Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.

learn more… | top users | synonyms

4
votes
1answer
792 views

Sound not playing on Windows XP - SoundEffect or Song: Monogame

*Solution:* I have a RealTek ALC888. I solved this (OpenAL) by disabling hardware acceleration on my sound (Control Panel > Sound > Advanced, disable acceleration). I'm trying to integrate sound into ...
0
votes
1answer
179 views

Alpha From PNGs Butchered

I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy. Below is a ...
6
votes
4answers
2k views

The right way to add images to Monogame/Windows

I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I ...
1
vote
2answers
557 views

Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...
1
vote
0answers
443 views

Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both ...
7
votes
4answers
3k views

GUI Library for MonoGame [closed]

Is there any GuiLibrary available, which works with MonoGame? I know there are some GUI Libraries for XNA but I assume most will not work with MonoGame. Even simple stuff like Buttons and Inputfields ...
3
votes
1answer
636 views

Monogame/SharpDX - Shader parameters missing

I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...
0
votes
1answer
182 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
1
vote
2answers
442 views

Color sprite tint with opacity in MonoGame/XNA

In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to ...
2
votes
0answers
288 views

ECS, databases, XML and serialization

My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game). In the interest of ...
3
votes
3answers
1k views

MonoGame for iOS - getting started [closed]

I can't find any clear directions on how to get started. I only see a Windows installer for MonoGame but what little documentation I've found seems to say you install it on the Mac and do the work ...
2
votes
1answer
228 views

MonoGame: prevent command prompt in windows?

Is there a way to prevent the command prompt from opening in windows when launching the game (via double clicking)?
0
votes
1answer
306 views

Problem with monogame reference in monodevelop MAC

I've downloaded monogame, monotouch (test version) and monodevelop for MAC and I created a monotouch IOS project, I included the Lidgren and Monogame csproject inside my monodevelop project and I ...
0
votes
1answer
424 views

MonoGame: PC + Mobile?

I'm researching Monogame. Their goal is to allow "easy" porting of an existing XNA/Windows game to mobile. Does this mean you can have one solution (theoretically) with shared code, and it works on ...
1
vote
3answers
3k views

MonoGame Mac installation instructions [closed]

Does anyone know how to install MonoGame on Mac. I have been looking around for a while and I can't find any guides. I have Mono and MonoDevelop up and running fine, but I cannot figure out how to ...
1
vote
0answers
388 views

Mono and/or MonoGame for Android and iOS Experiences [closed]

I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development. Key things are; What ...
3
votes
2answers
1k views

Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Monogame project?

I have just started with XNA development on Windows. But as I'm a fan of iOS I had to try porting my test code over to Monotouch on the Mac. I used these instructions: ...
2
votes
3answers
640 views

Minimum Hardware for iPhone Dev

So I'm planning to get into iPhone dev (2D games). I understand that my only real option is to get a Mac. I'll probably go the MonoTouch route. I'm not sure what hardware to buy; I just want the ...