Tagged Questions
2
votes
2answers
230 views
Implementing tile-based movement on 2D platformer
I'm trying to make a cinematic platformer, in the veins of the first two Oddworld games, Flashback, Prince of Persia, Blackthorne and so on. This article describes very well how this kind of movement ...
1
vote
2answers
284 views
Non-physics character movement in a Box2d Environment
I am in the process of creating a physics platformer. However, I want the player movement to feel very old-school(as in: non-physics like), which means that the character:
Should always move equally ...
2
votes
1answer
431 views
Stopping on a slope in Box2d
I am creating a simple platformer using Box2d. I've implemented a variant of the technique described here.
To make the player character move more 'platformer-like' I want him to stop on (shallow) ...
6
votes
2answers
543 views
How could you create climbing movement in a 2D platformer?
Basically what I want to do is have a playable character that is able to "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" I mean I want my levels to have ...
1
vote
1answer
173 views
How do I make camera follow the player within some bounds?
I am creating a simple ambient/explorer platformer. Because I want the player to only be able to see a new area once they have reached it, I decided to split up the world in rooms.
To not make things ...
2
votes
2answers
486 views
Actionscript 3.0 - Enemies do not move right in my platformer game
I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem.
I will give some background first. My game level's ...