movement. I really would like some help and some resources or tutorials could work. I've done a little C#, ...
0
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1answer
198 views

I am looking to make a spaceship tilt as it corners but I cant get it to return

I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
3
votes
1answer
378 views

XNA 2D Board game - trouble with the cursor

I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I ...
2
votes
0answers
151 views

What is causing this behavior with the movement of Pong Ball in 2D? [closed]

//edit after running it through the debugger it turned out i had the display function set to x,x...TIL how to use a debugger I've been trying to teach myself C++ SDL with the lazyfoo tutorial and ...
0
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1answer
128 views

trouble in making a game questions?

all i've a little trouble understanding some concepts while making game please give your suggestions on my questions. I have a animated sprite image this i want to move this image according to given ...
2
votes
3answers
1k views

Car movement in arcade racing game

I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...
2
votes
1answer
598 views

2D bullet movement speed problem [duplicate]

Possible Duplicate: Moving from A(x,y) to B(x1,y1) with constant speed? My problem is that I can't get my bullet movement right. The current update code I have for it is: speedX = deltaX; ...
2
votes
3answers
372 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
2
votes
1answer
1k views

Speed of bodies in Box2D and libgdx

I want to move my bodies at higher speeds, but they have a top speed. I have an Ortoghraphic camera defined at 800x480. My world doesnt have gravity. I apply an impulse of 1000,and a force of 1000 ...
1
vote
1answer
324 views

Why does my 2d collision and movement not work properly?

I'm trying to write(in c++ using sdl) a mario like game as in a tile based world with by pixel movement for the character and I've run into some problems I cannot seem to find the source of: 1.The ...
4
votes
3answers
1k views

Moving from A(x,y) to B(x1,y1) with constant speed?

I currently have something like: float deltaX = point0.getX() - point1.getX(); float deltaY = point0.getY() - point1.getY(); And every 0.01 seconds I refresh my objects position like this: ...
0
votes
2answers
509 views

How to move the ball in straight line in gamesalad?

I have an actor named ball and I want to move it in a straight line which is created by actor ball's X and Y coordinate and cursor's X and Y coordinate. I have Move To behavior in gamesalad but I ...
0
votes
1answer
315 views

How can I determine which direction a 2D collision is occurring from?

The problem is as follows: Think 2D Zelda (Links Awakening, A Link to the Past) style movement where you can run into walls from any of the four cardinal directions, or basically up, down, left, and ...
2
votes
1answer
282 views

Move Sprite from A(x,y) to B(x1,y1);

I have a sprite with an UpdateHandler that can change it's position every 0.1 seconds. My Question is , given the Sprites current position, how can I move it to another position(like from 10,10 to ...
2
votes
1answer
792 views

C++/SDL Getting Multiple Bullets On-Screen

I've finally gotten this laser thing to work for my Space Shooter, and so far I've come across a slight problem. I've gotten the laser to position itself at the starting position correctly and move ...
-2
votes
2answers
352 views

Move camera on X and Z only

How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
3
votes
2answers
287 views

Is this aiming mechanic usable in a third-person top-down game?

Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
10
votes
4answers
701 views

Player moving up, is he jumping or climbing?

In a 2D physics-based platformer game that has ladders in it, how do you determine whether the player moving up is caused by a jump or him climbing a ladder, such that you know what animation to play? ...
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votes
1answer
871 views

How to make Moving road/track for android game?

I am very much new to Android game development. and i have little idea about the canvas and open GL. in one of my requirement i wanted to draw a moving road/track(Jazzy). how should i start. please ...
1
vote
1answer
273 views

What exactly is the difference between separation and obstacle avoidance

I've been reading some literature that explains both separation and obstacle avoidance. On first sight, they both seem very similar in what they are supposed to do: keeping objects apart form each ...
2
votes
2answers
496 views

Actionscript 3.0 - Enemies do not move right in my platformer game

I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's ...
5
votes
1answer
519 views

How can I implement view wobble when my player is running?

I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
10
votes
4answers
405 views

Where will my character stop?

Many years ago I coded some AI for a budget pseudo-3d game. There was one calculation which I never really figured out the best way to do, and that was calculating where the enemy would end up if it ...
1
vote
6answers
487 views

How do you simulate frictionless movement?

I am building a game in which I want to simulate smooth movement of an object upon pressing a key or any other event. Could someone advice me to get that feel of gliding of an object, sliding on a ...
4
votes
1answer
535 views

C# Top down movement limitation

I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
2
votes
1answer
276 views

3D Flight Path Generation and applying a curve to x,y,z

I made a little critter that roams around. var boundary = 10.0; var startingPoint = <0.0,0.0> var destination = ...
1
vote
2answers
656 views

Suggestion for C++ reinforcement learning library to control flocking algorithm

I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids'). Searching google revealed several libraries, but I don't know anything ...
1
vote
2answers
497 views

XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA ...
2
votes
2answers
401 views

How do I handle user input with good class structure/architecture for an Android game?

How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
1
vote
1answer
491 views

Is my technique for client-side character movement in an MMORPG reasonable?

I started an MMORPG game, and I can already make a character move around the map and see other characters. But I have doubts about my architecture. I have a loop which, every x milliseconds, request ...
3
votes
1answer
308 views

How can realistic 3D body-part movement be implemented?

Say you create a person, monster or robot, with arms, legs, head(s) ... in 3D in a game. How do you coordinate the body-part movement to achieve the fluidity of real living beings? Is there some ...
-1
votes
1answer
623 views

2D top down movement

I'm trying to make my first real time game. I'm having problems with the movements using the mouse though. If close to theX axis, the player is moving fine, but if close to the Y axis(going ...
4
votes
2answers
365 views

Enemy mathematical behavior

I'm really trying to up my game in game mathematics and now I'm working on enemy movement and a bit of AI. I have an enemy with two modes attack and avoid, based on an integer avoid variable that's ...
0
votes
2answers
209 views

how can I move an actor in opposit direction of mouse's position in GameSalad?

I have a moving actor named ball and I want to move it in the opposite direction of my mouse's position. In my code in Move To behaviour for X-axis location I write -game.mouse.position.X and ...
22
votes
6answers
2k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
3
votes
1answer
420 views

How do you get an object to orbit around a certain point on a 2d plane?

I had a concept for a game come to me this morning but I can't figure out how I'd go about implementing the movement. The general idea involves the left and right controls causing a sprite to go ...
14
votes
2answers
1k views

RTS Game Protocol

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
16
votes
6answers
1k views

AI control for a ship with physics model

I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and ...
1
vote
1answer
483 views

What is the best mechanism for controlling a character in a 2D Android game?

Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...
1
vote
1answer
200 views

I need help with specific types of movement

I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's ...
4
votes
1answer
545 views

Tried and true basic movement physics (jumping, not walking through stuff)?

If I sat down long enough, I'm sure I could make this happen, but I don't want to reinvent the wheel if I don't have to, especially if XNA has patterns in place for doing this. For now, I'm working ...
11
votes
4answers
3k views

Curved movement between two points

What is a good technique to enable an object to move between to points in a nice curved motion? The end position could also be in motion, such as the trajectory of a homing missile.