I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
I was wondering about the following: In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid ...