Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.

learn more… | top users | synonyms

0
votes
0answers
134 views

MonoGame - Fuzzy Pixels When Drawing (2D)

I apologize if this has been answered somewhere; I spent quite awhile searching but couldn't find an answer. I have any issue with my 2D sprites being drawn to the screen - either the non-moving or ...
1
vote
0answers
37 views

Monogame render between constraints

I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
3
votes
2answers
282 views

Tons of stuttering in XNA?

As stated in the title, my program stutters like crazy, even though my program for the most part runs for 60 fps. During the moments it stutters, FPS momentarily drops down to 59(stats from FRAPS). ...
0
votes
1answer
124 views

XNA 3D cube rotation problem

I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
1
vote
1answer
639 views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: FileStream fileStream = ...
2
votes
2answers
113 views

How to mimic the same fixed-size horizon as in this racing game?

I am trying to replicate the same horizon (buildings and sky) as in the image below: As you can see, the player has advanced in a straight line, yet the horizon has still the same size: This is ...
2
votes
1answer
136 views

MonoGame not all letters being drawn with DrawString

I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text ...
0
votes
1answer
259 views

XNA Load/Unload logic (contentmanager?)

I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a ...
1
vote
2answers
254 views

How can I use voice commands to control my game?

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
2
votes
1answer
569 views

MonoGame audio format

MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the ...
2
votes
2answers
669 views

Zelda-style top-down RPG. How to store tile and collision data?

I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, ...
1
vote
1answer
160 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
2
votes
1answer
217 views

Does every Windows Phone 8 device have one of a fixed set of resolutions?

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
1
vote
0answers
143 views

How can I detect the screen resolution of a Windows Phone device? [closed]

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
2
votes
2answers
159 views

Properly rendering transparent areas of textures

I'm rendering a tree that contains branch meshes with partially transparent textures. If I render it with AlphaTestEffect and set the ReferenceAlpha to something low, I'll get this. I want to ...
3
votes
1answer
151 views

Obfuscating Monogame assets

I'm obfuscating spritesheets. I've already encrypted the .txt file dictionaries. Now I'd like to perform binary serialization on the image files. Texture2D does not allow for this though, probably ...
4
votes
1answer
306 views

How do I load a model through AssimpNet into Monogame?

I am new to MonoGame and to 3d and I'm stuck on how to import a model. It seems the best way to import a mesh model and 3d animations in Monogame in Windows 8 is through AssimpNet. I can't find a ...
1
vote
1answer
392 views

How can I create a resizeable 2D camera with parallax scrolling?

I want to create a Windows Phone jump-and-run game with parallax scrolling. The character should always be in centered in the viewport. I use the following camera so that the viewport looks on every ...
3
votes
1answer
200 views

How should I draw the GUI if I use a 2D camera?

I have a camera in my 2D side scrolling game and I want to implement the GUI. How can I do that? For the moment, I draw everything like this: spriteBatch.Begin(SpriteSortMode.Deferred, ...
3
votes
1answer
641 views

Controlled rotation on 3D object with mouse movement

I've a scene with a cube that I can rotate around yaw, pitch and roll. I do this by click the circles and drag the mouse on x/y-axis. I want similar functionality as the Unity rotation tool in editor ...
0
votes
2answers
231 views

Text contains characters that cannot be resolved by this SpriteFont

I'm trying to draw currency symbols in an Arial Spritefont. According to thissite, the font contains these symbols. I've included the Unicode character region for these symbols in the Content ...
1
vote
1answer
169 views

MonoGame ArgumentNullException in Spritebatch.End()

I switched my Project from XNA 4 to MonoGame 2.5.1. The port went somewhat unproblematic but I am stumpled across a problem i can't resolve. For your interest, the code worked on XNA: When I am ...
1
vote
1answer
143 views

[ C# ]xna to monogame

I'm thinking of going back to xna and c# because I have used java 2d, slick 2d and some other libraries. I started off with xna and c# but ignored it for java. I'm thinking of going back, but I see ...
3
votes
1answer
82 views

Why is my cursor not working if I add a scaling matrix?

After moving the camera to any direction, my cursor isn't getting drawn on the correct position. For example: I move my camera to the right, after that I click on the screen, but the cursor isn't ...
2
votes
1answer
224 views

2D physics rotation w/ XNA

I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...
1
vote
1answer
164 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
1
vote
0answers
466 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
1
vote
0answers
256 views

Could not load sound (MonoGame) [closed]

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
0
votes
1answer
122 views

How can I determine if an object hit the top of a tile rectangle in MonoGame? [duplicate]

I've been implementing an AI system in my 2D game using MonoGame. In some situations when a collision between two objects occurs, I need the NPC to move in different directions depending on the ...
0
votes
0answers
80 views

Matrix Translate Camera has some sort of spiky movement

public class Camera2D { private Vector2 _position; protected float _viewportHeight; protected float _viewportWidth; public Vector2 ScreenCenter; protected Being _unit; // the sprite camera is ...
1
vote
2answers
215 views

MonoGame - 2x2 texture scaling issue

I've just recently switched from XNA to MonoGame and now I've run into something that has never happened to me in XNA before. I've created a 2x2 texture and filled it with a color by doing this: ...
0
votes
1answer
223 views

How can I scroll my tile maps?

I've been trying to understand how I can use matrix to implement a smooth tile scrolling system but I fail miserably. So I have a pretty big world stored in a multi-dimensional array which is ...
1
vote
2answers
920 views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
1
vote
2answers
204 views

Layer depth problem

I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle. I ...
0
votes
1answer
209 views

Bounding Box in Monogame for mouse picking - Ray perspective

My mouse ray is screwing up precision. I don't really know how to fix it, maybe you guys can help. problem : (5.6mg gif) https://www.dropbox.com/s/v0z67afso88hsd1/perspective_ray.gif how i create ...
0
votes
0answers
149 views

Monogame/XNA Invert Screen Y Axis

I am trying to invert the direction of the Y axis in Monogame from positive downwards, or screen space, to positive upwards, so that my world transformation matrix makes more sense. It seems ...
1
vote
1answer
291 views

Bounding Box in Monogame for mouse picking

Hello guys so I'm implementing this mouse manager to be able to pick up objects. My application uses mainly textured quads in 3d space. I'm using bounding boxes in monogame to do so, however my ...
2
votes
1answer
211 views

Is there a penalty to using render targets versus textures?

I figured that the best way to ship 2D art for multiple resolutions is to instruct my artist to create the fullscreen background images sized for the highest resolution and then scale them down during ...
2
votes
2answers
202 views

XNA: Non-overlapping shadows

I want to create an effect similar to the following in XNA / MonoGame: There's a background and a semi-transparent shadow consisting of several objects (two circles in this example). However, the ...
1
vote
0answers
69 views

Monogame apply tint to only some parts of sprite [duplicate]

Each player is a different colour (Red, Blue, Green, Yellow) and I want a small part of each piece of armour to be tinted to the player colour. Is this possible without using a second armour sprite ...
1
vote
1answer
167 views

Scale adaption based on distance to object

I have situation illustrated on image above, name displayed over the player. Text is rendered as 3d rectangle and rotated to face camera as billboard. (I am using this article ...
0
votes
1answer
84 views

QuadTree treeNode design question

I'm a programming newbie. I have a Quadtree. I created a TreeNode class that the Quadtree will use as nodes. I have spriteNode that inherits from TreeNode. However, I also have several sprite ...
1
vote
1answer
62 views

Why does my camera break mouse position targeting? [duplicate]

I made a short video of this. Basically, when the screen scrolls with the camera, the character begins firing at the incorrect mouse position. You can see where I am clicking the whole time. As we ...
1
vote
1answer
308 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
2
votes
1answer
128 views

Monogame/Android: Using content from PCL

I'm quite new to Monogame and PCL, but I hope someone can help me with my question. I have a Monogame/Android project with references a PCL which targets .NET 4.5, iOS and Android. The PCL has ...
0
votes
0answers
473 views

Generic gamepad support monogame

I recently made the transition from xna to monogame, but I am now stuck in a pretty big problem. I do not have an xbox 360 controller, so i have been using x360ce and dropping the .dll into the xna ...
0
votes
2answers
115 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
0
votes
0answers
36 views

Image ratios in monogame project

What are the image ratios i should use in my monogame project, knowing that i will build it in different plateforms(ios, android, windows phone). thank you in advance.
0
votes
1answer
324 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
-1
votes
1answer
169 views

Why are the coordinates interchanged in Monogame?

If I use XNA Gamestudio, I can draw a sprite on a specific position like this: spriteBatch.Draw(Texture2D, new Vector2(PositionX, PositionY), Color.White); But in Monogame, I must change the ...