A very common input device in computer games. It offers a more direct form of movement compared to directional input.
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2answers
1k views
C# XNA Handle mouse events?
I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here.
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1answer
179 views
Moving the camera as in a first person shooter
I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter.
Here is the code I wrote, ...
4
votes
0answers
250 views
Isometric - precise screen coordinates to isometric
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
1
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0answers
65 views
Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch
First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine.
What I would like to do?:
A 3d pong game and I want to control the paddle with the mousecursor ...
0
votes
0answers
73 views
Windows API basic paint program
Just trying to learn a bit of Win API. I'm trying to make a basic drawing app, a bit like MS Paint.
For the time being I'm trying to get one function to work which is, when you left click and drag ...
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0answers
27 views
Issues while making some kind of menu
I made this thing as a part of my program. Language is C++, with Allegro libraries. I want to make it do the next: when clicking, a border appears around one of the two rectangulars.
It happens, but ...