1
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1answer
57 views

XNA - Prevent Holding of Mouse Button as Part of an Input Handler Game Component

I'm using C# XNA 4.0 Refresh. I'm working to create an InputHandler Game Component for my XNA game to handle all of the keyboard and mouse input. I used SixOfElevens RPG Game Tutorial (Here - ...
0
votes
1answer
89 views

How to handle simultaneous mouse and keyboard input with sdl?

I'm making a game in SDL2 that so far is basically just a top down shooter, where the player aims at the mouse. When I run the game, you can move properly and shoot properly, and shoot and move the ...
0
votes
1answer
124 views

LWJGL: Camera distance from image plane?

Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = ...
2
votes
1answer
146 views

When do you get Mouse.getstate().X or Y as negative?

I am creating a game in which I use a function: int x() { int px = 100; int pxend = 128; int xx = 0; for (int i = 0; i < 6; i++) ...
0
votes
0answers
14 views

Grab mouse input in OpenTK? [duplicate]

I've searched a lot on the Internet but I can't seem to find any code that works with the current OpenTK, that "grabs" the mouse input (just gives the delta-x and delta-y, for camera rotation for ...
1
vote
1answer
119 views

Getting mousemovement despite mouselock - unity

I have lockcursor so the cursor doesn't leave the screen, but now i have to rotate an object based on mouse movement (think garrys mod item rotation) but the mouse cursor is obviusly locked to the ...
2
votes
2answers
619 views

LWJGL multiple keyboard/mouse input checks

As in many game libraries such as LWJGL, you can check mouse/keyboard events with Mouse.isButtonDown or Keyboard.IsKeyDown. I want to check for button/key presses, not if it's currently pressed down ...
5
votes
1answer
1k views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
1
vote
1answer
464 views

Moving the camera as in a first person shooter

I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter. Here is the code I wrote, ...
4
votes
3answers
3k views

Trap mouse in SDL

How can I trap the user's mouse inside my game? It's not a fullscreen game, but I want it so that the user cannot drag the mouse to outside the screen. Do I have to check the coordinates of the mouse ...
1
vote
2answers
500 views

What is the best way to handle MouseEvents in AS3?

What is the best way to handle MouseEvents? Should I add an event on each MovieClip I want to work with, or a general Event at a holder MovieClip (or even at the stage) with internal control from the ...
1
vote
2answers
207 views

What is a library for event-driven mouse and keyboard input in Java?

The title basically says it all. The only thing to take into consideration is it needs to be cross platform.
1
vote
2answers
561 views

Detecting a click on a tile

I'm making a simple tile-map system in LWJGL, and I'm trying to figure out how to detect if the mouse is clicking inside of a tile. So far no matter where I click it's always the same tile that is ...
7
votes
3answers
4k views

Is it possible to detect two different mice at the same time, and have their movements recorded seperately?

Im thinking of making a game that requires two mice to play. It needs to register the movement separately from one another. Is this possible? Or does the Windows architecture not allow for such ...
1
vote
1answer
2k views

SFML - Moving a sprite on mouseclick

I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have: #include <SFML/Graphics.hpp> int main() { ...
6
votes
3answers
5k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
3
votes
2answers
893 views

Is there a universal method to send key or mouse input to any application from C#?

I need method or group of them to send signals to any application (browsers, games, et cetera) about mouse movement or key input. I can easly retrieve an IntPtr to any process, but I don't know what ...
6
votes
6answers
1k views

How do I identify mouse clicks versus mouse down in games?

What is the most common way of handling mouse clicks in games? Given that all you have in way of detecting input from the mouse is whether a button is up or down. I currently just rely on the mouse ...
11
votes
6answers
14k views

How to handle mouse input in XNA?

I am developing a card game in XNA. Is there any OnClick event in XNA for objects? I am trying to make cards move when the player clicks on them. In this project, there is a Sprite class that draws ...
4
votes
1answer
1k views

Unity MouseWheel weapon change

I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse scroll wheel, as far as I can see. I googled on how to do this and found that I have to use ...