I know very little about game programming but would like to learn more. I am trying to understand the code for this game. I am trying to understand why the code is passing a "delta" to ...
I am writing a Minecraft mod that supports input from the Razer Hydra. It is a pair of motion controllers (one for each hand) that provide incredibly accurate position and rotation information. For ...
I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
I've never played the Wii or Kinect, but to my understanding, the Wii captures user movement with 4 cameras and translates them to controls. How does this work? Has Nintendo published anything on ...
A lot of games use motion controls, be it Wii, Kinect or otherwise, but for most of them, this control scheme seems forced. What are the games that benefited the most from using motion controls (as ...
I'm looking for some open source game controls. Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle. Are there any open source ...
I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
I want to make a game that uses motion tracking as a innovative feature, but i don't know what technologies i can use to make it true. I want to use a video camera to track user movement, but i'm ...
Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...