6
votes
1answer
346 views

Implementing David Silver's Cooperative Pathfinding in Real-Time

I'm currently implementing David Silver's Cooperative Pathfinding algorithm for a 2D game with grid-based movement (all eight directions). The issue I'm having trouble wrapping my mind around is the ...
3
votes
1answer
133 views

Precalculate the position of a rotating Aircraft

To start honestly, this question is probably mostly handling math. But thats only the road I tried to go and failed miserably, so maybe theres a much more simple way to do. Ok the game situation is ...
0
votes
1answer
362 views

Pong horizontal movement algorithm

I was just wondering about the horizontal movement of a pong ball? What is the general algorithm used with this? The ball in my pong game just move vertically and I don't know about the algorithms ...
-1
votes
1answer
192 views

simple escape algorithm: enemy escapes when hero approches

I need some clues on a "escape" algorithm. My scene a 2D rectangle (0,0,1000,1000) I have enemy sprites on this scene. They are immobile until distance from hero <100. If distance<100, enemy ...
-1
votes
1answer
553 views

Hover Craft Algorithm

I have a hover craft and I would like to implement it but I don't know what the algorithm or equation of how the physics work is. The variables I think would be the falling speed, the aircraft ...
1
vote
1answer
535 views

What algorithms can I use for bullet movement toward the enemy?

I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
0
votes
2answers
1k views

3D: First Person Movement

I've searched and searched for a solution today but haven't found one. I have a Camera with Vector3 and also the camera has an angle. If I use this: hero.position.x += speedX; hero.position.z += ...
5
votes
3answers
535 views

Random monsters move in-sync instead of individually

I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
4
votes
2answers
446 views

Enemy mathematical behavior

I'm really trying to up my game in game mathematics and now I'm working on enemy movement and a bit of AI. I have an enemy with two modes attack and avoid, based on an integer avoid variable that's ...
2
votes
2answers
157 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
14
votes
3answers
736 views

AI to move custom-shaped spaceships (shape affecting movement behaviour)

I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set ...
1
vote
2answers
619 views

XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA ...