A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
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1answer
239 views

I am looking to make a spaceship tilt as it corners but I cant get it to return

I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
2
votes
1answer
234 views

Non-random enemy movement implementation

I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its ...
3
votes
1answer
725 views

XNA 2D Board game - trouble with the cursor

I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I ...
2
votes
0answers
210 views

What is causing this behavior with the movement of Pong Ball in 2D? [closed]

//edit after running it through the debugger it turned out i had the display function set to x,x...TIL how to use a debugger I've been trying to teach myself C++ SDL with the lazyfoo tutorial and ...
5
votes
2answers
2k views

Is it safe to set FPS rate to a constant?

I learned from game class that in update function, every movements must be time dependent for the sake of linearity in movement. We made a simple game. Every move like going left, right or jump is ...
8
votes
2answers
10k views

How do I make my character slide down high-angled slopes?

I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the ...
0
votes
1answer
131 views

trouble in making a game questions?

all i've a little trouble understanding some concepts while making game please give your suggestions on my questions. I have a animated sprite image this i want to move this image according to given ...
2
votes
1answer
1k views

2D bullet movement speed problem [duplicate]

Possible Duplicate: Moving from A(x,y) to B(x1,y1) with constant speed? My problem is that I can't get my bullet movement right. The current update code I have for it is: speedX = deltaX; ...
2
votes
4answers
7k views

box2d and constant movement

i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of ...
2
votes
1answer
2k views

Speed of bodies in Box2D and libgdx

I want to move my bodies at higher speeds, but they have a top speed. I have an Ortoghraphic camera defined at 800x480. My world doesnt have gravity. I apply an impulse of 1000,and a force of 1000 ...
1
vote
1answer
371 views

Why does my 2d collision and movement not work properly?

I'm trying to write(in c++ using sdl) a mario like game as in a tile based world with by pixel movement for the character and I've run into some problems I cannot seem to find the source of: 1.The ...
8
votes
3answers
13k views

Moving from A(x,y) to B(x1,y1) with constant speed?

I currently have something like: float deltaX = point0.getX() - point1.getX(); float deltaY = point0.getY() - point1.getY(); And every 0.01 seconds I refresh my objects position like this: object....
2
votes
2answers
337 views

How does the Wii controller work?

I've never played the Wii or Kinect, but to my understanding, the Wii captures user movement with 4 cameras and translates them to controls. How does this work? Has Nintendo published anything on ...
0
votes
1answer
455 views

How can I determine which direction a 2D collision is occurring from?

The problem is as follows: Think 2D Zelda (Links Awakening, A Link to the Past) style movement where you can run into walls from any of the four cardinal directions, or basically up, down, left, and ...
2
votes
1answer
406 views

Move Sprite from A(x,y) to B(x1,y1);

I have a sprite with an UpdateHandler that can change it's position every 0.1 seconds. My Question is , given the Sprites current position, how can I move it to another position(like from 10,10 to ...
2
votes
1answer
2k views

C++/SDL Getting Multiple Bullets On-Screen

I've finally gotten this laser thing to work for my Space Shooter, and so far I've come across a slight problem. I've gotten the laser to position itself at the starting position correctly and move ...
3
votes
2answers
887 views

Is this aiming mechanic usable in a third-person top-down game?

Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
24
votes
3answers
8k views

How does client-side prediction work?

I've read Valve + Gafferon and hundreds of pages from Google, but for whatever reason I can't get my head around client prediction. To my understanding, the basic problem is: Client A sends input ...
10
votes
4answers
874 views

Player moving up, is he jumping or climbing?

In a 2D physics-based platformer game that has ladders in it, how do you determine whether the player moving up is caused by a jump or him climbing a ladder, such that you know what animation to play? ...
-2
votes
1answer
2k views

How to make Moving road/track for android game? [closed]

I am very much new to Android game development. and i have little idea about the canvas and open GL. in one of my requirement i wanted to draw a moving road/track(Jazzy). how should i start. please ...
1
vote
1answer
682 views

Handling player/background movements in 2D games

Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user presses right on the keyboard, the background is moved to the ...
2
votes
1answer
1k views

2D Topdown Shooter - Player Movement Relative to Mouse

I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) ...
2
votes
3answers
486 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
1
vote
1answer
365 views

What exactly is the difference between separation and obstacle avoidance

I've been reading some literature that explains both separation and obstacle avoidance. On first sight, they both seem very similar in what they are supposed to do: keeping objects apart form each ...
2
votes
2answers
745 views

Actionscript 3.0 - Enemies do not move right in my platformer game

I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's ...
5
votes
1answer
668 views

How can I implement view wobble when my player is running?

I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
10
votes
4answers
436 views

Where will my character stop?

Many years ago I coded some AI for a budget pseudo-3d game. There was one calculation which I never really figured out the best way to do, and that was calculating where the enemy would end up if it ...
1
vote
6answers
705 views

How do you simulate frictionless movement?

I am building a game in which I want to simulate smooth movement of an object upon pressing a key or any other event. Could someone advice me to get that feel of gliding of an object, sliding on a ...
2
votes
1answer
418 views

3D Flight Path Generation and applying a curve to x,y,z

I made a little critter that roams around. var boundary = 10.0; var startingPoint = <0.0,0.0> var destination = startingPoint+<randMinMax(boundary-(boundary*2),boundary),randMinMax(boundary-(...
1
vote
1answer
709 views

Is my technique for client-side character movement in an MMORPG reasonable?

I started an MMORPG game, and I can already make a character move around the map and see other characters. But I have doubts about my architecture. I have a loop which, every x milliseconds, request ...
3
votes
3answers
3k views

Car movement in arcade racing game

I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...
3
votes
1answer
539 views

How can realistic 3D body-part movement be implemented?

Say you create a person, monster or robot, with arms, legs, head(s) ... in 3D in a game. How do you coordinate the body-part movement to achieve the fluidity of real living beings? Is there some ...
2
votes
2answers
506 views

How do I handle user input with good class structure/architecture for an Android game?

How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
13
votes
3answers
3k views

How can I make “falling away” 3D terrain like Animal Crossing?

Animal Crossing has a unique way of scrolling the world map: When the character moves down, the the world rolls around and over at the top, like it's stuck to a cardboard tube: This video shows how ...
-2
votes
1answer
806 views

2D top down movement

I'm trying to make my first real time game. I'm having problems with the movements using the mouse though. If close to theX axis, the player is moving fine, but if close to the Y axis(going ...
0
votes
2answers
413 views

how can I move an actor in opposit direction of mouse's position in GameSalad?

I have a moving actor named ball and I want to move it in the opposite direction of my mouse's position. In my code in Move To behaviour for X-axis location I write -game.mouse.position.X and ...
4
votes
2answers
588 views

Enemy mathematical behavior

I'm really trying to up my game in game mathematics and now I'm working on enemy movement and a bit of AI. I have an enemy with two modes attack and avoid, based on an integer avoid variable that's ...
0
votes
2answers
925 views

How to move the ball in straight line in gamesalad?

I have an actor named ball and I want to move it in a straight line which is created by actor ball's X and Y coordinate and cursor's X and Y coordinate. I have Move To behavior in gamesalad but I don'...
4
votes
1answer
801 views

C# Top down movement limitation

I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
-1
votes
3answers
454 views

Move camera on X and Z only

How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
26
votes
6answers
5k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
3
votes
1answer
700 views

How do you get an object to orbit around a certain point on a 2d plane?

I had a concept for a game come to me this morning but I can't figure out how I'd go about implementing the movement. The general idea involves the left and right controls causing a sprite to go ...
16
votes
2answers
3k views

RTS Game Protocol

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
1
vote
1answer
889 views

What is the best mechanism for controlling a character in a 2D Android game? [closed]

Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...
1
vote
1answer
215 views

I need help with specific types of movement

I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's ...
5
votes
1answer
614 views

Tried and true basic movement physics (jumping, not walking through stuff)?

If I sat down long enough, I'm sure I could make this happen, but I don't want to reinvent the wheel if I don't have to, especially if XNA has patterns in place for doing this. For now, I'm working ...
3
votes
1answer
2k views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
47
votes
5answers
3k views

Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
3
votes
4answers
711 views

Who controls my player's movement?

In my game, does my player object control the movement, or does the map object control it? (Or some other object?) The player doesn't know about the map's contents to stop at solids, interact with ...
0
votes
2answers
665 views

How do i get my tilemap to move at the same speed as my character

I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in. I decided to use a tile-engine, but when I move my character it moves faster than my ...