0
votes
1answer
60 views

IOS monogame 17 seconds debug timeout

I'm trying to debug a monogame application using xamarin studio and breakpoint. Is it possible to disable the 17 seconds timeout on the FinishedLaunching function?
2
votes
0answers
130 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
4
votes
1answer
697 views

How to load a png file without alpha premultiplying in ios?

I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others. I'm loading the images like this (this is MonoTouch, but objective-c ...
2
votes
1answer
287 views

CLR Profiler Allocated Bytes and XNA ContentManager

I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing ...