Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

learn more… | top users | synonyms

1
vote
0answers
70 views

Monogame 3.3 SoundEffect play Freezes

After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
1
vote
0answers
112 views

tex2Dlod to limit max mip level to use for a texture (atlas)

I'm developing a 3D multitexturing terrain engine in C# on Monogame (XNA) plateform. I would like my engine works on Windows XP or upper, so on DirectX 9c minimum. Monogame allow me to build a DirectX ...
1
vote
1answer
52 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...
1
vote
2answers
101 views

How to draw to a surface, then draw that surface to the screen

i have a 2D MonoGame Game (using DirectX), that was originally an XNA game. It involves prerendered shadows (they are Texture2Ds drawn with SpriteBatch.draw). Right now the shadows are being drawn ...
2
votes
1answer
759 views

What is AABBvsAABB Collision detection?

Currently studying Game Engineering at university and my lecturer has asked us to implement a collision manager. He asks us to use AABBvsAABB to build it, so then we can add the physics. My question ...
1
vote
1answer
73 views

Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
0
votes
1answer
78 views

how to stop camera at the end of world map when zoomed in

Im building a tile-based game, and Im trying to implement zooming in on the center of the screen. My problem is, when I get to the edge of the map and im zoomed in, Im noticing that my camera doesn't ...
1
vote
1answer
109 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
0
votes
0answers
104 views

MonoGame Shader - 2MGFX cant compile in SM4

am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one ...
0
votes
1answer
32 views

Question about segment of code in XNA [closed]

Basically when the code says public static Camera Instance { // Code and something with get statement } Is it declaring a method? I don't think it is a method because there is no parenthesis to ...
0
votes
1answer
601 views

How to get the MonoGame Templates working with Visual Studio C# 2013 Express?

I've been looking around forever, and I can't seem to find a way to install the MonoGame C# Templates for Visual Studio 2013 Express. These include things like "SpriteFont", etc. that pop up in the ...
1
vote
1answer
90 views

Overlapping Vertex in DynamicVertexBuffer draw priority?

I am creating a voxel game, and I have recently run into an issue. My world is drawn by a DynamicVertexBuffer, which just consists of vertices for the blocks themselves. On top of that, I switch ...
2
votes
3answers
491 views

MonoGame 3.3 Font loading

Is there any way to have fonts in game without making a separate Content Project and adding a .spritefont file in the new 3.3 Monogame? You can now load other resources directly from the Content ...
0
votes
1answer
81 views

MonoGame Point filtering movement appears Choppy/Jerky

When you move a sprite that is drawn using point filtering with a decimal number, example : 0.1 pixel or 100 * deltaTime (1.6) the movement appear choppy/jerky because it jumps from pixel to pixel. ...
1
vote
1answer
41 views

Problem restoring the game preffered buffer size after navigating from a XAML page. Monogame

I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...
1
vote
1answer
47 views

Issue with rotating particle effects with DrawUserPrimitves

I am creating a voxel-like game in XNA/Monogame. I am trying to create particle effect of which I create by making a list that is populated every frame. My issue is here: I am using a WorldMatrix to ...
-2
votes
2answers
102 views

Create a big image out of several other small images in MonoGame/XNA

How can I create one big Texture2D out of several other small Textures2Ds? Then display that image instead of all the small images.
0
votes
0answers
62 views

Choppy edges with sub pixel movement MonoGame/XNA 4

When I move a texture slower that one pixel it moves using sub pixel movement inside but the edges jumps from pixel to pixel. Video : https://www.youtube.com/watch?v=zcai1PUfzzA Sorry for the low ...
1
vote
0answers
80 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
1
vote
1answer
123 views

XNA renderTarget, how to convert mouse coordinates to world position when upscaling

I'm currently developing a monogame game with a tile engine. I have been experimenting with different tiles and sprites sizes : 16px, 32px, 64px I have settled for 32x32 pixels tiles rendered at a ...
0
votes
0answers
41 views

Additional dependencies in XNA/Monogame

I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...
0
votes
0answers
53 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
1
vote
1answer
192 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
1
vote
1answer
86 views

XNA Monogame - Move .dll and .xml root folder

I was just wondering if it's possible to move the dll and xml files into a subfolder, like in this picture: Thanks !
0
votes
1answer
59 views

Changing the texture filtering methodology within the same SpriteBatch Begin/End pair

How would I go about using changing the texture filtering method being used within the same SpriteBatch Begin/End pairing? I have this code so far. spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
1answer
161 views

Why are Texture2d arrays so expensive? [closed]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
1
vote
1answer
102 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
0
votes
1answer
150 views

Vector2 to 3D world coordinates

I think I am almost there, but not quite. I am trying to transform a 2D point, (in the following example (100,100)) into 3D world coordinates, in order to draw my 3D Model named TestModel in ...
1
vote
0answers
90 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
0
votes
1answer
41 views

Texture2D ignored by GC

I loaded my textures with FromStream method and I noticed a problem that those textures are being ignored by garbage collector. I even nulled them, called dispose on them and tried to force garbage ...
0
votes
1answer
108 views

Controller vibration with Monogame

Is there a simple way to make a connected Xbox controller vibrate with Monogame? I know that GamePad.SetVibration is not implemented but it seems like this would be a common enough problem that there ...
0
votes
2answers
123 views

Collision detection with moving tilemap

I have a player whose who's sprite is 48* 32. I know the player's position. The player can move up and down based on user input. I have a tilemap which moves. Here is an example of the array I use to ...
0
votes
1answer
119 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
0
votes
1answer
49 views

Set an scaled image rectangle coordinates

I have used the Origin parameter to draw the image (the image is also scaled) in center of the screen, and created a rectangle to detect whether user tapped on that image. The problem is that if I tap ...
0
votes
1answer
169 views

Drawing the same model multiple times

I am looking ways to improve the efficiency of my draw method in XNA/Monogame and understand how things work. I have just a group of 4 models (bricks), (red, green, blue, yellow) I am drawing multiple ...
0
votes
1answer
53 views

Most efficient way to hide out of bounds object in tile based environment [duplicate]

I am working on a desktop game in C#, with Monogame framework. I am storing the tile instances in a 2D Array, for the sake of easy collision detection. But the levels are big (often 100x100 or bigger) ...
2
votes
1answer
129 views

Rendering lighting only on specific objects

I have done something similar to this in monogame: My question is, what would I have to do to draw that lighting effect only on the pillar and not the background ? Is there something like ...
-1
votes
1answer
156 views

Loading Texture2d content in Monogame [closed]

I am using Monogame and following this tutorial series: https://www.youtube.com/watch?v=agt9-J9RPZ0 I am trying to load a Texture2d into the window and despite not getting any error messages the ...
1
vote
0answers
49 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
0
votes
2answers
262 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
-1
votes
1answer
54 views

Logic outside of game loop running slower than calculated

I've been trying to figure out what is happening when I run functions from the update loop in XNA that the game freezes for a few seconds until the function is done. When I do performance testing to ...
0
votes
0answers
32 views

How to DrawUserPrimitives after Drawing a separate Vertex List

I am currently making a voxel based game and so far I have chunk loading working well. My voxels are stored in an array, then pushed to a VertexBuffer, then drawn as a triangle list. My problem is ...
0
votes
0answers
54 views

Monogame Spritefont XNB file doesn't show up in Content VS2013 Community

I created an XNB file for a spritefont in VS 2010 with XNA 4.0, and copied it into the content folder of my project, but it doesn't appear in the solution explorer of VS 2013. I am using the ...
0
votes
1answer
67 views

Draw 3D model on top of another one

I am trying to draw a 3D model I made with Blender in Monogame/XNA and this is the result I get when I draw 2 of them on top of each other How can I make it so that the colors don't add up, but the ...
1
vote
1answer
144 views

Back button press on Windows Phone 8.1 Monogame

I am developing a simple game for windows phone and I got stuck when at the handling the back button press. I have been searching for a while on google but I have not found anything that could work ...
0
votes
1answer
105 views

MonoGame in GTK#

I was wondering if it's possible to embed a MonoGame instance not in the standard window, but rather in a GTK# widget. If yes, how could I do it? Do I have to write a custom widget? Is it even better ...
0
votes
0answers
93 views

Multi-textured terrain XNA-monogame

I'm developing a TerrainEngine for my project and I have some issues with the multi-texturing part. I already tried some techniques but it doesn't match with my TerrainEngine's conception. My ...
1
vote
1answer
343 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
0
votes
0answers
71 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
0
votes
2answers
75 views

Using shader for cubes

I am trying to use a shader to get an effect like this. Notice how every cube has exactly the same lightning as every other no matter where it is on the screen if you look closely the lightning is ...