Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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4
votes
2answers
460 views

Managing cross-platform targets/compatibility with Monogame

I recently started using Monogame for the first time because of it's cross platform compatibilities and heavily active development. The first thing I did is installing the whole framework using their ...
2
votes
1answer
143 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { GraphicsDevice....
2
votes
1answer
222 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: Graphics....
1
vote
0answers
350 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; I'...
1
vote
1answer
73 views

User extendable content with Contentmanager

I developed a towerdefense game that uses xml-Files for almost everything, (creeps, levels, towers, upgrades). Those Xml-files define properties like textures, sounds and values like hitpoints. My ...
3
votes
1answer
166 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
1
vote
1answer
52 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
1
vote
0answers
258 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
1
vote
0answers
98 views

Monogame 3.3 SoundEffect play Freezes

After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
1
vote
0answers
294 views

tex2Dlod to limit max mip level to use for a texture (atlas)

I'm developing a 3D multitexturing terrain engine in C# on Monogame (XNA) plateform. I would like my engine works on Windows XP or upper, so on DirectX 9c minimum. Monogame allow me to build a DirectX ...
1
vote
1answer
115 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft....
1
vote
2answers
182 views

How to draw to a surface, then draw that surface to the screen

i have a 2D MonoGame Game (using DirectX), that was originally an XNA game. It involves prerendered shadows (they are Texture2Ds drawn with SpriteBatch.draw). Right now the shadows are being drawn ...
2
votes
1answer
770 views

What is AABBvsAABB Collision detection?

Currently studying Game Engineering at university and my lecturer has asked us to implement a collision manager. He asks us to use AABBvsAABB to build it, so then we can add the physics. My question ...
1
vote
1answer
131 views

Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
0
votes
1answer
145 views

how to stop camera at the end of world map when zoomed in

Im building a tile-based game, and Im trying to implement zooming in on the center of the screen. My problem is, when I get to the edge of the map and im zoomed in, Im noticing that my camera doesn't ...
1
vote
1answer
155 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
0
votes
0answers
315 views

MonoGame Shader - 2MGFX cant compile in SM4

am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one ...
0
votes
1answer
36 views

Question about segment of code in XNA [closed]

Basically when the code says public static Camera Instance { // Code and something with get statement } Is it declaring a method? I don't think it is a method because there is no parenthesis to ...
0
votes
1answer
2k views

How to get the MonoGame Templates working with Visual Studio C# 2013 Express?

I've been looking around forever, and I can't seem to find a way to install the MonoGame C# Templates for Visual Studio 2013 Express. These include things like "SpriteFont", etc. that pop up in the ...
1
vote
1answer
127 views

Overlapping Vertex in DynamicVertexBuffer draw priority?

I am creating a voxel game, and I have recently run into an issue. My world is drawn by a DynamicVertexBuffer, which just consists of vertices for the blocks themselves. On top of that, I switch ...
3
votes
2answers
3k views

MonoGame 3.3 Font loading

Is there any way to have fonts in game without making a separate Content Project and adding a .spritefont file in the new 3.3 Monogame? You can now load other resources directly from the Content ...
0
votes
1answer
166 views

MonoGame Point filtering movement appears Choppy/Jerky

When you move a sprite that is drawn using point filtering with a decimal number, example : 0.1 pixel or 100 * deltaTime (1.6) the movement appear choppy/jerky because it jumps from pixel to pixel. ...
1
vote
1answer
74 views

Problem restoring the game preffered buffer size after navigating from a XAML page. Monogame

I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...
1
vote
1answer
57 views

Issue with rotating particle effects with DrawUserPrimitves

I am creating a voxel-like game in XNA/Monogame. I am trying to create particle effect of which I create by making a list that is populated every frame. My issue is here: I am using a WorldMatrix to ...
-2
votes
2answers
139 views

Create a big image out of several other small images in MonoGame/XNA

How can I create one big Texture2D out of several other small Textures2Ds? Then display that image instead of all the small images.
0
votes
0answers
124 views

Choppy edges with sub pixel movement MonoGame/XNA 4

When I move a texture slower that one pixel it moves using sub pixel movement inside but the edges jumps from pixel to pixel. Video : https://www.youtube.com/watch?v=zcai1PUfzzA Sorry for the low ...
1
vote
0answers
119 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
1
vote
1answer
224 views

XNA renderTarget, how to convert mouse coordinates to world position when upscaling

I'm currently developing a monogame game with a tile engine. I have been experimenting with different tiles and sprites sizes : 16px, 32px, 64px I have settled for 32x32 pixels tiles rendered at a ...
0
votes
0answers
66 views

Additional dependencies in XNA/Monogame

I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...
1
vote
1answer
310 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
1
vote
1answer
140 views

XNA Monogame - Move .dll and .xml root folder

I was just wondering if it's possible to move the dll and xml files into a subfolder, like in this picture: Thanks !
0
votes
1answer
127 views

Changing the texture filtering methodology within the same SpriteBatch Begin/End pair

How would I go about using changing the texture filtering method being used within the same SpriteBatch Begin/End pairing? I have this code so far. spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
1answer
279 views

Why are Texture2d arrays so expensive? [closed]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
1
vote
1answer
124 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
0
votes
1answer
171 views

Vector2 to 3D world coordinates

I think I am almost there, but not quite. I am trying to transform a 2D point, (in the following example (100,100)) into 3D world coordinates, in order to draw my 3D Model named TestModel in XNA/...
1
vote
0answers
149 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
0
votes
1answer
48 views

Texture2D ignored by GC

I loaded my textures with FromStream method and I noticed a problem that those textures are being ignored by garbage collector. I even nulled them, called dispose on them and tried to force garbage ...
0
votes
1answer
286 views

Controller vibration with Monogame

Is there a simple way to make a connected Xbox controller vibrate with Monogame? I know that GamePad.SetVibration is not implemented but it seems like this would be a common enough problem that there ...
0
votes
2answers
192 views

Collision detection with moving tilemap

I have a player whose who's sprite is 48* 32. I know the player's position. The player can move up and down based on user input. I have a tilemap which moves. Here is an example of the array I use to ...
0
votes
1answer
181 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
0
votes
1answer
99 views

Set an scaled image rectangle coordinates

I have used the Origin parameter to draw the image (the image is also scaled) in center of the screen, and created a rectangle to detect whether user tapped on that image. The problem is that if I tap ...
1
vote
1answer
417 views

Drawing the same model multiple times

I am looking ways to improve the efficiency of my draw method in XNA/Monogame and understand how things work. I have just a group of 4 models (bricks), (red, green, blue, yellow) I am drawing multiple ...
0
votes
1answer
83 views

Most efficient way to hide out of bounds object in tile based environment [duplicate]

I am working on a desktop game in C#, with Monogame framework. I am storing the tile instances in a 2D Array, for the sake of easy collision detection. But the levels are big (often 100x100 or bigger) ...
2
votes
1answer
186 views

Rendering lighting only on specific objects

I have done something similar to this in monogame: My question is, what would I have to do to draw that lighting effect only on the pillar and not the background ? Is there something like ...
-1
votes
1answer
173 views

Loading Texture2d content in Monogame [closed]

I am using Monogame and following this tutorial series: https://www.youtube.com/watch?v=agt9-J9RPZ0 I am trying to load a Texture2d into the window and despite not getting any error messages the ...
1
vote
0answers
91 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
1
vote
2answers
1k views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
-1
votes
1answer
61 views

Logic outside of game loop running slower than calculated

I've been trying to figure out what is happening when I run functions from the update loop in XNA that the game freezes for a few seconds until the function is done. When I do performance testing to ...
0
votes
1answer
89 views

Draw 3D model on top of another one

I am trying to draw a 3D model I made with Blender in Monogame/XNA and this is the result I get when I draw 2 of them on top of each other How can I make it so that the colors don't add up, but the ...
1
vote
1answer
243 views

Back button press on Windows Phone 8.1 Monogame

I am developing a simple game for windows phone and I got stuck when at the handling the back button press. I have been searching for a while on google but I have not found anything that could work ...