-1
votes
2answers
64 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
-2
votes
1answer
26 views

animation problem on player movement ( unity ) [on hold]

I atached these script to the player . And added animations. And it moving perfectly, but the problem is when i click play, it playing the moveP animation automatically. How can i make it. If i ...
0
votes
1answer
166 views

Moving player in direciton camera is facing

I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right ...
0
votes
2answers
155 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
0
votes
2answers
161 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...
2
votes
2answers
348 views

Intelligently move aircraft using curves

I am trying to code a script to move an aircraft entity from point A to point B and at some point in the middle of moving have the aircraft forward vector face Point C (to fire a missile at an enemy ...
0
votes
0answers
98 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
1
vote
1answer
221 views

Player Movement Systems

I am working on a project were in class my group of students help produce a video game. We are creating a 2D platformer and was trying to make a pixel based system collision witch fell through. Now I ...
0
votes
1answer
516 views

How to clamp player movement correctly?

I have a 2D space shooter game. I looked up some questions from unity community and came across this solution. Below is the code for my player's movement: //horizontal <- || -horizontal -> ...
0
votes
0answers
145 views

Server Character Movement calculation

I am creating the movement function for an 3D MMO game server. It seems that I cant no get the position calculation to match the client and was wondering the best way to do this. Let me explain. The ...
0
votes
0answers
41 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
5
votes
3answers
599 views

Why is this code producing jittery movement?

I have a new project, all settings default with a simple cube on a plane. Cube is not kinematic but is a rigid body under the effects of gravity. I'm trying to normalize the direction before I ...
0
votes
2answers
134 views

How to avoid character to move when selected

I've got a player Class which can walk to a certain point on the screen when left mouse is pressed: if (mState.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ...
3
votes
1answer
250 views

Implementing smooth 8 directional movement

I have my units that i move around my map with path finding. The units can move in 8 directions, currently i have the units moving around the map with a extremely basic check against the unit's ...
1
vote
2answers
689 views

XNA Using velocity

Previously when making games I have just been using a Vector2 as the sprites position and altering that for movement, i.e.: if(right key pressed) Position.X += movementspeed * gametime...; ...
-1
votes
2answers
2k views

Move object to position using velocity [duplicate]

I'm trying to make a simple object move to a desired location using its velocity. But I'm having trouble with it over shooting its target. I have to use velocity, I can't simply lerp the position, ...
0
votes
3answers
613 views

How do I move a sprite to the mouse position?

So, I'm trying to make my sprite walk to the X-coordinate of my mouse click. This is my code: currentMouseState = Mouse.GetState(); MouseState mouseState = Mouse.GetState(); ...
3
votes
1answer
1k views

How do I implement movement in a WPF Adventure game?

I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ...
1
vote
2answers
263 views

How can I use triangle picking to determine location of a triangle in world space coordinates?

I am trying to implement point and click movement in my game, but at the moment I am stumped about how I can select parts of a mesh for the player to walk to. So what I have done is I have got a ...
2
votes
1answer
345 views

Translating a terrains position using input in Unity 3D C#

I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have. using UnityEngine; using System.Collections; public class NewScript : MonoBehaviour { Camera camera; ...
0
votes
2answers
155 views

Grouped enemy movement out of sync after changing directions [closed]

Im working on a Galaxian/Space Invaders Inspired game. Im working on the enemy movement and am running into an issue where the enemies get out of sync when changing direction. My setup is that I ...
5
votes
2answers
277 views

How can I normalize a vector if I am handling movment of each axis seperatley?

I am writing a 2D tile based game engine in XNA, and I've recently fine-tuned my collision detection using the answers provided here and more specifically here. The tile based collision detection now ...
3
votes
1answer
191 views

Figuring out which direction my object is facing on a 2D plane?

My friend and I were messing around in XNA 4.0 making a 2D racing game. Kind of like this one: Ivan “Ironman” Stewart’s Super Off Road. The problem we are having is knowing which direction the car is ...
0
votes
2answers
893 views

How to make a smooth movement in XNA?

I'm trying to make a nice controls for my game, but I can't achieve enough SMOOTHNESS. if (kbState.GetPressedKeys().Length != 0 && _direction != Vector2.Zero) { ...
6
votes
2answers
442 views

Simulate movement towards the screen in a 2D world

I need to create the illusion of someone kicking a ball to the screen. For that, I have a initial position of the ball (about the middle of the screen), and I put the sprite of the ball scaled at 0.2 ...
0
votes
1answer
675 views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
9
votes
2answers
220 views

Interpolating between two networked states?

I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where ...
-2
votes
1answer
374 views

C# XNA 2D Multiple boxes collision detection and movement

Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the ...
2
votes
1answer
228 views

Movement on the X an Z axis are combined?

This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, ...
1
vote
1answer
509 views

default xna 4.0 gametime don´t works well for 2D physics

I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...
3
votes
3answers
2k views

Handling movement in an Entity Component System

I'm working on a 2d RPG game in C# using an Entity-Component-System architecture, and I'm currently working on movement. Right now, I'm wondering how to organise the code so it looks a bit more.. ...
1
vote
1answer
199 views

How would a sprite spawn more sprites under themself every second?

I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
3
votes
1answer
1k views

What is a normalized Vector?

Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float ...
5
votes
3answers
540 views

Random monsters move in-sync instead of individually

I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
4
votes
1answer
673 views

C# Top down movement limitation

I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
-2
votes
2answers
410 views

Move camera on X and Z only

How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
0
votes
2answers
650 views

How do i get my tilemap to move at the same speed as my character

I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in. I decided to use a tile-engine, but when I move my character it moves faster than my ...
8
votes
2answers
14k views

Moving a sprite in XNA/C#, using vectors

I'm currently looking into XNA game development with the C# language. I have two classes: the main game handler and a "sprite" class. Following is some basic pseudo-code which I hope adequately ...