A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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1
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1answer
192 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
0
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0answers
24 views

Examples of movement control by drawing paths/trajectories

Can anyone think of game examples that use the type of movement controls that Strikefleet Omega employs for mobile devices? There you basically use a swipe motion to drag a path for a unit to follow. ...
0
votes
2answers
149 views

very simple math destination and speed calculation

My player goes to (destinationX, destinationY) His position is: (x,y) and the player has an update event function update() { this.x = this.x + dx; this.y = this.y + dy; } what is the formula ...
3
votes
2answers
150 views

How can I make an object move in four directions relative to its rotation?

I want to make a game object move in directions relative to the direction is facing. That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...
0
votes
2answers
83 views

Angluar movement

I'm making a little game where you are a spaceship and you fly around in 2d using the A and D key to rotate and the W key to accelerate. Now my problem is if i turn my ship it doesn't go into the ...
4
votes
3answers
4k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
1
vote
2answers
121 views

Why does my ship look like it's going backwards instead of fowards? [closed]

I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial. For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
0
votes
5answers
411 views

Coroutine to move to position passing the movement speed?

I'm using this coroutine to move my player to a new position. The problem is that it takes the duration as an argument instead of the speed of the object. Which makes it hard for me to make sure the ...
0
votes
0answers
50 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
0
votes
1answer
96 views

How to use multiplication operation in game render delta time?

We are using delta time like this: private static final float SPEED = 200f; // Moving pixels in one second @Override public void render(float delta) { myObject.vx += SPEED * delta; ...
0
votes
0answers
10 views

My translations are not working correctly in 3D space [duplicate]

Here is part of my code. The main thing I want to do is make the world rotate properly around my camera in 3D space (which it does), and I want to have the world translate around my camera correctly ...
1
vote
1answer
241 views

Unity3d - move 3d object in an AR scene

I have an AR scene that has one AR camera, an image target and a 3D object as below. I want to move the AR object to the position of the mouse click. I have tried taking the Input.mouseposition ...
0
votes
0answers
90 views

Unity Rigidbody click to move issue

I'm wanting to have a script that when I click in my scene, my player will rotate and have a force added to it and will travel until it has reached the clicked point in my scene. Right now I have it ...
0
votes
0answers
87 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
0
votes
0answers
31 views

Object doesn't move smooth over edges?

In the last couple of days I'm experimenting a lot with Unity 3D to get a feeling about the environment and the behavior of game development. I come from a programming perspective and try to develop ...
-1
votes
1answer
48 views

How to make object to stop moving

I'am making the game in Java, and I'am make the object, and she move, but i don't know how to make it stop. public class Player extends JPanel implements ActionListener, KeyListener{ // Varibles ...
1
vote
2answers
155 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
0
votes
1answer
110 views

moving object in unity from a point A to point B no matter what the original position of the object is

I'm moving a Game Object in unity from point A to point B no matter what the original position of the Game Object is. Let us suppose that I have a Game Object at (0, 0, 0). But I want to move that ...
2
votes
2answers
165 views

How do I rotate and object around itself, and translate it at the same time?

I have this animated gif of my problem. I have a sprite object with a box collider, and I'm trying to rotate it around its center. My rotation script consists of this : this.transform.Rotate (0, 0, ...
2
votes
3answers
435 views

Strategy game tile and unit storage

I've recently started working on a turn based strategy game much like games from the Fire Emblem or Final Fantasy Tactics series. However, I'm running into a few problems concerning the storage of the ...
0
votes
2answers
114 views

(Unity) Physics based movement vs Straight position change

Unity provides a cool physics engine for game development and I want to utilize it in my game. Shorter version I want to use physics engine for everything else other than character movement because ...
13
votes
3answers
508 views

Technique for objects following each other in complete movement?

I'm wondering how objects follow each other where they move over the previous position of the object in front of them. When the leading object stops, all that are following should stop at their ...
0
votes
2answers
90 views

Doing object movement in a loop in unity

I have a Game Object at position (0, 0, 0). To move it to position (2, 2, 2), I'm using this code below - void Update () { Vector3 TargetPosition = new Vector3(2, 2, 2); transform.position = ...
0
votes
0answers
410 views

Issues with character controller (unity 4 project in unity 5)

I'm having the weirdest issues with a game me and a mate have been working on. They came up immediately after moving from the last version of Unity 4 to Unity 5. The two objects (player and enemy) ...
1
vote
1answer
74 views

Move 2d tank with independently controlled treads

I have made a tank object that knows its position, speed, rotation, and a double value ranging from 1.0 to -1.0 for each tread. I want it to move base on those values. For example, if the value for ...
1
vote
2answers
171 views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
3
votes
1answer
129 views

Updating object position

An object - a player or npc or whatever - has a position, direction and speed and such. Before drawing each frame, we want to compute the current position of each object. How do you do this? If you ...
0
votes
0answers
31 views

Problem with glTranslate

I'm making a scroller learning from thebennybox tutorials. In his way of scrolling he does this each loop. public void render() { // glPushMatrix(); { // draw to center ...
18
votes
2answers
2k views

Eight or infinity sign trajectory

When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
0
votes
1answer
594 views

Unity 2D - Pixel perfect movement using physics

I'm trying to make a game in the style of many NES games and I'd like object movement to do two things: I want to move an exact number of pixels per update. I want, for lack of a better term, ...
0
votes
1answer
79 views

Math for 2d movement with max speed?

I need some help with math in a 2d environment. I have a joystick that controls the acceleration vetor for the player figure. Its suppose to look like the ground is slippery which makes the figure ...
0
votes
1answer
101 views

Game mechanic player following path looks very roughly

I want my player entity to follow a path, which works, but it looks very roughly. Like it would stuck everytime. bool arrivedX = false; bool arrivedY = false; float speed = 0.06f; ...
4
votes
2answers
699 views

RTS Movement + Navigation + Destination

I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its ...
1
vote
0answers
238 views

Libgdx simple movement with velocity [closed]

Ok so this is driving me nuts. I've followed 3 tutorials now and I'm trying to get simple velocity to work and it just doesn't want to work for me. I have an open space and I want the character to be ...
-1
votes
1answer
51 views

Sprite movement only works the first time, can't figure out why [closed]

In my libGDX game I have finally managed to get the sprite to move the way I want him to but for some reason my desired outcome only works the first time I run the code. If I try to run it again, he ...
0
votes
0answers
18 views

How can I track a leader vehicle at a specific angle and distance?

I am using Matlab and have code which allows a vehicle to find its way to certain coordinates chosen by the user. I now want to add a second vehicle which stays fixed at a specific distance and angle ...
0
votes
1answer
102 views

Adding movement to a text-based rpg battle

Outline I have the bones of a text-based RPG - the player can progress through a branching storyline and activate some simple events (recieivng/giving/trading items). As I am designing the battle ...
1
vote
1answer
816 views

How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?

I have a CatmullRomSpline, and using the very good example at https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines I have my object moving at an even pace over the spline. Using a simple ...
5
votes
1answer
265 views

Get normal dependent on collisions position

As I hask ask here I'm working on how my objects can move over the terrain and other objects. My proposal and also an idea in the answers was to calculate the rotation from the object with the normals ...
-1
votes
1answer
98 views

How can I implement input handling into my game?

I'm making a libgdx game where the player dodges falling objects. To move the player I have it set so that on desktop he moves left and right when you press A and D respectively. I am trying to ...
0
votes
0answers
17 views

How can I increase the horizontal speed of something every N seconds in Unity and make it STAY increased? [duplicate]

I have these particles that only move horizontally and to make the game harder I would like to increase the speed of these particles every 5 or so seconds. I am not sure how to do this I am still ...
0
votes
0answers
84 views

Steering problem in 2d game

I am creating a little 2D non tiled top down game. The enemy uses steering behaviour for chasing player or wandering around, but I do not think my code is working as it should be. My problem is, the ...
0
votes
2answers
160 views

How to move a car over an environment

At the moment I'm writing a little OpenGL application. For now I have a car which can drive down a road. This works really good because I simply put the car on the street plane. Now let's say on the ...
0
votes
1answer
444 views

Can't go above max speed with RigidBody2D.AddForce()

I'm having trouble making a character move faster than a certain limit using RigidBody2D.AddForce(). My game is a top-down 2D game (constrained to the x/y plane). I'm using a float 'MovementSpeed' to ...
0
votes
0answers
99 views

How can I make several 2D objects move in complex pre-defined patterns?

I will be making my mobile 2D game in Unity and the objects in the game will have complicated movement. For example, there will be lots of squares (around 10-15 tiny squares) in the middle of the ...
0
votes
0answers
89 views

How to make a grid layout in Ruby (Gosu)?

So I'm attempting to make a simple Snake game. However, there's one major problem with that - I don't know how to make my playing field as a grid. So far I've split my snake into segemnts, which are ...
0
votes
1answer
60 views

How can I make background elements wrap around the screen?

I'm looking to make my clouds wrap around the screen in my game (like the picture). Right now it just continues off the screen. The current movement code is: Cloud.center = ...
0
votes
0answers
37 views

Check if object is at position, then move player as close to object without colliding, or re-direct player?

Basically what the title says, I'm using the mouse position to move the player around the screen, and the issue I'm having is that if there is, let's say, a boulder where I'm trying to run, how would ...
0
votes
1answer
91 views

Basic Monster Movement

I'm new to game development. Specifically server side. Currently I am trying to implement movement of monsters. From point A to point B. I have used an a* pathfinding library to calculate the path to ...
0
votes
0answers
117 views

moving a character in sprite kit

So I've created a game in which a number of tiles are created from a txt file to create a level for the player to navigate through, but I'm having trouble moving the player. func ...