A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
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2answers
70 views

Annoying snag when moving with dx and dy JAVA

I am currently using a keyAdapter with detectors and when I move I change the value of dx and dy respectively. However if I move left then right or up then down quickly, the sprite won't move in the ...
2
votes
1answer
60 views

2D Change Velocity Based on Distance XY While Moving Parabolic Arc

What I'm trying to achieve is that the entity moves in a parabolic curve, and no this has nothing to do with gravity before you ask. I give the entity a target position which it should move to, but ...
1
vote
1answer
61 views

Unity 5.2 default 3rd person controller makes character fly upwards when moving forward

I'm new to Unity and already dealing with a problem.. using the default third person controller script I am trying to move and animate player. But I have a problem that as I try to move the character ...
1
vote
1answer
462 views

How to move rigidbody player to its facing direction with AddForce?

How can I move a rigidbody to its facing direction? I've already tried this: rigidbody.AddForce (transform.forward * v, ForceMode.Acceleration); // v is a public float which gets a new value in ...
0
votes
1answer
129 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
1
vote
0answers
60 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
2
votes
2answers
93 views

How do you avoid lag with Three.js and mousemove?

I'm trying to create a browser moba-like game using three.js. I'm using WASD for movement and the player rotation follows the mouse with mousemove then lookAt() the intersection. The problem: As I ...
0
votes
2answers
53 views

Moving a ship forward from rotation

I am making a simple space simulator, where the player can control a ship using 2 controls, one for pitch and one for bank. The ship is properly rotated but I cannot figure out how to make the ship ...
0
votes
1answer
15 views

Libgdx: move img from one point to another?

I'm trying to make an image move towards another point. I only have the current X/Y and the destination X/Y + Speed. That's it. public void Draw(SpriteBatch batch, int goalX, int goalY){ destX = ...
2
votes
2answers
311 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
1
vote
1answer
58 views

Unity C#: Game Object Movement Issue

I'm trying to move a game object within a set x and y range. I thought the code below would work, but it does nothing. The idea is the player controls the platform and tries to move under the ball. ...
4
votes
1answer
148 views

Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
1
vote
0answers
16 views

Movement for Box2D Bodies

I'm having trouble wrapping my head around something that should be relatively simple. I'm making a breakout clone using LibGDX and Box2D. I'm also using the Ashley ECS. For movement with bodies, I ...
1
vote
3answers
149 views

Javascript 2D top down handling player direction graphics

In my top down game I can move the character around and the character will even face the direction he is moving however there is some weird behavior I'm having when you hold down one direction and ...
1
vote
2answers
663 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
1
vote
2answers
107 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
3
votes
1answer
64 views

Unintentional slight arm position change

In the scene I have a capsule with a camera parented and a looking script so when I look down or up the weapon slightly moves forward and then moves back when I look straight forward. weapon when I ...
2
votes
1answer
194 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
0
votes
1answer
1k views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
5
votes
2answers
116 views

How to apply friction vector to acceleration in top-down 2D game?

I'm making a top-down view 2D RPG game, meaning the player can move in any direction on a 2D plane, and I'm trying to implement a somewhat realistic non-orthogonal acceleration/friction physics model ...
1
vote
1answer
151 views

Gravity and Jumping in Clickteam Fusion 2.5

So I'm currently building a bare-bones functioning game that involves simple platforming. Quite literally a box moving left and right and jumping. I'm using Clickteam Fusion 2.5, and I know there's an ...
0
votes
1answer
30 views

Z - Axis value is changing if I move the Game Object in X - Axis in Unity

I am on a small game project . Everything was just fine , but now I have some wired problem . That is Game Object movement . If I move the game object in X - Axis using the gizmo , the value of Z - ...
3
votes
1answer
317 views

Controlling roll rotation when travelling along bezier curves

I am currently working on a curve implementation for use in Unity which includes an editor: The aim is to get an object to follow the path represented by the curve at a constant velocity. Currently ...
1
vote
0answers
55 views

Movement algorithm for Pocket Civ game

I am developing a Pocket Civ game engine. (You can check the process at www.pocketciv.com). Basically there is maximum of 8 Areas (round nodes in the pic) that have Tribes (number inside the node). So ...
0
votes
2answers
253 views

How do I make sure the player model only moves 1 unit?

I am doing a school assignment based off of the Unity3D tutorial 2D RogueLike (all code available here) In my version though, the movement is not turnbased and I am having some trouble figuring it ...
4
votes
1answer
151 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
1
vote
1answer
136 views

Working out velocity/time based on physical pixels moved

In my game I integrate like so: (Please assume all variables to be declared) sprite.xTimeInSeconds = 5.0; //Time in seconds it should take this object to cross screen sprite.xVelocity = ...
2
votes
1answer
104 views

Architecture for game character movements with user input and a finite state machine

I have a JavaScript canvas game setup using Phaser framework. When I first made my character able to run, jump, and crouch, I used lots of if/else conditions and ended up with an ugly, buggy mess. I ...
0
votes
1answer
63 views

Ball Speed is not increasing as per code

I am working on small project , but now I have a problem . The problem is The Player speed (Ball speed) is not increasing as per the code . In the beginning ball speed increases , but as the time ...
1
vote
0answers
45 views

2D Platform physics system with deltaTime

I'm implementing my physics handler in my own 2D "Platform" game. My main problem is that when the timestep ( deltaTime ) changes, maybe to some tiny lag spike or something like that, the running ...
0
votes
0answers
38 views

Unity Player Smooth Left - Right Movement

I am learning Unity 3d . Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . I want smooth movement when the player goes left , but I don't know how to ...
5
votes
1answer
845 views

Character Movement in 3D games

I'm either not searching correctly or there is really not a lot of material on Character Movement in 3D games. I'm mostly interested in how people usually implement character movement in games like ...
1
vote
1answer
34 views

Efficient movement of units to different points with different speeds

I have a series of units and have been given 2d points that they must go to. However they are free to go to what point they like as long as all the units get to all the points in the quickest time ...
6
votes
1answer
461 views

Walking on a sphere

I'm working on a game which involves walking your character on the surface of a sphere. Using the answer to Arbitrary Rotation about a Sphere, I've written my code as: if (game.isKeyDown(37)) { // ...
0
votes
1answer
73 views

Best way to interpolate player movements in a very fast paced Unity game?

In my Unity online multiplayer game players move very fast and I currently use Lerp to interpolate between their last position and current position: transform.position = ...
-1
votes
1answer
43 views

How to optimize movement script using CharacterController component?

I've made a very basic character controller using a CharacterController component. I'm still a beginner so I keep learning new things. My problem is how to optimize my controller script. Also, I would ...
-3
votes
2answers
151 views

Random AI Movement

So I'm creating a zombie game where the zombies are passive and just walk randomly all over the area when player is not near. My question is: how would I make zombies move randomly? I code in C#. ...
1
vote
1answer
91 views

How to move the generated polygon horizontally in openGL?

I am trying to develop a small ball game in OpenGL where rectangular bars of random height is generated and moved towards left and there is a ball which should be moved up and down(like jump action) ...
9
votes
1answer
122 views

2D Physics: storing previous position vs storing velocity

I saw a number of 2d game tutorials and books where previous position of an object was stored in state instead of velocity vector. Velocity is then calculated each frame as a difference between ...
0
votes
0answers
43 views

How to get the angle an object is travelling at

I'm trying to figure out how to get the angle an object is moving at, but have ran into a few problems. My player object is moved by rotating the entity left and right by using the left and right ...
11
votes
3answers
537 views

Unity - How to move a ship realistically to a point in a 2D top-down game

i'm trying to move a sailing ship to the point where i clicked with the mouse. this movement should be realistic (oar at the back where the ship moves around) so if the mouse click is left and in ...
2
votes
1answer
54 views

Particles to Denote Movement in Space

I'm currently working on a WebGL project to realise an idea I've had for some years. On my desk is book on making a space sim written 15 years ago. There I found some algorithm for particles in ...
1
vote
2answers
119 views

Enemy moving towards Player in a 2D setting?

i want to apologize if this seems so basic, but I'm having trouble having an Enemy move in my Player's Direction in a 2D Top-Down game. I already saw a lot of other answers but they all use the ...
2
votes
0answers
98 views

unity lag while moving a sprite

I'm trying to build a 2D game for android and after I finished developing the game I noticed that there was lag present when moving objects around. I tested it on a phone much more powerful than my ...
0
votes
1answer
34 views

Rotate sprite direction Cocos2d

I want that my sprite go always forward, and you can only control his direction moving right and left (on 360 degrees). I don't know why, but the movement it's senseless. The constants to move and ...
21
votes
3answers
3k views

How can I move an object in an “infinity” or “figure 8” trajectory?

When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
4
votes
2answers
158 views

Movement with Vector Math

After reading This SO post on Vectors, I'm still pretty confused on how to use vectors to move my entities at any angle. The SO post assumes only 90 degree angles: if up pressed: direction = ...
3
votes
1answer
109 views

Bouncy Ball stops without enough force

I am building a 3D Pong clone and want to implement a frictionless bouncing ball. These are the steps i took: Create a box in which the ball can bounce, consisting of standard cubic objects. Create ...
1
vote
1answer
72 views

How to make an enemy projectile head to the player's position with constant speed

How can I dynamically set the movement speed of the X and Y of the projectile so that it moves at a constant speed when the projectile heads at the player's position? I know this has something to do ...
3
votes
1answer
80 views

Vector3.MoveTowards on y axis only

I am making a final boss fight area and it has multiple platforms that go higher and higher up, I need the boss to follow the player up and down. I have a script that has the boss the follow the ...