Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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1answer
53 views

Issue with rotating particle effects with DrawUserPrimitves

I am creating a voxel-like game in XNA/Monogame. I am trying to create particle effect of which I create by making a list that is populated every frame. My issue is here: I am using a WorldMatrix to ...
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2answers
123 views

Create a big image out of several other small images in MonoGame/XNA

How can I create one big Texture2D out of several other small Textures2Ds? Then display that image instead of all the small images.
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0answers
86 views

Choppy edges with sub pixel movement MonoGame/XNA 4

When I move a texture slower that one pixel it moves using sub pixel movement inside but the edges jumps from pixel to pixel. Video : https://www.youtube.com/watch?v=zcai1PUfzzA Sorry for the low ...
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0answers
103 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
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1answer
168 views

XNA renderTarget, how to convert mouse coordinates to world position when upscaling

I'm currently developing a monogame game with a tile engine. I have been experimenting with different tiles and sprites sizes : 16px, 32px, 64px I have settled for 32x32 pixels tiles rendered at a ...
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0answers
49 views

Additional dependencies in XNA/Monogame

I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...
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0answers
54 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
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1answer
268 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
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1answer
117 views

XNA Monogame - Move .dll and .xml root folder

I was just wondering if it's possible to move the dll and xml files into a subfolder, like in this picture: Thanks !
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1answer
85 views

Changing the texture filtering methodology within the same SpriteBatch Begin/End pair

How would I go about using changing the texture filtering method being used within the same SpriteBatch Begin/End pairing? I have this code so far. spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
1answer
223 views

Why are Texture2d arrays so expensive? [closed]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
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vote
1answer
117 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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1answer
159 views

Vector2 to 3D world coordinates

I think I am almost there, but not quite. I am trying to transform a 2D point, (in the following example (100,100)) into 3D world coordinates, in order to draw my 3D Model named TestModel in ...
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0answers
128 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
0
votes
1answer
43 views

Texture2D ignored by GC

I loaded my textures with FromStream method and I noticed a problem that those textures are being ignored by garbage collector. I even nulled them, called dispose on them and tried to force garbage ...
0
votes
1answer
200 views

Controller vibration with Monogame

Is there a simple way to make a connected Xbox controller vibrate with Monogame? I know that GamePad.SetVibration is not implemented but it seems like this would be a common enough problem that there ...
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2answers
161 views

Collision detection with moving tilemap

I have a player whose who's sprite is 48* 32. I know the player's position. The player can move up and down based on user input. I have a tilemap which moves. Here is an example of the array I use to ...
0
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1answer
154 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
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1answer
75 views

Set an scaled image rectangle coordinates

I have used the Origin parameter to draw the image (the image is also scaled) in center of the screen, and created a rectangle to detect whether user tapped on that image. The problem is that if I tap ...
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1answer
275 views

Drawing the same model multiple times

I am looking ways to improve the efficiency of my draw method in XNA/Monogame and understand how things work. I have just a group of 4 models (bricks), (red, green, blue, yellow) I am drawing multiple ...
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1answer
67 views

Most efficient way to hide out of bounds object in tile based environment [duplicate]

I am working on a desktop game in C#, with Monogame framework. I am storing the tile instances in a 2D Array, for the sake of easy collision detection. But the levels are big (often 100x100 or bigger) ...
2
votes
1answer
166 views

Rendering lighting only on specific objects

I have done something similar to this in monogame: My question is, what would I have to do to draw that lighting effect only on the pillar and not the background ? Is there something like ...
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votes
1answer
166 views

Loading Texture2d content in Monogame [closed]

I am using Monogame and following this tutorial series: https://www.youtube.com/watch?v=agt9-J9RPZ0 I am trying to load a Texture2d into the window and despite not getting any error messages the ...
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0answers
67 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
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2answers
598 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
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votes
1answer
57 views

Logic outside of game loop running slower than calculated

I've been trying to figure out what is happening when I run functions from the update loop in XNA that the game freezes for a few seconds until the function is done. When I do performance testing to ...
0
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1answer
79 views

Draw 3D model on top of another one

I am trying to draw a 3D model I made with Blender in Monogame/XNA and this is the result I get when I draw 2 of them on top of each other How can I make it so that the colors don't add up, but the ...
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1answer
202 views

Back button press on Windows Phone 8.1 Monogame

I am developing a simple game for windows phone and I got stuck when at the handling the back button press. I have been searching for a while on google but I have not found anything that could work ...
0
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1answer
176 views

MonoGame in GTK#

I was wondering if it's possible to embed a MonoGame instance not in the standard window, but rather in a GTK# widget. If yes, how could I do it? Do I have to write a custom widget? Is it even better ...
1
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1answer
653 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
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0answers
106 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a Game Centre leaderboards for an iOS game using MonoGame framework? I have searched high and low yet I haven't gotten any luck of finding articles or tutorials that ...
0
votes
2answers
85 views

Using shader for cubes

I am trying to use a shader to get an effect like this. Notice how every cube has exactly the same lightning as every other no matter where it is on the screen if you look closely the lightning is ...
0
votes
1answer
71 views

XNA draw texture/font and DrawIndexedPrimitives at the same time [duplicate]

When i Draw a texture2d or a font with spriteBatch and also draw GraphicsDevice.DrawIndexedPrimitives, the frame is draw weird SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); BasicEffect ...
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3answers
542 views

Drawing 3D cubes with xna

I managed to draw a 3d cube using triangles like this: protected override void LoadContent() { basicEffect = new BasicEffect(GraphicsDevice); VertexPositionColor[] ...
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2answers
180 views

Drawing image with an angle

Edit: the images below aren't supposed to have whitespace. I am just trying to show you that i am trying to create a rectangle from a 1x64 image, positioned as shown in the second picture I know how ...
1
vote
2answers
264 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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votes
1answer
163 views

How to remove the jitter from my pong AI movement?

I am developing Pong using Monogame / XNA and my AI paddle is really jittery when the ball is moving more horizontally than vertically. My AI is very simple and works as follows: If the ball's ...
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2answers
348 views

Scaling sprites in XNA 4.0/Monogame

So I looked up a tutorial on how to scale sprites in XNA and I think I have it all figured out. The only problem is that I want to use a spriteBatch.Begin() method overload without changing anything ...
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0answers
99 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
3
votes
2answers
200 views

How to make my installer install XNA framework and .NET 4.0

I have made a simple Monogame game. Right now I am using this installation-package maker: http://installforge.net/ Currently my installer only installs my "game". (All the output files generated by ...
1
vote
1answer
47 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
0
votes
1answer
678 views

How can I map regions on a world map image?

I am trying to use a map of the real world, but I need to have a way to break it down by countries and regions. Ideally down to a province level. I figure that I'd need to be able to define ...
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2answers
674 views

C# xna/monogame ghost trail effect

I would like some know how can someone make an animation like this, in Monogame specifically.Since i am completely clueless on how to go around this i how should i go about this ? I hate asking ...
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2answers
100 views

XNA/Monogame inverting a BoundingBox

I have a box that is drawn around my game that I want to check collisions with. Currently my BoundingBox is made in a way that whatever is inside the box is colliding with it: BoundingBox bb = new ...
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1answer
892 views

MonoGame: Draw thousands of quads without hardware instancing

In my game, every bit of geometry is a textured quad billboard in 3D. I have many thousands of these things on screen at once, sometimes with overdraw. As I understand it, there are a few ways I can ...
2
votes
1answer
388 views

MonoGame SetRenderTarget is wiping the backbuffer

In my Monogame (XNA) Windowed App, compiled for Windows PC, running on Windows 7, I have public RenderTarget2D renderTarget = null; In the Inititate() function I have renderTarget = new ...
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1answer
131 views

How can I change the rendering backend on Windows in Monogame?

I'm using MonoGame with Visual Studio 2013 Express. I'd like to switch from a SharpDX backend to OpenGL and OpenAL. How do I achieve that?
2
votes
1answer
3k views

Adding SpriteFont in Monogame

My question is probably something you guys have heard before - "How do you add SpriteFont's in Monogame's content manager?" The simple answer to this is, right click the 'Content' folder, go on 'Add ...
5
votes
2answers
187 views

Monogame [Linux] cannot resize screen

While working on a Monogame project on Linux (Arch to be exact), I found that I could not change the screen height away from the default 800 px, while I could easily, perfectly change the width to ...
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2answers
241 views

Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...