MonoTouch is implementations of Mono for Apple iOS devices (iPhone, iPad, etc). Thus it allows game development on iOS using .NET languages and libraries.

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Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...