Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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1
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0answers
42 views

Monogame + Render Target + antialiasing doesn't work

Is there any proper way to use antialiasing, while rendering to a RenderTarget2D and using Monogame? I do this: renderTarget = new RenderTarget2D(GameData.GraphicsDevice, pp.BackBufferWidth, pp....
4
votes
1answer
174 views

Can I use xna tutorials to learn monogame?

Can I use xna tutorials to learn monogame? I can't find any good monogame tutorials but there are tons of xna tutorials available and from what I have seen they are pretty much the same thing.
0
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0answers
25 views

Clip on model XNA

I'm currently doing my water plane system (with waves etc...). Actually, I have a heightmap with a waterplane on it; refraction and reflection working perfectly, but now I want to add objects. So ...
0
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0answers
64 views

Side-Collision for Breakout game where ball moves fast

So I've been trying to make a breakout clone, which is my first attempt at a graphical game, I ran into some problems, and was hoping that this community could help me. I've got most of the mechanics ...
1
vote
1answer
115 views

How to handle collision detection

So the way that I am doing the movement for my game is that you can left click a unit (which is just a rectangle object), and then it is selected. While it is selected, you can right click and that ...
0
votes
1answer
322 views

Monogame - Sprite sheet animation

I have a sprite sheet that contains a character walk cycle, and I have made a player class that allows the player to move and cycle through the walk animation, however the animation only works whilst ...
0
votes
2answers
25 views

Combe Rectangle and Vector movement

I'm completely fresh to game development and came up to a problem which I'm not sure how to solve. I have textures which are quite too big for screen. So i used SpriteBatch.Method which uses rectangle ...
0
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0answers
31 views

How to do an xBR or hqx filter in MonoGame?

I have been trying to implement an HD filter (xBR or HQX) in my MonoGame game project but so far got no success. I have checked out this question, but the shaders provided in the answers don't seem to ...
0
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1answer
30 views

Collectiion was modified(monogame) [closed]

I did use this...and when i changed Screens it gave me this error : Collection was modified; enumeration operation may not execute. foreach(var screen in ScreenList) Inside Base Screen public ...
0
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1answer
76 views

Game crashes when sound is finished

I'm trying to code a simple audio playback test game (which will be used in my actual project), and everything works fine, except for the fact that after the audio has finished playing, the game will ...
0
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0answers
77 views

Water reflection xna

I'm actually trying to do the reflection map for my water component, but even following the riemer's tutorial about reflection map the formulas provided doens't work. http://www.riemers.net/eng/...
0
votes
1answer
39 views

How to limit resolutions display in monogame

I can Add resolutions to the list. Here is part of code. List<Vector2> resolutions = new List<Vector2>(); foreach (var item in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes) { ...
1
vote
1answer
104 views

Drawing textures in 3D/2.5D at an angle using spriteBatch in Monogame

for a university project we are creating a small "2d" game. Im writing 2D in "" because we would like to achieve a look similiar to the one in games like Don't Starve (so more like 2.5D). As you ...
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0answers
98 views

How to convert a mouse's “On screen” position to “World” position C# Monogame

So the problem is this... I have a top down game, where you click on the screen to select which unit you want to control. You left click to select, and right click somewhere else to tell it where to ...
0
votes
1answer
33 views

Following waypoints, condition is never fulfilled

Given a 2D-grid which is defined like below and is used to draw a grid consisting of cells: int[,] grid; //filled with 0 (blocked) and 1 (walkable); I also have a A*-algorithm implemented which ...
0
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0answers
20 views

Trigonometric movement cause problem when holding player inside bounds

In my game I have a Player class. Here is what it looks like. public void Update(GameTime gameTime) { // Controls kb = Keyboard.GetState(); if (kb.IsKeyDown(Keys.W)) ...
0
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0answers
36 views

Shader questions with regards to the SpriteBatch in XNA/MonoGame

So I've finally decided to create my very own GUI system. And I'd like it to use shaders for pretty much all rendering. Think "WPF/Direct2D Brushes". Except to my knowledge, using shaders with the ...
0
votes
3answers
115 views

How do I draw non-smoothed fonts in MonoGame 3.5?

I don't want to smooth the tiny fonts I'm building but even disabling ClearType system wide doesn't let me create SpriteFont files with sharp characters. There doesn't seem to be an option for ...
0
votes
1answer
76 views

Boolean change when clicking the left mouse button (not working)

I want to change a boolean when I click the left mouse button, but it doesn't work as expected. I use this method: if (m.LeftButton == ButtonState.Released && m_Old.LeftButton == ButtonState....
3
votes
0answers
61 views

(Monogame) Camera does not travel the way it is rotated

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
0
votes
0answers
23 views

(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
0
votes
0answers
55 views

Rendering water with Hardware Instancing xna/MonoGame

I was wondering if rendering in XNA/MonoGame will be better using Hardware Instancing. For example, I have my editor and when I click anywhere on my map, i'll add a plane with a water texture. If I ...
0
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2answers
121 views

XNA/MonoGame creating a player

After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, ...
1
vote
1answer
53 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
0
votes
1answer
79 views

Monogame - how to make a smooth color transition with Color.Lerp()?

I would like to know how to dynamically change a color. My code: Color myColor; Color startColor = new Color(255, 255, 255); Color finalColor = new Color(231, 214, 90); myColor = Color.Lerp(...
1
vote
1answer
94 views

Loading font in Monogame

This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
0
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0answers
17 views

Farseer 3.5 RevoluteJoint Breaking

I think I'm missing something completely and the solution is unbelievably simple, but I'm at a loss at the moment. I'm trying to build a stylized car, with a rectangle as car body with two circles as ...
0
votes
1answer
69 views

How to have separate UI section in Monogame?

So I have a game, and you can move and attack and move the camera around, etc...but I want to have a section of the screen dedicated to Character info like health, etc. How do I make a fixed section ...
2
votes
2answers
67 views

Shader models, when to use “ps_4_0_level_9_x” instead of “ps_4_0”

I've made a very simple post processing shader for my 2D game. It produces scanlines by dimming every other line. For this I use the position of the pixel on the screen. When using ps_4_0_level_9_3, ...
0
votes
1answer
54 views

Draw a Texture to fit a rectangle

I would like to draw a texture in a rectangle that is smaller than the texture, normaly the texture will be scaled to fill the rectangle, which results in a squished image. I want to draw it to fit. ...
0
votes
0answers
76 views

MonoGame RenderTarget2D mipmapping fades textures when zooming out

I recently ported my XNA game to MonoGame. Unfortunately, some of the textures are being faded when: They are scaled-down from 32*32 to 16*16 When the camera zooms out, the texture fades from ...
0
votes
1answer
48 views

Iris-wipe shader not properly working

I'm working on creating an iris wipe transition, like the ones you see in old cartoons - a fully transparent circle closes on a certain point, leaving a full screen of a solid color. Additionally, the ...
-1
votes
2answers
112 views

how to create a play button and load game on play? Monogame

I need help with understanding how I can make my function work and load the game when pressing play. At the moment, when I press Play, it won't update or missing update o knowing the button is ...
0
votes
1answer
71 views

How to avoid recursive and or infinity loop monogame return function

This piece of code is returning on a infinite base how to fix? public GuiElement MoveElement(int x, int y) { GUIRect = new Rectangle(GUIRect.X += x,GUIRect.Y += y,GUIRect.Width,GUIRect.Height); ...
0
votes
1answer
78 views

Transform matrix hierarchy issue

I'm trying to implement a parent child relationship between Sprites and draw them to the screen. I'm calculating transforms by chaining transform matrices. I'm using code from here: private void ...
0
votes
2answers
72 views

Using sourceRect or cropping out a Texture 2D to draw? MonoGame/XNA

I was wondering what is the best way to draw textures (for performance). Using the sourceRectange in the spriteBatch.Draw() call and just draw the whole spriteSheet, or crop out every texture on the ...
3
votes
2answers
336 views

2D Platformer AABB collision issues

Before anyone say that this questions already has a answer, I will list all the questions I read and tried: AABB collision resolution issues Trouble with AABB collision response and physics Hard ...
0
votes
1answer
129 views

Spawning random objects at random positions in the 3D world

My main character can move horizontally and not vertically. It can move from x = -4 to 4 and z = -4 to 4 (a square area). I don't want objects to spawn where my character can move but every where else....
6
votes
1answer
286 views

How to do Chromatic Aberration on a transparent background?

I have a problem with a chromatic aberration shader effect... If I produce the effect on a white background I get exactly what I want: But if I do the same effect on a transparent background I get ...
0
votes
1answer
51 views

MonoGame-based animation system fails to change animation [closed]

We have a problem with the animation. The problem is that it won't play the right animation. We are using a spritesheet with 4 frames: idle, movement and so on. Here's the code we are using: class ...
0
votes
1answer
80 views

How would I handle collision to all instances of one object? (C# and monogame)

What I'm saying is, let's say I have a list. That list contains all the tiles in the game. I use this to update them all, draw them all, etc. for (var i = 0; i < Tiles.Count; i++) { Tiles[i]....
-1
votes
1answer
93 views

Bullet only removing closest enemy

I'm having an issue with my collision detection code. I'm making a top down shooter and when I shoot, the bullet will only destroy an enemy if it's the closest enemy. The bullet will go right through ...
1
vote
1answer
84 views

Check collision with rectangle and pixels

I have done a function to check the pixels collision against two animated sprites, and now I need to check a "Rectangle x animated sprite" collision, but I have no idea how to do this. I tried to ...
0
votes
0answers
50 views

Illegal characters in Path: Error while building SpriteFont MonoGame 3.4

I used XNA for a long time everything was working fine, but now with the new MonoGame thing they added a GUI for Content Managing, and I found it pretty cool but it doesn't work like intended. I'm ...
1
vote
1answer
72 views

How can library classes access SpriteBatch?

I have a spritebatch in my primary game component in a game project: public class GameRoot : Game { private SpriteBatch mySriteBatch; public SpriteBatch MySpriteBatch { get { return ...
0
votes
1answer
125 views

Mode 7 in xna/monogame

I want achieve a view like Mode 7 from snes games where the closer textures get stretched out more and more far away textures look smaller. Something like this: What I have in my project at the ...
3
votes
1answer
99 views

Problems with converting from Screen Space to World Space

I have an unproject function I've written, which takes in x and y values between -1 and 1, and a z value between 0 and 1 (0 is near plane, 1 is far plane). I create a vector off of this, and multiply ...
1
vote
0answers
50 views

Farseer Engine Texture To Polygon Center of mass bug

I am new to Farseer Engine used with MonoGame so I decided to do some test with the API to see the results and learn. If I understand, in Farseer the Position property of a Body object is located at ...
1
vote
1answer
183 views

Monogame scale/resizing texture without stretching the borders

I would like to scale or resize my texture2d but when I do it, the texture border becomes stretched. Here's an example : This is my original texture And this the texture after I change the Scale: ...
1
vote
2answers
154 views

Can I make this physics simulation any faster?

I've made a little real time physics simulation that solves some bodies. CirclevCircle && CirclevOrientedRect I would like someone to tell me if I'm doing something drastically wrong. I know ...