0
votes
1answer
859 views

Synchronizing Movement in an MMO

I'm trying to decide how to implement player movement in an MMORPG. Player positions must be synchronized in a way that meets the following requirements: Low lag Difficult to hack or cheat ...
2
votes
1answer
202 views

Non-random enemy movement implementation

I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its ...
2
votes
3answers
404 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
24
votes
6answers
3k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
3
votes
2answers
713 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...