I noticed a few programmers setting time-sensitive challenges for themselves, usually in the area of "write game of type X in Y amount of time" or "write X number of games giving only Y time for ...
I work as a software engineer 40+ hours a week and I find that between balancing my personal life and family responsibilities that I have literally no energy to work on game development. What can I ...
I'm making a game and I believe it's going to be pretty innovative. Should I keep a public development blog, or should I just write something about the progress in private, for the sake of someone not ...
My problem is, whenever I start programming a clone of a game (for practice) or my own game or some other problem I stop somewhere in the middle of the development, because I lost interest in it. How ...
This question might seem a bit vague but it is hard to formulate properly. I will try as best as I can. So here goes... For many years I have been trying to create games but I haven't managed to ...
I am a newbie so when ever i start over i get stuck how to organize things (code) or what should be the order of my work. Can you share your experience of project granularity so i can make my mind ...
Besides salary, what are the benefits you dream to get from a game development company as an employee? For example, I would find these things useful for both, me and a company: Right to suggest own ...
How does the name of a game relate to how popular it becomes? Have there been studies around this subject? Are people influenced by the name of a game?
What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or ...