Detecting input not by the pressing of buttons or manipulation of a device, but directly from the movements of the player.
6
votes
2answers
205 views
How to remove jitter from motion input?
I am writing a Minecraft mod that supports input from the Razer Hydra. It is a pair of motion controllers (one for each hand) that provide incredibly accurate position and rotation information.
For ...
1
vote
2answers
273 views
Comparing a saved movement with other movement with Kinect
I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
4
votes
3answers
239 views
What games benefit strongly from using motion controls?
A lot of games use motion controls, be it Wii, Kinect or otherwise, but for most of them, this control scheme seems forced. What are the games that benefited the most from using motion controls (as ...
4
votes
1answer
335 views
Are there any implemented game controls like a screen (thumb) joystick? - iOS
I'm looking for some open source game controls.
Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle.
Are there any open source ...
5
votes
1answer
4k views
Time based movement Vs Frame rate based movement?
I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
26
votes
7answers
6k views
Can you access Kinect motion sensing from XNA?
As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
2
votes
2answers
119 views
Motion Tracking Technologies
I want to make a game that uses motion tracking as a innovative feature, but i don't know what technologies i can use to make it true.
I want to use a video camera to track user movement, but i'm ...
10
votes
4answers
409 views
Gesture Recognition Strategies
Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...