A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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2
votes
1answer
83 views

How to implement view bobbing?

I'm developing a First-Person shooter game. Everything is just fine but I've a little problem with my camera moving. My FPS camera is moving smoothly! But the camera should move like a human is ...
0
votes
0answers
52 views

Troubles in moving objects

Hi everybody! Actually, this is not a game, it's a gravity simulation program; however, people on StackOverflow told me to put questions about this program here, since it's a program I'm making to ...
0
votes
1answer
41 views

libgdx automove Actor does not work

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
0
votes
0answers
48 views

Unity 2D - GUI box not moving with game object on X axis

I am trying to create a health bar above a spaceship in a 2d spaceshooter. Right now I just need to create a box and move it with the player. I found WorldToScreenPoint() which should work althought ...
0
votes
2answers
70 views

Annoying snag when moving with dx and dy JAVA

I am currently using a keyAdapter with detectors and when I move I change the value of dx and dy respectively. However if I move left then right or up then down quickly, the sprite won't move in the ...
0
votes
1answer
14 views

characterController reference issue

I am trying to move my character to point that taken from mouse position. here is my code: private Vector3 hittedPoint=Vector3.zero; if (Input.GetMouseButtonDown (0)) { Ray ray = ...
1
vote
1answer
67 views

Basic game loop, what does Update() and HandleInput() mean to you?

I have been developing a game and until now I have been handling input like so: Player presses a key HandleInput() acknowledges a key is pressed calls a function within the Player class which ...
0
votes
1answer
43 views

Camera will not move between given points, stuck at first given point

[EDIT: Working code added] [Original question] I'm putting together a "raid cam" or "overview cam" for a given map in my shooter for an observing player to use to fly down a given preset path (to ...
2
votes
1answer
168 views

Player takes too long to start walking

I'm new to Unity and after doing some tutorials and reading documentation from Unity, I've started a test project. The game is a 2.5D platformer and I wrote the PlayerController; it looks like this: ...
-2
votes
1answer
40 views

How to manipulate unity camera in a C# script? [closed]

I am new to unity and i'm trying to move the camera to follow the player, but everything i tried won't work. Please explain what each step is and show code. I want to add to its position not use ...
0
votes
0answers
42 views

Rotate Object inside room according to wall

I have a room. I am trying to move an object whenever it collides with a wall. It's working properly except at the edge of two meeting walls. At the edge it's flicking. I tried to move the object when ...
2
votes
2answers
198 views

Best 2d AI movement system

I'm creating a top-down rpg (no tile-based) using libgdx. Now I need to make enemies move on map with obstacles. What is the best approach to realize that? A*(I think, if enemy see player, he should ...
1
vote
1answer
119 views

2D grid based game merging boxes

Basically what i have at the moment is a tile based game with a grid containing a number of colored cells. this is what i've done so far The prinipal idea of the game is that the user has to ...
1
vote
2answers
107 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
5
votes
1answer
491 views

Why do my game objects jitter when moving the camera?

I'm moving from Qt Widgets' QGraphicsScene to Qt Quick's QQuickItem for rendering my game objects. One of the things this involves is setting up a scene and the view onto that scene, as this was ...
3
votes
1answer
64 views

Unintentional slight arm position change

In the scene I have a capsule with a camera parented and a looking script so when I look down or up the weapon slightly moves forward and then moves back when I look straight forward. weapon when I ...
0
votes
0answers
29 views

Platformer Tile Map Collision Help

I've been working on a small platformer as a simple project but, I'm having troubles with my collision detection. What I want is that as the player falls due to gravity, it will stop when it touches ...
1
vote
2answers
60 views

On key press, spawn a collider where my player is facing?

I'm trying to create an attack mechanic to my player hero in my 2D Tower Defense game. When I press the Q button I want my hero to do an animation and spawn a temporary collider shaped as a cone at ...
1
vote
1answer
74 views

Player launches into air when hitting steep slopes

I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
1
vote
1answer
151 views

Gravity and Jumping in Clickteam Fusion 2.5

So I'm currently building a bare-bones functioning game that involves simple platforming. Quite literally a box moving left and right and jumping. I'm using Clickteam Fusion 2.5, and I know there's an ...
2
votes
2answers
940 views

How to check if grounded with rigidbody

Does anyone have a better way to make an object with a rigidbody check for ground and then jump, right now I wrote a script where a raycast is cast downwards and it checks for distance but then I ...
2
votes
1answer
92 views

How do I calculate the position of a vehicle moving between tiles, over time?

I'm working on a small multiplayer game where players can create cities, and these cities will be placed on what's called the "world map." The world map is basically a giant coordinate plane made up ...
0
votes
1answer
29 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
0
votes
1answer
47 views

Cube bounces back with rigidbody and script in Unity

I have Unity 4.6.1 and I added a cube with a moving script and a rigidbody. The script is: #pragma strict var speed : float = 10.0; function Update () { // Is the user pressing left or right ...
0
votes
1answer
48 views

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for ...
2
votes
4answers
769 views

Smooth Camera Follow

I am using a fixed static background. I have a gameobject(Current ref. image) which is moving with the help of waypoints. I have made camera to follow the Current. The camera is stuttering while ...
1
vote
1answer
43 views

Multiple input not working properly

I have 3 different buttons, one for each action. I want to be able to jump and walk at the same time, but there's a little problem. jumpButton doesn't work while I'm pressing leftButton or rightButton ...
4
votes
1answer
151 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
1
vote
1answer
91 views

How to move the generated polygon horizontally in openGL?

I am trying to develop a small ball game in OpenGL where rectangular bars of random height is generated and moved towards left and there is a ball which should be moved up and down(like jump action) ...
2
votes
0answers
88 views

360 Degree Snake [closed]

I'm using Unity / C# to make a variation on a 360-degree snake game, but I'm having trouble just getting the movement of the tail right (I have a similar problem as in this question: How To Approach ...
0
votes
0answers
38 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
-1
votes
1answer
191 views

C++ SFML and Box2D: Move world or move player?

I'm currently making a top-down shooter game and it's my first time developing with SFML. I came across and issue and I want to know if there is a better way to solve it. I need to get the "camera" ...
-1
votes
1answer
105 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
-1
votes
1answer
81 views

Why is this unity camera moving in weird directions?

I have the following script public class CameraScript : MonoBehaviour { public bool AllowZoom; public float zoom; public float Speed; Transform board; void Start(){ ...
0
votes
0answers
90 views

how to move an object to the mouse in Java

I have just recently started using Java, literally 2 days ago, and I have run into an issue. While I have been easily able to figure out most of the syntax and methods, because I have used multiple ...
0
votes
1answer
166 views

LibGDX obstacle collision

How can I handle collisions with obstacles in LibGDX? Is there any automatic way to stop the character's movement when it collides with a wall or I have to constantly poll for all the possible ...
1
vote
1answer
107 views

Keyboard input vs character movement encapsulation

In our game created with c++ and sdl we are having difficulty delegating how the main character should be controlled. We have a keyboard class and a sprite class for the main character, but are ...
1
vote
3answers
149 views

Javascript 2D top down handling player direction graphics

In my top down game I can move the character around and the character will even face the direction he is moving however there is some weird behavior I'm having when you hold down one direction and ...
0
votes
2answers
253 views

How do I make sure the player model only moves 1 unit?

I am doing a school assignment based off of the Unity3D tutorial 2D RogueLike (all code available here) In my version though, the movement is not turnbased and I am having some trouble figuring it ...
0
votes
1answer
65 views

Controlling the movement of player by sprite using Mouse

I want to move the player by pressing down on the mouse and moving around by dragging. The player won't move to the position of the mouse. Instead it should be relative to the players current ...
0
votes
2answers
752 views

Unity Vector3.MoveTowards over the span of a minute with Time.deltaTime

I'm trying to figure out how to use Time.deltaTime to let me move an object over the course of a minute. From my understanding, Vector3.MoveTowards(transform.localPosition, finish, Time.deltaTime) ...
0
votes
2answers
92 views

Choppy movement

So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
1
vote
2answers
173 views

How to get this type of movement in LibGDX?

I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path. Can i ...
2
votes
1answer
194 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
2
votes
1answer
136 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
1
vote
1answer
92 views

Coordinate System - Movement from A to B

I've got the following code snipped : var distanceFromDestinationSquared = ( Math.pow(this.orders.to.x - this.x, 2) + Math.pow(this.orders.to.y - this.y, 2)); ...
1
vote
1answer
146 views

svg spaceship game movement 2d

I've been searching for a way to make an svg box move to all directions using js. I have seen many tutorials on how to do it grid like, but I want it so have a square that can turn, move forward, ...
1
vote
2answers
214 views

Game networking, limiting amount of movement packets

I have been developing a server/client model for a game project I am working on. Everything works great, client side prediction works, server reconciliation works. Basically, the character can move ...
0
votes
0answers
35 views

Examples of movement control by drawing paths/trajectories

Can anyone think of game examples that use the type of movement controls that Strikefleet Omega employs for mobile devices? There you basically use a swipe motion to drag a path for a unit to follow. ...
4
votes
3answers
234 views

Sphere to plane collision never rearching resting contact

I have been trying to have a sphere to plane eventually lead to the sphere coming to a resting contact, but my sphere will end up always bouncing forever. It will bounce correctly for the first few ...