0
votes
0answers
33 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
0
votes
1answer
160 views

Isometric Movement in Javascript In the DOM

I am creating a game using Javascript. I am not using the HTML5 Canvas Element. The game requires both side view controlles, and Isometric controls, hence the movementMode variable. I have got the ...
2
votes
1answer
350 views

How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]

I was wondering about the following: In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
7
votes
2answers
4k views

Free movement in a tile-based isometric game

Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid ...