A very common input device in computer games. It offers a more direct form of movement compared to directional input.

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5
votes
1answer
3k views

Mouse location is off due to camera

I'm building a top down shooter but I have a little issue with my camera and mouse. When I add the camera that I use to my game (see here) my mouse pointer seems to be in the wrong location. When I ...
16
votes
1answer
6k views

Isometric rendering and picking?

I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world. The ones I've tried always seem to be, well, off. What's the ...
11
votes
6answers
17k views

How to handle mouse input in XNA?

I am developing a card game in XNA. Is there any OnClick event in XNA for objects? I am trying to make cards move when the player clicks on them. In this project, there is a Sprite class that draws ...
4
votes
1answer
2k views

Unity MouseWheel weapon change

I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse scroll wheel, as far as I can see. I googled on how to do this and found that I have to use ...
33
votes
1answer
4k views

Mouse aim in an FPS

I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...
3
votes
2answers
790 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...