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1answer
51 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
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1answer
51 views

Cocos2dx - Trail

I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
0
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1answer
160 views

Move a 2D point to a target (first accelerate towards the target, then decelerate)

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
2
votes
1answer
87 views

Box2D—how make character tilt

I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
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0answers
30 views

Constantly interpolated splines

Trying to implement a movement through a curve - I'm trying to find a type of curve/spline that interpolates constantly. What I mean: when I interpolate from t=0 to t=0.1, I want it be the same ...
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2answers
324 views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
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2answers
93 views

What is framerate-independent motion?

What is the definition of framerate-independent motion and why is important to have it in games?
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1answer
73 views

AI movement is fragmented when following player

I'm making a 2D game with two spaceships flying around and shooting at each other. One is controlled by the player, the other by the AI. Currently, I have the AI always try to get inside a certain ...
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0answers
42 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
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1answer
312 views

How to simulate the movement of a ball in 2D due to force, gravity, and friction with surface?

I have a ball which I kick with some force. It has a starting x,y position, sat (2,3) and an intended target x,y say (7,8) position. That means I have to translate by (7-2, 8-3) i.e. 5 x units and ...
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votes
2answers
292 views

How to implement homing missiles with loops while in transit?

I have implemented missiles that steer towards a target, however this feels kind of boring. I want to add loops! Loops are cool! To do this I thought I could use catmull-rom splines, but that seems ...