MonoTouch is implementations of Mono for Apple iOS devices (iPhone, iPad, etc). Thus it allows game development on iOS using .NET languages and libraries.

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Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
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2answers
149 views

Collision detection for Monotouch [closed]

What I want to have for my Monotouch 2D projects: simple collision detection and collision polygons working with UIViews Sounds simple, isn't it? I've evaluated a lot of engines available on the ...
2
votes
1answer
311 views

How to load a png file without alpha premultiplying in ios?

I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others. I'm loading the images like this (this is MonoTouch, but objective-c ...
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1answer
328 views

2d Game using monotouch?

I'd like to make a 2d game and I like SDL but I don't think there is an SDL for monotouch. Whats the closest solution?
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1answer
295 views

a* path finding and movement (keeping the character central) [closed]

Now I've built games in xna so I think I'll be ok with the framework mono touch, but I've only ever worked on really simple games in xna so I need to ask a few questions that will help me get started: ...
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1answer
258 views

Problem with monogame reference in monodevelop MAC

I've downloaded monogame, monotouch (test version) and monodevelop for MAC and I created a monotouch IOS project, I included the Lidgren and Monogame csproject inside my monodevelop project and I ...
3
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2answers
870 views

Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Monogame project?

I have just started with XNA development on Windows. But as I'm a fan of iOS I had to try porting my test code over to Monotouch on the Mac. I used these instructions: ...
2
votes
1answer
271 views

CLR Profiler Allocated Bytes and XNA ContentManager

I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing ...
4
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1answer
511 views

Farseer engine built for MonoTouch?

Does anyone know where I can find a version of the farseer physics engine compiled for MonoTouch, or do most people just download a windows version from codeplex and attempt to build their own ...
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1answer
920 views

Is XNA for iOS overkill?

I'm working on iPAD game using MonoTouch which is similar to an IQ testing game. At the moment, I can write some simple games using basic UIImages and animations. I'm wondering if I should learn XNA ...
2
votes
3answers
357 views

Efficient way of detecting a touched object in a game?

Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In ...
3
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4answers
2k views

Unity or MonoTouch with XNATouch/MonoGame? same price

After figuring out the pricing of monoTouch and Unity, I've found that the pricing will be the same ($800). With XnaTouch/MonoGame for monoTouch I am able to port my games to droid/apple. I am just ...