I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
I'm looking for some open source game controls. Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle. Are there any open source ...
I am attempting to access the accelerometer and gyroscope functionality of the dualshock 4 controller for implementation into Unity. DMGregory seems to have found a solution to this problem, my ...
I use an Arduino and a 9dof sensor ( gyroscope, accelerometer and magnetometer ) and i'm trying to use the pitch, roll and yaw that the sensor gives me to rotate an object in unity. I managed to ...