A very common input device in computer games. It offers a more direct form of movement compared to directional input.

learn more… | top users | synonyms

0
votes
1answer
233 views

LWJGL: Camera distance from image plane?

Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = ...
-1
votes
1answer
900 views

Lock mouse in center of screen, and still use to move camera Unity

I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; ...
1
vote
0answers
41 views

How do I detect image clicks in Dark GDK?

I am trying to determine if an image has been clicked, using the Dark GDK game engine. I've found no methods in the engine that do this. I would rather not brute force this with a large nested ...
1
vote
0answers
210 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
0
votes
0answers
29 views

Java LWJGL - How can I click to interact with objects?

I want to be able to click on a monster to walk to him and start attacking him. The part that doesnt make sense to me is the conversion between the mouse position, and the actual terrain position. ...
0
votes
0answers
61 views

XNA Windows Resolution / Mouse Position Bug

In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are ...