Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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1answer
91 views

How do I measure a string that will be drawn with SpriteBatch?

Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
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2answers
1k views

Get current window position with Monogame

I'm looking for some help figuring out the current position of the Monogame windowed form. My ultimate goal is to figure out when the user is clicking inside of the game window and where they're ...
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3answers
5k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
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1answer
47 views

Check collision with rectangle and pixels

I have done a function to check the pixels collision against two animated sprites, and now I need to check a "Rectangle x animated sprite" collision, but I have no idea how to do this. I tried to ...
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1answer
67 views

HLSL Shadowmap shader for large scale environments

I'm working on a racing game in Monogame. The game runs fine so far using Monogame's BasicEffect (link to video). I wanted to add shadows so I implemented a shadowmap using this as a base. and a ...
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1answer
190 views

Can I export a model and texture from a terrain file built in Unity3D?

I am mostly familiar with building my level maps within unity, and have become quite use to its inbuilt terrain creator, in both generating my terrain, and spraying a texture on to it. I am making a ...
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1answer
83 views

MonoGame deltaTime isn't the same in Draw function as in Update function

In the Update function gameTime.elapsedGameTime.TotalSeconds always gives me 0.01666666667 which is the deltaTime value for 60 FPS, no matter if the FPS is 30 it always shows me 0.01666666667 but the ...
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1answer
225 views

Word in different color in middle of string XNA

Is it possible to use different font colors for the same string, for example, when buying a weapon in CoD AW Exo Zombies: How do I do this? Thanks.
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1answer
81 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...
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2answers
139 views

How to draw to a surface, then draw that surface to the screen

i have a 2D MonoGame Game (using DirectX), that was originally an XNA game. It involves prerendered shadows (they are Texture2Ds drawn with SpriteBatch.draw). Right now the shadows are being drawn ...
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1answer
114 views

Overlapping Vertex in DynamicVertexBuffer draw priority?

I am creating a voxel game, and I have recently run into an issue. My world is drawn by a DynamicVertexBuffer, which just consists of vertices for the blocks themselves. On top of that, I switch ...
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1answer
275 views

Drawing the same model multiple times

I am looking ways to improve the efficiency of my draw method in XNA/Monogame and understand how things work. I have just a group of 4 models (bricks), (red, green, blue, yellow) I am drawing multiple ...
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2answers
595 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
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2answers
345 views

Scaling sprites in XNA 4.0/Monogame

So I looked up a tutorial on how to scale sprites in XNA and I think I have it all figured out. The only problem is that I want to use a spriteBatch.Begin() method overload without changing anything ...
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1answer
260 views

Compiling the Latest MonoGame.dll on GitHub

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
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1answer
174 views

How to handle input in Monogame

I've just switched over to MonoGame from XNA. Since MonoGame is supposed to have the same API (implying that any copied code should work as usual), I've run into a strange issue- input doesn't seem to ...
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1answer
109 views

Inventory management syncronized network

I'm implementing an inventory system with items in 1x1 slots in a open-world multiplayer game. But I can't decide how I want to synchronize the item management with the server. I see two options here. ...
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1answer
1k views

In Monogame, why is multiple tile drawing slow when rendering in “windowed fullscreen”?

I have this drawing function (recommended as a solution here). It draws tiles on the whole window with no problem but my game slows down to ~30fps after maximizing it to "windowed fullscreen", which ...
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1answer
1k views

How to have an event occur after x seconds?

I want a method to run after every 10 or 15 seconds. My timer is set to: timer = (double) gameTime.ElapsedGameTime.TotalSeconds; What would be the logic to check for every 10 or 15 seconds?
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1answer
1k views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: FileStream fileStream = ...
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1answer
239 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
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1answer
159 views

[ C# ]xna to monogame

I'm thinking of going back to xna and c# because I have used java 2d, slick 2d and some other libraries. I started off with xna and c# but ignored it for java. I'm thinking of going back, but I see ...
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2answers
1k views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
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1answer
386 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
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1answer
589 views

XNA - Where should I start playing a song?

I am just wondering where is the best place to start playing the background song for a game. In the loadContent() method, Draw(), or Update() methods or when I initialize it? I am trying to make it ...
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1answer
521 views

Best way to load texture2d tiles in xna?

I am making a test xna game as a learning exercise and I have a small question about using 2d textures. Basically the game is a grid of different 'tiles' which are taken from a text map file. I ...
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2answers
421 views

Throttling MonoGame actions (explosions, sounds, etc)

I'm trying to find a way to deal with throttling/managing actions that need to happen on a regular (regulated) basis. Right now, if I want to throttle an "action" in MonoGame I need to setup a ...
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1answer
486 views

MonoGame Cross-Platform Conditional Compilation Symbols

What are the possible compiler directives for MonoGame? For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE. I've also seen DIRECTX and OPENGL, but when would you need ...
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1answer
294 views

Using IGameComponent and related interfaces in MonoGame

I am trying to port a XNA project to MonoGame which involves a DLL game library that I created. This library uses the IGameComponent, IUpdateable and IDrawable interfaces to load one of my library ...
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2answers
896 views

Color sprite tint with opacity in MonoGame/XNA

In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to ...
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1answer
530 views

MonoGame: PC + Mobile?

I'm researching Monogame. Their goal is to allow "easy" porting of an existing XNA/Windows game to mobile. Does this mean you can have one solution (theoretically) with shared code, and it works on ...
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1answer
49 views

Monogame scale/resizing texture without stretching the borders

I would like to scale or resize my texture2d but when I do it, the texture border becomes stretched. Here's an example : This is my original texture And this the texture after I change the Scale: ...
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1answer
24 views

MonoGame, sprite to rectangle

I'm bucking the trend and working with MonoGame in VB2015, please don't tell me how brilliant C# is and how I ought to learn that, I really can't be bothered, and all the }}{}{{{}{ drives me insane!! ...
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1answer
37 views

HLSL pixel inside a view (cascaded shadowmapping)

I'm figuring out shadowmapping in HLSL (see also this question). I understand that I need projection matrices for each cascading shadowmap. I use this code to create the projections: Matrix ...
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1answer
65 views

MonoGame does not generate xnb from png

I am coming straight from XNA and I installed the latest version of MonoGame today (2015-12-22) for Visual Studio 2015 Community. I created a project from the windows Project template. I right ...
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2answers
114 views

How to restart the game when pressed enter in XNA

If the following code allows the game to exit when pressed esc .. if (gamePad.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape)) { this.Exit(); } Then this code should ...
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1answer
39 views

Collision box to slow

I've made the collision box for my player (and other blocks) and I'm now testing gravity and collision on the player. What I saw was that my collisionbox is updating slower than my player is moving. ...
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1answer
36 views

Extrapolating performance on cheaper devices

I am in the final stages of developing a game with XNA and MonoGame and am planning to release it on Windows Phone and Android. I personally have a Blu Win HD LTE and my father and sister have a Nexus ...
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1answer
48 views

Per pixel collision for scaled textures in Monogame Windows Phone 8

I have some serious trouble with pixel-collision in my game. I am using the Matrix Scale parameter in Spritebatch.Begin method, to scale the content for each device's resolution correctly. ...
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1answer
129 views

Monogame / XNA - Is there a limit when drawing at far position (> 1 billion ? = strange behavior)

So I'm making an "unlimited" 2D Tile-Engine with procedural generation (simple noise based) in Monogame, and I'm loading/unloading Chunck by Chunck as you go along. It's working pretty well now. ...
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4answers
222 views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
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1answer
216 views

Vertex Color won't pass to HLSL shader to be rendered

I should start his question off by saying that i am a begginer in HLSL. I've borrowed some shader code for flat shading from a website i've long since lost. It's works brilliantly for textured models ...
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1answer
105 views

Using Farseer Physics, how can I get objects to bounce at the correct angle

I am using the Farseer Physics engine in my MonoGame project. I have static walls which have "body" friction 0 and "body" restitution 1. I have dynamic objects, which are circles, with "body" friction ...
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2answers
106 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
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2answers
61 views

Best practice for scrollable viewport rendering

I am working on a tile based game that renders the playing surface in a viewport. I am struggling with getting my head around the mechanics and best practices of rendering a viewport, specifically a ...
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1answer
130 views

AABB collision resolution issues

I'm trying to make a character collide with some tiled terrain. I have an issue with the collision resolution, and after days of shooting in the dark ant not finding any relevant help online, I'm no ...
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1answer
66 views

User extendable content with Contentmanager

I developed a towerdefense game that uses xml-Files for almost everything, (creeps, levels, towers, upgrades). Those Xml-files define properties like textures, sounds and values like hitpoints. My ...
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1answer
38 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
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1answer
60 views

Problem restoring the game preffered buffer size after navigating from a XAML page. Monogame

I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...
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1answer
53 views

Issue with rotating particle effects with DrawUserPrimitves

I am creating a voxel-like game in XNA/Monogame. I am trying to create particle effect of which I create by making a list that is populated every frame. My issue is here: I am using a WorldMatrix to ...