Tagged Questions
0
votes
1answer
40 views
MonoGame Linux Mouse.SetPosition doesn't work!
Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
-2
votes
1answer
74 views
Cannot get 3D mouse coordinantes [closed]
I'm using viewport.project() to find my mouse position in 3D space. I have my projection, view and world matrices defined in the same area that they are used to draw the model. Code is below:
NOTE: ...
9
votes
1answer
362 views
C#/XNA get hardware mouse position
I'm using C# and trying to get hardware mouse position. First thing I tryed was simple XNA functionality that is simple to use
Vector2 position = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);
...
-1
votes
2answers
1k views
C# XNA Handle mouse events?
I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here.
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1
vote
1answer
339 views
Mouse click rectangle doesn't update to actual mouse position
I'm making a menu in XNA; and to solve clunky input via arrow keys, I thought I would use mouse input. I got everything to work perfectly, then I tried to click on something specific and nothing ...
2
votes
2answers
548 views
Making mouse pos realtive to a moving object
I'm coding my first actual game, trying without following tutorials, just trying to use my knowledge so far to make something playable. I'm creating (attempting) a simple side-scrolling shooter. I ...
3
votes
1answer
688 views
Scrolling the camera when the mouse cursor gets to the edge of the screen
I was wondering if you could help me:
In XNA I have a hexagonal map, and the size of the map currently exceeds the size of the window. There is already code in place to move the 'camera' around the ...
2
votes
1answer
1k views
2D Topdown Shooter - Player Movement Relative to Mouse
I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play.
if (keystate.IsKeyDown(Keys.W))
...
2
votes
2answers
1k views
Implementing a Custom Mouse Cursor in XNA
I have tried making a custom mouse cursor, hiding the real mouse, taking the real mouse delta and clamping it to a maximum speed. Here is the problem:
In windowed mode, the "real" mouse cursor moves ...
1
vote
1answer
1k views
XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:
Using XNA I'm working on my first, relatively simple, videogame for the PC.
At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...
3
votes
1answer
2k views
Mouse location is off due to camera
I'm building a top down shooter but I have a little issue with my camera and mouse.
When I add the camera that I use to my game (see here) my mouse pointer seems to be in the wrong location.
When I ...
10
votes
6answers
11k views
How to handle mouse input in XNA?
I am developing a card game in XNA.
Is there any OnClick event in XNA for objects?
I am trying to make cards move when the player clicks on them. In this project, there is a Sprite class that draws ...
29
votes
1answer
3k views
Mouse aim in an FPS
I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...