Tagged Questions
0
votes
2answers
117 views
Displaying possible movement tiles
What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
-1
votes
1answer
141 views
3D Character Development [closed]
First and for most. I do have a fair amount of experience programming. I have experience with many programming languages and I have taken a few courses in computer science. I have development some ...
1
vote
1answer
93 views
Movement constrained to the faces of a cube
The basic setup I'm working with is a cube rendered in-Engine (Panda3d, although I only am looking for a generalized solution) as well as a 2d square on one face of the cube. The eventual outcome I'm ...
0
votes
2answers
606 views
3D: First Person Movement
I've searched and searched for a solution today but haven't found one.
I have a Camera with Vector3 and also the camera has an angle.
If I use this:
hero.position.x += speedX;
hero.position.z += ...
2
votes
2answers
214 views
How does Wii detect user's movement with its camera?
I try to understand the concept behind Wii device. It has 4 camera with capture user's movement, I wonder how does these cameras work? Any reference, article, or papers would be great source for me to ...
2
votes
1answer
271 views
3D Flight Path Generation and applying a curve to x,y,z
I made a little critter that roams around.
var boundary = 10.0;
var startingPoint = <0.0,0.0>
var destination = ...
6
votes
4answers
844 views
Equation for bouncing graph?
I basically want my camera in 3D move automatically. Currently, I have linear movement which is rather dumb, so I'd like to do a bouncing movement.
However, what is a good equation for bouncing? I ...
2
votes
2answers
147 views
Resources on expected behaviour when manipulating 3D objects with the mouse
In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone.
I've found that translating the 2D movements of the mouse into sensible ...