Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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0
votes
2answers
35 views

Advice on how to store level design info?

I'm building a 2D tile-based puzzle game in C#, using Monogame. The game board is an 8x6 grid of tiles, each of which can contain a number of objects. Conveniently, the number of possibilities for ...
0
votes
0answers
25 views

Pass-through pixel shader not displaying properly

I'm new to shaders, HLSL and XNA in general. I'm trying to write a pass-through pixel shader but I'm experiencing some odd behaviour. I created a simple texture, shown below: Here's what I see when ...
0
votes
1answer
21 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
1
vote
1answer
102 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing) [closed]

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
1
vote
1answer
37 views

Problem restoring the game preffered buffer size after navigating from a XAML page. Monogame

I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...
1
vote
1answer
94 views

Vertex Color won't pass to HLSL shader to be rendered

I should start his question off by saying that i am a begginer in HLSL. I've borrowed some shader code for flat shading from a website i've long since lost. It's works brilliantly for textured models ...
0
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0answers
25 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
1
vote
1answer
209 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
3
votes
1answer
52 views

Is Update called based on screens refresh rate? MonoGame

My game is running 60fps (Because I'm using a 60hz monitor) but if I would use a 85hz monitor it would be running 85fps. My question is if update is called based on the screens refresh rate or if its ...
11
votes
8answers
16k views

How to generate Spritefonts for monogame

I just want to render some text to the screen using: monogame 3.0 MS Visual Studio 2010 C# Express In XNA, you were able to add fonts to the content pipeline quite easily. But this doesn't seem to ...
7
votes
2answers
222 views

How do I letterbox a C#/Monogame viewport within a resizeable window?

I am making a 2d game with xna/monogame. I want the main view area to always show 15x15 tiles, or 480x480px. I've got something that sort of works, following this guide. It expands the view range ...
1
vote
0answers
28 views

Texture shader using model's texture

I'm trying to get a model rendered in monogame using a texture shader. I'm using the code from this tutorial project: http://kgiannakakis.github.io/MonoGameEffects/ I created a simple textured cube ...
0
votes
1answer
87 views

AABB collision resolution issues

I'm trying to make a character collide with some tiled terrain. I have an issue with the collision resolution, and after days of shooting in the dark ant not finding any relevant help online, I'm no ...
2
votes
1answer
35 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
3
votes
1answer
96 views

In MonoGame, how can I disable font anti-aliasing?

I am building a game with a "low resolution" aesthetic, so I would like to disable the default font anti-aliasing. The text is drawn using the built-in SpriteFont and SpriteBatch classes. Here is ...
1
vote
1answer
37 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
1
vote
1answer
39 views

Using Farseer Physics, how can I get objects to bounce at the correct angle

I am using the Farseer Physics engine in my MonoGame project. I have static walls which have "body" friction 0 and "body" restitution 1. I have dynamic objects, which are circles, with "body" friction ...
2
votes
1answer
74 views

Change in direction should slow down object and accelerate in new heading

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
3
votes
1answer
43 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
1
vote
1answer
42 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
0
votes
1answer
54 views

Monogame / XNA - Multple 2D Cameras (Rectangle) on screen

I recently started building a simple 2D roguelike game using Monogame 3.4. I was keen on building the game "engine" myself as I saw it as a fun learning curve. Monogame was pretty much the best option ...
1
vote
1answer
35 views

Adding shadow and other effects on a spritefont Monogame

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
0
votes
1answer
50 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
0
votes
0answers
35 views

How to get plausible platformer physics with Farseer on MonoGame/XNA?

I am creating a 2D Vectorial (made of polygons, not tiles !) platformer using MonoGame and Farseer Physics Engine. Everything works perfectly, except the movement of the character which doesn't feels ...
1
vote
2answers
44 views

Best practice for scrollable viewport rendering

I am working on a tile based game that renders the playing surface in a viewport. I am struggling with getting my head around the mechanics and best practices of rendering a viewport, specifically a ...
0
votes
1answer
38 views

Enemy Follow Player Orthogonal Movement

I have a Enemy class that Seeks a player if he is in his field of view. Problem is i want the enemy only to move up/down/right/left, not like for example up and left at the same time (diagonal ...
0
votes
0answers
16 views

How to Dispose SharpDX resources?

I have made two different posts the last couple of days about we going from XNA to MonoGame and how the application increase in memory and no input from keyboard is detected after the first time it ...
0
votes
0answers
24 views

MonoGame disable spritefont anti-alising?

Ive got a pixel art font and when I draw it theres a lot of antialiasing going on which totally ruins the point of making the font pixel art? How can I disable this? My SamplerState is set to ...
1
vote
1answer
43 views

MonoGame deltaTime isn't the same in Draw function as in Update function

In the Update function gameTime.elapsedGameTime.TotalSeconds always gives me 0.01666666667 which is the deltaTime value for 60 FPS, no matter if the FPS is 30 it always shows me 0.01666666667 but the ...
-1
votes
1answer
88 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
0
votes
2answers
213 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
1
vote
1answer
195 views

Word in different color in middle of string XNA

Is it possible to use different font colors for the same string, for example, when buying a weapon in CoD AW Exo Zombies: How do I do this? Thanks.
3
votes
2answers
59 views

Managing cross-platform targets/compatibility with Monogame

I recently started using Monogame for the first time because of it's cross platform compatibilities and heavily active development. The first thing I did is installing the whole framework using their ...
0
votes
1answer
116 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
1
vote
0answers
62 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
1answer
182 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
1
vote
1answer
98 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
1
vote
0answers
67 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; ...
2
votes
1answer
313 views

Disappearring instances of VertexPositionColor using MonoGame

I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...
5
votes
1answer
590 views

Spritebatch Vertex shader world matrix change after each draw

I have a spritebatch where I draw some textures transformed in 3d space. The easy way was just Begin with the transformation matrix, draw, and end it right after. But that is silly, so I'm trying ...
1
vote
1answer
45 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
1
vote
1answer
41 views

User extendable content with Contentmanager

I developed a towerdefense game that uses xml-Files for almost everything, (creeps, levels, towers, upgrades). Those Xml-files define properties like textures, sounds and values like hitpoints. My ...
2
votes
1answer
600 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
1
vote
1answer
46 views

Issue with rotating particle effects with DrawUserPrimitves

I am creating a voxel-like game in XNA/Monogame. I am trying to create particle effect of which I create by making a list that is populated every frame. My issue is here: I am using a WorldMatrix to ...
2
votes
0answers
63 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
1
vote
1answer
28 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
2
votes
2answers
228 views

How to deform 2D tileable texture in XNA/MonoGame

I'm looking for a way to deform tillable texture in a 2D game I'm building using MonoGame but I'm not sure how this effect is called and searching the internet for "deforming textures" gives me mostly ...
2
votes
1answer
312 views

Loading Song in MonoGame Windows

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252 Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...
1
vote
0answers
92 views

tex2Dlod to limit max mip level to use for a texture (atlas)

I'm developing a 3D multitexturing terrain engine in C# on Monogame (XNA) plateform. I would like my engine works on Windows XP or upper, so on DirectX 9c minimum. Monogame allow me to build a DirectX ...
1
vote
0answers
60 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...