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LWJGL Mouse Input [closed]
I have this mouse function in my LWJGL program:
public void mouseInput(){
int mouseX = Mouse.getX();
int mouseY = 600 - Mouse.getY();
int mouseDX = 0, mouseDY = 0;
int lastX = 0, ...
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vote
2answers
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Detecting a click on a tile
I'm making a simple tile-map system in LWJGL, and I'm trying to figure out how to detect if the mouse is clicking inside of a tile. So far no matter where I click it's always the same tile that is ...