Tagged Questions
-1
votes
2answers
86 views
Move object to position using velocity [duplicate]
I'm trying to make a simple object move to a desired location using its velocity. But I'm having trouble with it over shooting its target.
I have to use velocity, I can't simply lerp the position, ...
0
votes
3answers
145 views
How do I move a sprite to the mouse position?
So, I'm trying to make my sprite walk to the X-coordinate of my mouse click.
This is my code:
currentMouseState = Mouse.GetState();
MouseState mouseState = Mouse.GetState();
...
2
votes
1answer
190 views
How do I implement movement in a WPF Adventure game?
I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ...
1
vote
1answer
106 views
How can i use triangle picking to determine the exact location of a triangle in world space coordinates?
Im trying to implement point and click movement in my game, but at the moment im stumped about how i can select parts of a mesh for the player to walk to.
So what ive done is ive got a navigational ...
2
votes
1answer
93 views
Translating a terrains position using input in Unity 3D C#
I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have.
using UnityEngine;
using System.Collections;
public class NewScript : MonoBehaviour {
Camera camera;
...
0
votes
2answers
82 views
Grouped enemy movement out of sync after changing directions [closed]
Im working on a Galaxian/Space Invaders Inspired game. Im working on the enemy movement and am running into an issue where the enemies get out of sync when changing direction.
My setup is that I ...
5
votes
2answers
133 views
How can I normalize a vector if I am handling movment of each axis seperatley?
I am writing a 2D tile based game engine in XNA, and I've recently fine-tuned my collision detection using the answers provided here and more specifically here.
The tile based collision detection now ...
3
votes
1answer
137 views
Figuring out which direction my object is facing on a 2D plane?
My friend and I were messing around in XNA 4.0 making a 2D racing game. Kind of like this one: Ivan “Ironman” Stewart’s Super Off Road. The problem we are having is knowing which direction the car is ...
0
votes
2answers
323 views
How to make a smooth movement in XNA?
I'm trying to make a nice controls for my game, but I can't achieve enough SMOOTHNESS.
if (kbState.GetPressedKeys().Length != 0 && _direction != Vector2.Zero)
{
...
6
votes
2answers
254 views
Simulate movement towards the screen in a 2D world
I need to create the illusion of someone kicking a ball to the screen. For that, I have a initial position of the ball (about the middle of the screen), and I put the sprite of the ball scaled at 0.2 ...
0
votes
1answer
278 views
XNA - move camera over tilemap
I am trying to build a game based on Advance Wars in XNA.
I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
7
votes
2answers
156 views
Interpolating between two networked states?
I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where ...
-2
votes
1answer
271 views
C# XNA 2D Multiple boxes collision detection and movement
Hi,
I've been making simple game where you shoot boxes that are coming towards you.
All game objects are simple rectangles.
Now I have problem with collision detection; how to check where the ...
2
votes
1answer
204 views
Movement on the X an Z axis are combined?
This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward).
The Y axis works fine, but when I increment the object's X position, ...
1
vote
1answer
325 views
default xna 4.0 gametime don´t works well for 2D physics
I am developing a game using Visual Studio 2010 and XNA 4.0,
after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...
2
votes
3answers
1k views
Handling movement in an Entity Component System
I'm working on a 2d RPG game in C# using an Entity-Component-System architecture, and I'm currently working on movement. Right now, I'm wondering how to organise the code so it looks a bit more.. ...
1
vote
1answer
172 views
How would a sprite spawn more sprites under themself every second?
I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
3
votes
1answer
511 views
What is a normalized Vector?
Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up
Vec2d playerPos;
Vec2d direction; // always normalized
float ...
5
votes
3answers
442 views
Random monsters move in-sync instead of individually
I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
4
votes
1answer
523 views
C# Top down movement limitation
I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
-2
votes
2answers
348 views
Move camera on X and Z only
How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
0
votes
2answers
594 views
How do i get my tilemap to move at the same speed as my character
I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in.
I decided to use a tile-engine, but when I move my character it moves faster than my ...
6
votes
2answers
11k views
Moving a sprite in XNA/C#, using vectors
I'm currently looking into XNA game development with the C# language.
I have two classes: the main game handler and a "sprite" class. Following is some basic pseudo-code which I hope adequately ...

