Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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3
votes
0answers
71 views

No collision with CompoundPolygon Monogame/Farseer

I want to create a body based on its texture. But the body I created just falls through the floor instead of colliding and resting on it. My Code: using FarseerPhysics; using FarseerPhysics.Common; ...
1
vote
1answer
90 views

HLSL pixel inside a view (cascaded shadowmapping)

I'm figuring out shadowmapping in HLSL (see also this question). I understand that I need projection matrices for each cascading shadowmap. I use this code to create the projections: Matrix ...
1
vote
1answer
201 views

MonoGame does not generate xnb from png

I am coming straight from XNA and I installed the latest version of MonoGame today (2015-12-22) for Visual Studio 2015 Community. I created a project from the windows Project template. I right ...
1
vote
1answer
117 views

HLSL Shadowmap shader for large scale environments

I'm working on a racing game in Monogame. The game runs fine so far using Monogame's BasicEffect (link to video). I wanted to add shadows so I implemented a shadowmap using this as a base. and a ...
4
votes
1answer
108 views

Monogame project runs in VS but hangs when run via .exe

I've been working on a monogame project for a little over a week and had no problems. Today I went to test out the project outside of Visual Studio, by running directly from the .exe in the release ...
0
votes
1answer
39 views

How to draw a sprite at a floating point xy coordinate with interlaced drawing?

I have a 2D game made in MonoGame (XNA 4.0 framework). Here's what I want to do: draw a 2d image at a floating point xy coordinate such as 125.5, 300.12 (and do NOT round them to an int). the image ...
1
vote
0answers
54 views

OpenTK crashes with Mono

I've implemented OpenTK as a secondary renderer which would let me support Mac/Linux only to realize that for some reason, even without any modifications (new MonoGame project), the application would ...
0
votes
1answer
113 views

In Monogame, why does Rectangle.Offset not work?

I have the following code in a default Monogame Game project: protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Left)) { paddle.Box.Offset(-10,...
0
votes
0answers
68 views

XNA 2D position offset

I am creating a 2D game engine with XNA and MonoGame. For each of my sprites I have offset positions, which I use to align another sprite if is it not within the main sprite i.e. stance. I have an ...
3
votes
1answer
249 views

MonoGame.Extended Exception when loading a TMX file

I'm getting a strange exception when trying to load in a .tmx file using MonoGame.Extended. I can load the same .tmx file into other 3rd party libraries (tried to recreate the error) without any ...
1
vote
3answers
395 views

How to restart the game when pressed enter in XNA

If the following code allows the game to exit when pressed esc .. if (gamePad.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape)) { this.Exit(); } Then this code should ...
7
votes
2answers
343 views

2D A* Path-Finding

I have this problem, which isn't really a problem, but I feel like it's some sort of glitch in my code maybe. My pathfinder, to find a path from A to B, does this: which is almost fine, it works ...
3
votes
1answer
57 views

XNA/Monogame Change SpriteBatch Blendstate in between calls

I'm working on polishing up the particle system in the project I'm working on in Monogame. Currently particles and objects are all drawn within the same Begin/End block to allow for FrontToBack depth ...
-1
votes
1answer
176 views

increase and decrease coin count

I am working in coin system. if the player get the coin it adding to +1 coin. after game over i want to store the coins. if the player again earn coin means the new coin want to add with existing ...
0
votes
0answers
66 views

Monogame with Visual Studio Shared Project

I want to create a Monogame game for Windows Desktop and WinPhone8 (and eventually for others platforms), so I've created on Visual Studio 2015 (Pro version if it concerns) a shared project where I've ...
2
votes
1answer
110 views

Calculating rotation matrix for an object relative to a planets surface in MonoGame

I have a 3D planet and I would like to place models on the planet and have them start with a base rotation relative to the planet surface at their location. So a model at the north pole will have zero ...
1
vote
0answers
83 views

How should I store battle effects?

I have battle effects that can be anywhere from 50-150 frames (running at 60fps). I need to be able to draw each frame of the battle effect as an additive layer onto my game. A frame could look ...
0
votes
1answer
78 views

Blender model doesn't show up in monogame

I have a problem getting blender models to show in monogame on windows. Using latest monogame 3.4, fresh blender 2.76b, developing in Visual Studio 2010 using OpenGL Monogame template. What I'm ...
2
votes
1answer
58 views

Multiple overlapping rectangles

I have a collision method where the parameters for the method are the rectangle of the player and a list with the rectangles of the tiles. I work with booleans like bLeft, bRight,... and this ...
2
votes
1answer
34 views

Collision method only using one item from list

I've made a temporarily method for collision with all the blocks on the screen. (I used almost the same method in the past, but only for one block at the time.) So I start in the Sprite class. I use ...
0
votes
1answer
127 views

MonoGame Pipeline

I've been having some problems with the pipeline in MonoGame. I'm using Visual Studio Community Edition 2015 with MonoGame 3.4. I used the installer rather than NuGet if that helps with the problem. ...
1
vote
0answers
100 views

Drawing objects in view of camera only in XNA/MonoGame

I am working on a Tower defense style game on mobile that uses a tile map and I am trying to determine the best way to draw overlays of those tiles. In my game, I go into build mode to build towers. ...
1
vote
1answer
45 views

Collision box to slow

I've made the collision box for my player (and other blocks) and I'm now testing gravity and collision on the player. What I saw was that my collisionbox is updating slower than my player is moving. ...
0
votes
1answer
76 views

Rotation Continuity help

First the issue im having: Basically its the fact that the angles of a circle aren't continuous, they rise from 0 to 2pi then immediately fall back to 0. I want to make a game where the player ...
1
vote
0answers
52 views

How to create offsetting lines that draw across the screen in Monogame?

I'm trying to create an effect on the screen like the gif below. Basically lines that are offset by 1 pixel draw across the screen from either side which then eventually creates a solid color. I'm ...
0
votes
2answers
55 views

Using Content.Load<>() in a class that is not derived from Game

I have a class (SpriteManager) that is not derived from Game || DrawableGameComponent || GameComponent so I use my custom methods. When my game starts, it runs that class. My question is, how to use ...
3
votes
1answer
87 views

Adding class to Game

I work on a little project, and in the past, I used SpriteManager : DrawableGameComponent as my SpriteManager class. I have been told that DrawableGameComponent is not so recommended to use, so I ...
3
votes
3answers
463 views

How to create a delay/timer and fire an action once it expires in C# Monogame? [duplicate]

First off I'm somewhat new to C# but I'm working on a game in C# Monogame and I'm trying to get timers working. There was a similar question answered around here a while back but I found that the ...
3
votes
1answer
151 views

In unity 5 export package is not working correctly

I am using unity 5. I Created an objects with layer names. I tried to export a package. After Exporting, i import the package in new project and ran the project its not working. observed that objects ...
1
vote
0answers
160 views

Cant load model from Content in latest Monogame version

Using MonoGame 3.4, I'm trying to display a simple textured basketball. Within the Game1 class, I've created Model mModel. My Initialize function contains all the proper Matrix information. When I ...
2
votes
1answer
104 views

Collision detection

So I've made my collision boxes visual (Draw method) and I saw that there were some problems with the boxes and I fixed them (x, y, length, width). They are now big enough. This is the collision box ...
3
votes
1answer
146 views

new graphicsdevice returning null

I tried to make a collision box visible (for testing) with spriteBatch.Draw(with a blank texture) in my TileSprite class. I needed a GraphicsDevice for this so these are my variables: Texture2D ...
2
votes
1answer
124 views

Replace black color by transparent color XNA

I'm actually trying to replace black color of my texture by a transparent one. How can I do to remove the black pixels, should I use a AlphaTestEffect, or can I use the BasicEffect? Thank you.
3
votes
1answer
59 views

Drawing collision detection boxes

So I have a TileSprite class that makes a TileSpriteobject with a collision box in it named bCollisionRect: public TileSprite(Texture2D textureImage, Vector2 position, Point frameSize, Point ...
2
votes
2answers
126 views

Draw 3D ellipse in monogame/xna

I am programming a 3d solar system (simulator). To describe the path of a planet I wanted to add 3D rectangles.. and draw them. But this ; no surprise; decreased the frame rate extremly. Also it does ...
2
votes
0answers
57 views

Mouse Interaction in 3D space (ray)

I use this code public static Ray CalculateRay(Vector2 mouseLocation, Matrix view, Matrix projection, Viewport viewport) { Vector3 nearPoint = viewport.Unproject(new Vector3(...
1
vote
0answers
56 views

Textured trapezoid in Monogame DirectX

I'm working on a 2D game, so most of the graphics are sprites. However, some elements are drawn using trianglestrips in Orthographic projection. The thing is that I can't do a 3D projection because ...
4
votes
1answer
175 views

How can i convert non-canvas mesh collider object as canvas mesh collider object

I am new to unity i created a character object in Maya and stored it as char.obj, then i import the object in unity. the char1 object is not colliding with any other unity objects like cube, plane, ...
0
votes
2answers
94 views

WP 8.1 XNA custom game loop (render when dirty?)

I need to know whether it's possible to create a XNA game for Windows Phone 8.1 (which I've already) using monogame with a custom game loop. OpenGL ES has this possibility (GL_RENDERMODE_WHENDIRTY or ...
2
votes
1answer
35 views

Windows Phone 8.1 Monogame Content.Load<Effect> exception

need some help, just trying to load compiled .fx (.xnb) file by monogame (version 3.4.0.456) in Windows Phone 8.1 enviroment by this code MainEffect = Game.Content.Load<Effect>("chessboard"); ...
2
votes
0answers
35 views

Multimonitor Support in MonoGame

How can I support multiple monitors in mono game ? As far as I know I can not override OnPreparingDeviceSettings and in GraphicsDeviceInformation class there is no DeviceName property in Adapter. ...
1
vote
1answer
39 views

Extrapolating performance on cheaper devices

I am in the final stages of developing a game with XNA and MonoGame and am planning to release it on Windows Phone and Android. I personally have a Blu Win HD LTE and my father and sister have a Nexus ...
0
votes
1answer
65 views

Fixing strange artifacts in an HQX shader

I'm having an issue implementing an HQX filter that I found in the LibRetro GitHub repository. LUT texture was obtained here Shader file was obtained here (I converted it to compile in MonoGame with ...
1
vote
1answer
69 views

Find x and y position with angles in 3D world

I'm actually creating a Tracking Camera (or 3rd person camera), and to do so, I used two angles (X and Y) for the rotation of the camera and an other floating value for the distance between the target ...
1
vote
1answer
612 views

Monogame shader not working

I'm trying to use this this tutorial in monogame, but the effect does not work, only renders a black screen. Everyhing by itself renders just fine, I looked at the render targets if they get drawn to, ...
12
votes
2answers
2k views

Will unlocking the framerate in XNA/MonoGame tell me how efficient my code is?

I have been unlocking the framerate in MonoGame via: this.graphics.SynchronizeWithVerticalRetrace = false; base.IsFixedTimeStep = false; And using it as a basis for how efficient I am updating and ...
1
vote
1answer
57 views

Per pixel collision for scaled textures in Monogame Windows Phone 8

I have some serious trouble with pixel-collision in my game. I am using the Matrix Scale parameter in Spritebatch.Begin method, to scale the content for each device's resolution correctly. ...
1
vote
2answers
410 views

Textures rendering upside down and small with Pixel Shader in Mono Game but not XNA

I'm new to HLSL, attempting to use MonoGame to do some simple post processing effects. Here is my HLSL file, taken from one of rbwhitaker's xna tutorials (I would post the link, but can't post more ...
3
votes
2answers
970 views

MonoGame 3.4 Content Pipeline Extension missing reference

I'm pretty new to MonoGame and XNA in general. So was wondering how I could import custom content and make it work on any platform. So I came across Content Pipeline Extensions wanted to do it like ...
0
votes
3answers
165 views

Game Slowed by Particles in XNA

I am developing an XNA game and am trying to improve the performance of the game by hiding objects that are not visible to the user. My first thought was to use a BoundingFrustum based on the camera'...