Tagged Questions
1
vote
1answer
112 views
c# opentk - converting screen coords to world coords
I'm making a windows forms application with opengl view. I need to get the mouse coords converted to the opengl world coords. Well, my Y coord gets converted wrong. It's hard to explain, so here is ...
9
votes
1answer
362 views
C#/XNA get hardware mouse position
I'm using C# and trying to get hardware mouse position. First thing I tryed was simple XNA functionality that is simple to use
Vector2 position = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);
...
-1
votes
2answers
1k views
C# XNA Handle mouse events?
I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here.
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1
vote
1answer
336 views
Mouse click rectangle doesn't update to actual mouse position
I'm making a menu in XNA; and to solve clunky input via arrow keys, I thought I would use mouse input. I got everything to work perfectly, then I tried to click on something specific and nothing ...
3
votes
1answer
331 views
Controlling the snake in a snake game with the mouse
I am trying to implement a snake game in C# using the WPF forms. Well I know to implement the snake game, where the snake is controlled by the keyboard. But how would I do it, if I wanted to control ...
1
vote
1answer
1k views
Looking at the mouse position in a top down Unity game?
I'm trying to make a simple top down game where the player looks at wherever the mouse is pointed. The player is only going to rotate on the Y axis.
Here's what I have so far but I can't seem to get ...
3
votes
2answers
703 views
Is there a universal method to send key or mouse input to any application from C#?
I need method or group of them to send signals to any application (browsers, games, et cetera) about mouse movement or key input.
I can easly retrieve an IntPtr to any process, but I don't know what ...
1
vote
1answer
1k views
XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:
Using XNA I'm working on my first, relatively simple, videogame for the PC.
At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...
3
votes
1answer
2k views
Mouse location is off due to camera
I'm building a top down shooter but I have a little issue with my camera and mouse.
When I add the camera that I use to my game (see here) my mouse pointer seems to be in the wrong location.
When I ...
10
votes
6answers
11k views
How to handle mouse input in XNA?
I am developing a card game in XNA.
Is there any OnClick event in XNA for objects?
I am trying to make cards move when the player clicks on them. In this project, there is a Sprite class that draws ...