A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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1answer
37 views

Monogame movement Handling

I was curious if anyone could explain how I would be able to create simple movement handling in monogame. So far I have a red block which I tried to move by using a loop but that didn't take any ...
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0answers
24 views

character teleporting repeatedly into/above ground

I'm trying to make a HTC Vive Game in Unreal Engine 4. I'm not a programmer, so im new to all this. What i am trying to do is, make my character move with the thumb pad. I got the moving part ...
1
vote
1answer
40 views

Java- Trig based movement

I have been trying to create a smooth movement technique that would allow me to move in all directions, not just the 8 cardinal directions. I have tried to use this doing trig, and while the ...
-2
votes
0answers
56 views

Motion related databasing with SVG and SQL [closed]

In my game I have two elements moving towards each other, meeting in the middle of the screen. Something like this: (the image will be two slowly converging mouth-like objects, but it's not finished ...
3
votes
2answers
94 views

Unintentional slight arm position change

In the scene I have a capsule with a camera parented and a looking script so when I look down or up the weapon slightly moves forward and then moves back when I look straight forward. weapon when I ...
8
votes
2answers
464 views

Guided Missile with Constant Time

I'm building a game with players and missiles. I want to fire a missile from P1 to P2. The missile should always take exactly five seconds to reach P2. The missile should also track P2. If P2 moves ...
3
votes
1answer
398 views

Controlling roll rotation when travelling along bezier curves

I am currently working on a curve implementation for use in Unity which includes an editor: The aim is to get an object to follow the path represented by the curve at a constant velocity. Currently ...
0
votes
3answers
505 views

How do I make sure the player model only moves 1 unit?

I am doing a school assignment based off of the Unity3D tutorial 2D RogueLike (all code available here) In my version though, the movement is not turnbased and I am having some trouble figuring it ...
1
vote
1answer
152 views

Unity 2D Diablo style movement

I've made a totally new scene for a 2D mobile game. I placed a sprite on the center of the screen and attached the following script onto it (this is basically a diablo-style click-to-move control ...
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votes
2answers
129 views

Smooth movement from point A to point B in a tile-based game

I'm currently very new to XNA, and I'm trying to get a grasp on movement. Currently, I have a function that checks for keypresses, and moves my character from point A to point B instantly: private ...
3
votes
1answer
150 views

How do I get A.I. that follows a list of movement commands to move smoothly in a tilemap based game?

This is for a school project so it's not intended to be sold/fun/or a complete game, rather just a demonstration of stuff we've learned without resorting to frameworks and stuff. My ai agents choose ...
1
vote
1answer
34 views

Circular Movement

if (Keyboard.isKeyDown(Keyboard.KEY_D)) { if (i < 360) { setX((float) (groundState.getX() + groundState.getRadius() * Math.cos(Clock.delta() * i))); setY((float) (groundState....
1
vote
1answer
90 views

libgdx - Texture not appearing sometimes

When I run the App the Ball moves sometimes downwards, but sometimes its not moving. I dont change anything on script. What I want is the ball should come from top outside of the screen, but when its ...
3
votes
2answers
121 views

How can I make the ball in pong move even if no event is taking place in Allegro5?

I've been trying to make a pong game with C++ and allegro5, I found moving the ball around easy with SFML, but in allegro5 I don't know what I can do to move it around, right now, it moves but only ...
0
votes
3answers
184 views

Move Camera When Player Move C#

i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
0
votes
0answers
50 views

How to fix my issue with movement?

I am making a 2D tile game in Java, and I am having problems with movement, could someone tell me what I am doing wrong please? I am having difficulty in "calling" the function vectorFromKey in main. ...
0
votes
2answers
36 views

Getting input from just one Axis at a time

I'm trying to make a CharacterController2D Script for a simple 2D TopDown game, but i was wondering, what would be the best way to disable 2-axis movement? just allowing one direction at a time (Maybe ...
0
votes
0answers
12 views

If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
3
votes
1answer
629 views

Scaling sprite velocity / co-ordinates in Android

I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity ...
0
votes
1answer
66 views

Moving script not working after SetActive/Pause change

I have a pause menu for my game which instantiates a texture and sets a text frame to active and slides both objects onto the screen using the code below: Instantiating the menu texture and ...
1
vote
3answers
68 views

What is easiest way to move towards and along the edge on a hex grid?

I have a hexagonal grid with variable radius. My entity can move exacly 2 hexes per turn. How should I calculate next step towards border and afterwards travelling clockwise around map? Preferred ...
0
votes
0answers
41 views

Preventing a NavMesh agent from moving Diagonally?

I'm currently working on a topdown game that uses 3D models. I am planning on using the NavMesh system in Unity to handle the movement of my NPCs, however, the NavMesh agents move diagonally when ...
0
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0answers
68 views

LibGDX - Player Movement Flickers

So, I was programming a very simple LibGDX game, so I decided to include a player class into the program. Once I did that, the players image started to flicker/stutter while I moved it. Here's the ...
0
votes
1answer
281 views

How to make my character double jump in unity3d using CharacterController?

I can now control my character in air, I used Unity's CharacterController.Move docs, but now I need to make my character double jump. Here's the code. public class PlayerMovement : MonoBehaviour { ...
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votes
0answers
16 views

Move car with script [duplicate]

How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate(). My question ...
0
votes
0answers
39 views

Adding a 2d collider causes incremented movement of a child, how to fix it?

I have 2d game, with a parent object with two sprite children, a man moving up and down with a flamethrower. Currently having only the movement script and rigidbody, I can move the parent easily with ...
3
votes
1answer
230 views

Creating a Roguelike game in C

I'm trying to create a simple rogue-like game in ncurses in a C program. The idea here is that, I'd parse a file like this: 10X10 ds2 de2 dw5 12X12 ds3 de2 dw1 14X14 ds5 de1 dw5 10X10 ds5 de3 dw5 ...
13
votes
2answers
2k views

Movement appears to be frame rate dependent, despite use of Time.deltaTime

I have the following code to calculate the translation required to move a game object in Unity, which is called in LateUpdate. From what I understand, my use of Time.deltaTime should make the final ...
0
votes
0answers
22 views

JavaScript — Unity Movement Bug

Hello fellow programmers ! I have been working on a game lately and It's going pretty good. Today I decided to make a new car for it since it's a racing game. When I was modelling the car I ...
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votes
0answers
63 views

How to make this 2D jumping animation smooth in XNA?

I am currently developing a game where I have a sprite that its objective is to jump over boxes coming at it. I know that you have to change the Y values. When spacebar is hit, it goes up but then I ...
0
votes
0answers
47 views

storing hexagon-based (x/y) movements in a database

Im developing a hex(agon)-grid based game. The game is turn-based. Players move stuff on the map and they need to be allowed to issue movement-orders. Units move a certain amount of movement-points ...
0
votes
0answers
33 views

What can I do to improve my movement?

I'm starting with my first prototype, I can move my player and jump, but it doesn't feel very good indeed. I've made a gif to show it. This is my script: using System.Collections; public class ...
0
votes
1answer
54 views

Character doesn't move. I think I've tried everything, so I'm asking [Unity3D]

The animations are playing fine, however I can't manage to move my character. My script: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float ...
1
vote
3answers
149 views

Getting sprites to move exactly the same on different devices

Background When moving a sprite along the X axis, this is my code: spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
1
vote
1answer
540 views

Multiplying by delta not giving smooth movement

I started working on my first proper game but reached a problem straight away. In short I have a game that runs most of the time at 60 fps. ( I am using Libgdx a popular Java framework) but my game ...
0
votes
1answer
160 views

Libgdx Delta time stutter?

Alright, so I want my guy to move, I simply use this code. velocity.y = speed; Same goes for velocity.x Thing is, the lower the framerate the slower he moves. But, if I add delta time, the player ...
1
vote
0answers
70 views

2D Platform physics system with deltaTime

I'm implementing my physics handler in my own 2D "Platform" game. My main problem is that when the timestep ( deltaTime ) changes, maybe to some tiny lag spike or something like that, the running ...
0
votes
2answers
83 views

Annoying snag when moving with dx and dy JAVA

I am currently using a keyAdapter with detectors and when I move I change the value of dx and dy respectively. However if I move left then right or up then down quickly, the sprite won't move in the ...
1
vote
0answers
138 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
0
votes
2answers
106 views

Moving a ship forward from rotation

I am making a simple space simulator, where the player can control a ship using 2 controls, one for pitch and one for bank. The ship is properly rotated but I cannot figure out how to make the ship ...
1
vote
1answer
87 views

Unity C#: Game Object Movement Issue

I'm trying to move a game object within a set x and y range. I thought the code below would work, but it does nothing. The idea is the player controls the platform and tries to move under the ball. ...
4
votes
1answer
267 views

Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
1
vote
0answers
33 views

Movement for Box2D Bodies

I'm having trouble wrapping my head around something that should be relatively simple. I'm making a breakout clone using LibGDX and Box2D. I'm also using the Ashley ECS. For movement with bodies, I ...
6
votes
2answers
287 views

How to apply friction vector to acceleration in top-down 2D game?

I'm making a top-down view 2D RPG game, meaning the player can move in any direction on a 2D plane, and I'm trying to implement a somewhat realistic non-orthogonal acceleration/friction physics model ...
1
vote
1answer
309 views

Gravity and Jumping in Clickteam Fusion 2.5

So I'm currently building a bare-bones functioning game that involves simple platforming. Quite literally a box moving left and right and jumping. I'm using Clickteam Fusion 2.5, and I know there's an ...
0
votes
1answer
63 views

Z - Axis value is changing if I move the Game Object in X - Axis in Unity

I am on a small game project . Everything was just fine , but now I have some wired problem . That is Game Object movement . If I move the game object in X - Axis using the gizmo , the value of Z - ...
1
vote
0answers
65 views

Movement algorithm for Pocket Civ game

I am developing a Pocket Civ game engine. (You can check the process at www.pocketciv.com). Basically there is maximum of 8 Areas (round nodes in the pic) that have Tribes (number inside the node). So ...
4
votes
1answer
194 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
1
vote
1answer
149 views

Working out velocity/time based on physical pixels moved

In my game I integrate like so: (Please assume all variables to be declared) sprite.xTimeInSeconds = 5.0; //Time in seconds it should take this object to cross screen sprite.xVelocity = 1f/...
2
votes
1answer
149 views

Architecture for game character movements with user input and a finite state machine

I have a JavaScript canvas game setup using Phaser framework. When I first made my character able to run, jump, and crouch, I used lots of if/else conditions and ended up with an ugly, buggy mess. I ...