0
votes
1answer
40 views

MonoGame Linux Mouse.SetPosition doesn't work!

Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
-2
votes
1answer
74 views

Cannot get 3D mouse coordinantes [closed]

I'm using viewport.project() to find my mouse position in 3D space. I have my projection, view and world matrices defined in the same area that they are used to draw the model. Code is below: NOTE: ...
9
votes
1answer
362 views

C#/XNA get hardware mouse position

I'm using C# and trying to get hardware mouse position. First thing I tryed was simple XNA functionality that is simple to use Vector2 position = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); ...
-1
votes
2answers
1k views

C# XNA Handle mouse events?

I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ...
1
vote
1answer
339 views

Mouse click rectangle doesn't update to actual mouse position

I'm making a menu in XNA; and to solve clunky input via arrow keys, I thought I would use mouse input. I got everything to work perfectly, then I tried to click on something specific and nothing ...
2
votes
2answers
548 views

Making mouse pos realtive to a moving object

I'm coding my first actual game, trying without following tutorials, just trying to use my knowledge so far to make something playable. I'm creating (attempting) a simple side-scrolling shooter. I ...
3
votes
1answer
688 views

Scrolling the camera when the mouse cursor gets to the edge of the screen

I was wondering if you could help me: In XNA I have a hexagonal map, and the size of the map currently exceeds the size of the window. There is already code in place to move the 'camera' around the ...
2
votes
1answer
1k views

2D Topdown Shooter - Player Movement Relative to Mouse

I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) ...
2
votes
2answers
1k views

Implementing a Custom Mouse Cursor in XNA

I have tried making a custom mouse cursor, hiding the real mouse, taking the real mouse delta and clamping it to a maximum speed. Here is the problem: In windowed mode, the "real" mouse cursor moves ...
1
vote
1answer
1k views

XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...
3
votes
1answer
2k views

Mouse location is off due to camera

I'm building a top down shooter but I have a little issue with my camera and mouse. When I add the camera that I use to my game (see here) my mouse pointer seems to be in the wrong location. When I ...
10
votes
6answers
11k views

How to handle mouse input in XNA?

I am developing a card game in XNA. Is there any OnClick event in XNA for objects? I am trying to make cards move when the player clicks on them. In this project, there is a Sprite class that draws ...
29
votes
1answer
3k views

Mouse aim in an FPS

I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...