Detecting input not by the pressing of buttons, triggers, or sticks, but directly from the movements of the player and/or their input device(s) through space.

learn more… | top users | synonyms

1
vote
0answers
35 views

I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?

I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
1
vote
0answers
22 views

Accessing DualShock 4 motion sensor in Windows [duplicate]

I am attempting to access the accelerometer and gyroscope functionality of the dualshock 4 controller for implementation into Unity. DMGregory seems to have found a solution to this problem, my ...
1
vote
1answer
65 views

Problem finding correct value for Yaw

I use an Arduino and a 9dof sensor ( gyroscope, accelerometer and magnetometer ) and i'm trying to use the pitch, roll and yaw that the sensor gives me to rotate an object in unity. I managed to ...
1
vote
0answers
24 views

What are some different types of device motion gestures? [closed]

Complex touch events are well-defined and can even be categorised as seen in this Wikipedia article We have great names for various touch gestures like: Double-tap Pinch / Zoom Long Press etc. ...
3
votes
2answers
2k views

Accessing DualShock 4 motion sensor in Windows (ideally Unity)

I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
4
votes
2answers
1k views

How do I translate accelerometer readings into object movement?

I am using the DeviceMotionEvent web API, which gives me a device's acceleration split up into x-, y- and z-dimensions and a time interval. Here's my attempt at moving an object on screen based on ...
4
votes
1answer
136 views

Algorithm for sensing mouse movements like a wiimote

I want to make a driving game where you can do tricks with your mouse when you hold down LMB. Ex. if you move it up in a straight line really fast (your cursor goes from the bottom to the top of the ...
24
votes
4answers
2k views

What is the point of “delta” in this code? Does it reflect a standard thing in game dev?

I know very little about game programming but would like to learn more. I am trying to understand the code for this game. I am trying to understand why the code is passing a "delta" to Shipcontrols.js,...
8
votes
2answers
839 views

How to remove jitter from motion input?

I am writing a Minecraft mod that supports input from the Razer Hydra. It is a pair of motion controllers (one for each hand) that provide incredibly accurate position and rotation information. For ...
1
vote
2answers
1k views

Comparing a saved movement with other movement with Kinect

I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
2
votes
2answers
337 views

How does the Wii controller work?

I've never played the Wii or Kinect, but to my understanding, the Wii captures user movement with 4 cameras and translates them to controls. How does this work? Has Nintendo published anything on ...
5
votes
3answers
352 views

What games benefit strongly from using motion controls?

A lot of games use motion controls, be it Wii, Kinect or otherwise, but for most of them, this control scheme seems forced. What are the games that benefited the most from using motion controls (as in,...
4
votes
1answer
520 views

Are there any implemented game controls like a screen (thumb) joystick? - iOS

I'm looking for some open source game controls. Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle. Are there any open source ...
8
votes
1answer
10k views

Time based movement Vs Frame rate based movement?

I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
28
votes
7answers
7k views

Can you access Kinect motion sensing from XNA?

As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
3
votes
2answers
146 views

Motion Tracking Technologies [closed]

I want to make a game that uses motion tracking as a innovative feature, but i don't know what technologies i can use to make it true. I want to use a video camera to track user movement, but i'm ...
12
votes
4answers
552 views

Gesture Recognition Strategies

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...