I'm using viewport.project() to find my mouse position in 3D space. I have my projection, view and world matrices defined in the same area that they are used to draw the model. Code is below: NOTE: ...
So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math). I'll explain what I have thus far: A camera with x,y,z, Pitch and Yaw ...
First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
I'm making a small 3D scene editor (that only allow to modify objects positions). Each object is draw with a 3d X/Y/Z axis : How it works : user choose an axis (X, Y or Z) by left clicking on it, ...
Given three points on the same Y plane; A ship A point along the ships heading A mouse cursor How can I find which direction and angle the mouse cursor is from the ships heading? I have a limited ...
I have a problem with Mouse interaction and Stage3D. The only way I found to register to listen to mouse clicks and interact with Stage3D, is to add a mouse eventListener directly to the .stage. ...