What is the definition of framerate-independent motion and why is important to have it in games?
I'm making a 2D game with two spaceships flying around and shooting at each other. One is controlled by the player, the other by the AI. Currently, I have the AI always try to get inside a certain ...
Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
I have a ball which I kick with some force. It has a starting x,y position, sat (2,3) and an intended target x,y say (7,8) position. That means I have to translate by (7-2, 8-3) i.e. 5 x units and ...
I have implemented missiles that steer towards a target, however this feels kind of boring. I want to add loops! Loops are cool! To do this I thought I could use catmull-rom splines, but that seems ...