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0answers
12 views

Move an object to a point by accelerating and decelerating in 1D

I'm using a game engine so the physics would be easy. The only problem is I don't know when to stop. Given: Distance Velocity Acceleration Drag (aka Deceleration) Max Speed Those could be ...
0
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0answers
22 views

Centripetal Force

I'm using C++. So, I found this post on here that gave me a good start. I have managed to correctly add centripetal motion to my enemy objects. Since the objects are constantly changing direction, ...
3
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0answers
60 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
0
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2answers
190 views

how can I make camera to follow smoothly

What I meant by slow parent is that I want the camera to not move immediately my third person controller moves so it won't look as though the earth is moving. The camera is the child of the player
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0answers
34 views

Simple motion capture from mouse or tablet

For simple animations (like a message box that comes into view with a 'bouncy' feeling) I can easily mimic how it should animate with my hand. That is: I know how it should accelerate/move. It would ...
0
votes
1answer
50 views

Changing the duration of motion state transitions in Animator Controller

Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the ...
6
votes
2answers
245 views

Pathfinding with inertia

I'm currently working for pathfinding for a game where units are moving, but they have inertia. Most typical pathfinding algorithms (A*, Djikastra, etc.) are simply designed to minimize the length of ...
1
vote
1answer
97 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
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votes
1answer
446 views

Shmup Unity, create an enemy spread shot to the player

Following this lecture: http://www.shmup-dev.com/forum/viewtopic.php?f=6&t=347 , i created a bullet that shoot from the enemy directly to the player, in a straight line. Now i want to create 3 ...
12
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6answers
2k views

What's the fastest way checking if two moving AABBs intersect?

I have two AABBs that are moving, what's the fastest way to check if they will intersect under a frame? By moving I mean not just to check with the usual rectangle intersection method, I mean some ...
-2
votes
2answers
603 views

How to make an object move and your player move in Unity

I am making a project in Unity 4.6.1 and I don't know how to make the enemy move to certain points. I would want it to move to 2 to 4 points or more. I also don't know how to make the player move (not ...
2
votes
1answer
155 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
0
votes
1answer
239 views

How to implement a Trail using Cocos2dx

I'd like to implement a trail (like the white circles in Angry Birds) that chase my sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
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votes
2answers
673 views

Move a 2D point to a target (first accelerate towards the target, then decelerate)

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
2
votes
2answers
184 views

Box2D—how make character tilt

I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
0
votes
0answers
48 views

Constantly interpolated splines

Trying to implement a movement through a curve - I'm trying to find a type of curve/spline that interpolates constantly. What I mean: when I interpolate from t=0 to t=0.1, I want it be the same ...
5
votes
2answers
1k views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
0
votes
2answers
866 views

What is framerate-independent motion?

What is the definition of framerate-independent motion and why is important to have it in games?
1
vote
1answer
88 views

AI movement is fragmented when following player

I'm making a 2D game with two spaceships flying around and shooting at each other. One is controlled by the player, the other by the AI. Currently, I have the AI always try to get inside a certain ...
0
votes
1answer
539 views

How to simulate the movement of a ball in 2D due to force, gravity, and friction with surface?

I have a ball which I kick with some force. It has a starting x,y position, sat (2,3) and an intended target x,y say (7,8) position. That means I have to translate by (7-2, 8-3) i.e. 5 x units and ...
4
votes
2answers
346 views

How to implement homing missiles with loops while in transit?

I have implemented missiles that steer towards a target, however this feels kind of boring. I want to add loops! Loops are cool! To do this I thought I could use catmull-rom splines, but that seems ...