Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.

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295 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
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2answers
225 views

How do I hide the console window for my released MonoGame game?

I am just finishing up my first game for the One Game A Month challenge which I wrote with the current MonoGame framework in Xamarin for Windows. I built the program in release mode, but running the ...
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1answer
141 views

Better way to handle ordering and visibility of renderable objects?

I'm just wondering whether there is a more effective way to handle the ordering and visibility of renderable components that fits into the design of my already existing engine. How I do it now: In ...
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1answer
268 views

XNA Monogame GameState Management not deserilaizing

I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager ...
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1answer
753 views

MonoGame - when/how to save data

I am making a simple 2d game for WP in monogame/xna and am at a point where I want to save data. I have created a method to serialize the data (index, counter and percentage counter) to an isolated ...
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1answer
785 views

Drawing sprites to a permanent Texture2d using Monogame / XNA

I'm working with Monogame to do a 2d sprite engine. I've gotten it work pretty well where I can move lots of sprites around the screen with the effects and positions that I want. Last night I tried ...
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1answer
404 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
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1answer
115 views

Is there any “object” in monogame for windows phone 8, that is similar to Toast in Android?

The title pretty much sums it all. Is there any "object" in monogame for windows phone 8 (for monogame to be exact), that is similar to Toast in Android? My purpose is to give a notification / hint ...
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2answers
495 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
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1answer
912 views

Efficient Way to Draw Grids in XNA

So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and ...
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2answers
164 views

How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?

(Idk if my title is correct, because when I google it, there is no related result I guess) I am not sure how to explain it correctly, but I am making a plain 2D, tile based, tactic game in windows ...
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1answer
110 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
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1answer
526 views

Strange rendering in XNA/Monogame

I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I ...
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2answers
1k views

Level editors compatible with MonoGame? [closed]

I'm thinking about a future project using MonoGame and it seems there are no level editors that outright support it, though obviously there are those for XNA that may possibly be compatible. So I ...
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2answers
677 views

Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...
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0answers
20 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
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0answers
31 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; ...
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0answers
41 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
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53 views

Monogame 3.3 SoundEffect play Freezes

After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
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0answers
54 views

tex2Dlod to limit max mip level to use for a texture (atlas)

I'm developing a 3D multitexturing terrain engine in C# on Monogame (XNA) plateform. I would like my engine works on Windows XP or upper, so on DirectX 9c minimum. Monogame allow me to build a DirectX ...
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1answer
28 views

Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
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0answers
65 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
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68 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
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0answers
33 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
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1answer
46 views

How to detect when a moving rectangle (sprite) is tapped

I am new to Monogame. I am currently developing a simple game, just to learn some basics of Monogame development. The idea here is to detect whether or not the user has tapped on a a rectangle ...
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1answer
60 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's ...
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1answer
447 views

MonoGame SharpDX Error 'The Parameter is Incorrect' when using graphics.DrawUserPrimitives [closed]

Below is a small section of code that is meant to draw a multicolored triangle to the middle of the screen in a MonoGame game. This uses the basic function DrawUserPrimitives to draw the triangle. ...
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0answers
86 views

How do I setup scoring system for my game? [closed]

I've created a simple endless game. And I want the scoring system to be something like the one in flappy bird. My aim is to publish my game to app stores in the end. How do I save/keep a high score? ...
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0answers
36 views

Monogame render between constraints

I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
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2answers
239 views

How can I use voice commands to control my game?

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
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0answers
140 views

How can I detect the screen resolution of a Windows Phone device? [closed]

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
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1answer
164 views

MonoGame ArgumentNullException in Spritebatch.End()

I switched my Project from XNA 4 to MonoGame 2.5.1. The port went somewhat unproblematic but I am stumpled across a problem i can't resolve. For your interest, the code worked on XNA: When I am ...
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437 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
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0answers
236 views

Could not load sound (MonoGame) [closed]

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
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0answers
68 views

Monogame apply tint to only some parts of sprite [duplicate]

Each player is a different colour (Red, Blue, Green, Yellow) and I want a small part of each piece of armour to be tinted to the player colour. Is this possible without using a second armour sprite ...
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1answer
59 views

Why does my camera break mouse position targeting? [duplicate]

I made a short video of this. Basically, when the screen scrolls with the camera, the character begins firing at the incorrect mouse position. You can see where I am clicking the whole time. As we ...
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0answers
209 views

Using obj file in an XNA game [closed]

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
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1answer
342 views

Is setting the render target back to backbuffer supposed to take long?

I am creating a game in Monogame (XNA extension). I draw to a render target to display menu items for my game. Everything works fine, however... Whenever I set the render target back to the back ...
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0answers
139 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well except that my fonts look distorted/smudged on the iPhone. Turns out this is due to the way that MonoGame builds the ...
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0answers
284 views

Monogame is not using GPU? [closed]

I have the following code in Draw loop: for (int i = 0; i < 512; i++) { for (int j = 0; j < 512; j++) { spriteBatch.Draw(Textures.Grass, ...
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2answers
195 views

Input of mouseclick not always registered in XNA Update method

I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my ...
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2answers
146 views

XNA Calculate two points of triangle with given Z

I want to calculate the two points of a 3D triangle that have a specified Z coordinate. I guess the way to do this would be to somehow create a plane which is perfectly flat with my given Z coordinate ...
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1answer
140 views

Should I be using Reach or HiDef profile if I have large spritesheets?

I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background. The main spritesheet I've created is 4095x3734, when I tried ...
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0answers
389 views

XNA Monogame How to handle tile collision [closed]

I am working on a simple XNA side scrolling game as a learning exercise. It works by creating a level object which creates a matrix of tiles based on a map within a text file. The tiles are then drawn ...
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208 views

Strange rendering issue with monogame/WinGL with HD7670M

I'm having some strange rendering issues with latest monogame/winGL code as seen below; As you can see the xna and tomspilmans WinDX port seems just okay. I'm having this problem on my laptop ...
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0answers
681 views

Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both ...
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405 views

Mono and/or MonoGame for Android and iOS Experiences [closed]

I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development. Key things are; What ...
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2answers
106 views

Collision detection with moving tilemap

I have a player whose who's sprite is 48* 32. I know the player's position. The player can move up and down based on user input. I have a tilemap which moves. Here is an example of the array I use to ...
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1answer
262 views

How can I map regions on a world map image?

I am trying to use a map of the real world, but I need to have a way to break it down by countries and regions. Ideally down to a province level. I figure that I'd need to be able to define ...
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2answers
315 views

C# xna/monogame ghost trail effect

I would like some know how can someone make an animation like this, in Monogame specifically.Since i am completely clueless on how to go around this i how should i go about this ? I hate asking ...