1
vote
1answer
89 views

Bounding Box in Monogame for mouse picking

Hello guys so I'm implementing this mouse manager to be able to pick up objects. My application uses mainly textured quads in 3d space. I'm using bounding boxes in monogame to do so, however my ...
0
votes
0answers
17 views

How to Point sprite's direction towards Mouse or an Object [duplicate]

I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off ...
1
vote
1answer
120 views

Getting mousemovement despite mouselock - unity

I have lockcursor so the cursor doesn't leave the screen, but now i have to rotate an object based on mouse movement (think garrys mod item rotation) but the mouse cursor is obviusly locked to the ...
1
vote
1answer
98 views

How to make camera rotation independent from frame rate?

I multiply the mouse movement by a given number to get camera rotation of a desired speed. But it only works at 60 FPS. When I don't limit the frame rate I get around 350 FPS and the camera rotation ...
3
votes
1answer
691 views

Rotating To Face a Point

I am trying to rotate a line to point to the mouse's world coordinates (rather where the mouse lies on the plane where y=0). I am running into a couple of problems though: Whilst it follows the ...
2
votes
1answer
656 views

Allegro 5 Mouse Look

I found good tutorial on how to do mouse look for 2D game here: http://www.atburrow.com/2010/03/08/objects-facing-the-cursor/ My code looks like this: w = (double)mouse_x - (double)pos_x; h = ...
1
vote
1answer
2k views

XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...