Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.
1
vote
2answers
319 views
Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?
I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad ...
1
vote
0answers
277 views
Need help transforming DirectX 9 skybox hlsl shader to DirectX 11
I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both ...
5
votes
3answers
1k views
GUI Library for MonoGame
Is there any GuiLibrary available, which works with MonoGame? I know there are some GUI Libraries for XNA but I assume most will not work with MonoGame.
Even simple stuff like Buttons and Inputfields ...
3
votes
1answer
466 views
Monogame/SharpDX - Shader parameters missing
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...
0
votes
1answer
148 views
Drawing an arrow cursor on user dragging in XNA/MonoGame
I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B.
I am not sure on how to correctly ...
1
vote
2answers
240 views
Color sprite tint with opacity in MonoGame/XNA
In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to ...
2
votes
0answers
153 views
ECS, databases, XML and serialization
My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game).
In the interest of ...
-1
votes
1answer
289 views
a* path finding and movement (keeping the character central) [closed]
Now I've built games in xna so I think I'll be ok with the framework mono touch, but I've only ever worked on really simple games in xna so I need to ask a few questions that will help me get started:
...
3
votes
3answers
772 views
MonoGame for iOS - getting started
I can't find any clear directions on how to get started. I only see a Windows installer for MonoGame but what little documentation I've found seems to say you install it on the Mac and do the work ...
2
votes
1answer
191 views
MonoGame: prevent command prompt in windows?
Is there a way to prevent the command prompt from opening in windows when launching the game (via double clicking)?
0
votes
1answer
255 views
Problem with monogame reference in monodevelop MAC
I've downloaded monogame, monotouch (test version) and monodevelop for MAC and I created a monotouch IOS project, I included the Lidgren and Monogame csproject inside my monodevelop project and I ...
0
votes
1answer
334 views
MonoGame: PC + Mobile?
I'm researching Monogame. Their goal is to allow "easy" porting of an existing XNA/Windows game to mobile.
Does this mean you can have one solution (theoretically) with shared code, and it works on ...
1
vote
2answers
2k views
MonoGame Mac installation instructions
Does anyone know how to install MonoGame on Mac. I have been looking around for a while and I can't find any guides. I have Mono and MonoDevelop up and running fine, but I cannot figure out how to ...
1
vote
0answers
350 views
Mono and/or MonoGame for Android and iOS Experiences [closed]
I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development.
Key things are;
What ...
3
votes
2answers
816 views
Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Monogame project?
I have just started with XNA development on Windows. But as I'm a fan of iOS I had to try porting my test code over to Monotouch on the Mac.
I used these instructions: ...
2
votes
3answers
587 views
Minimum Hardware for iPhone Dev
So I'm planning to get into iPhone dev (2D games). I understand that my only real option is to get a Mac. I'll probably go the MonoTouch route.
I'm not sure what hardware to buy; I just want the ...