0
votes
1answer
60 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
0
votes
1answer
59 views

Why spritebatch.Draw shows blank output? [closed]

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it. (The RenderTarget2D ...
4
votes
1answer
223 views

Compiling a Monogame Game into a single .exe

Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run ...
0
votes
0answers
63 views

What is an efficient/safe way to broker head to head communication for a mobile game

I have a mobile game written in XNA/MonoGame with a wcf server and I am currently designing the head to head competition mode. Previously I have created a game that used UDP to set up communication ...
1
vote
0answers
101 views

Shaders Working in XNA but not Monogame Win8

Hey so I'm bringing a shader over from XNA to Win8. To test things I'm using josack's tutorial on pixel shaders: http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html I've got it running in my ...
0
votes
3answers
661 views

MonoGame performance better then XNA?

I am currently thinking about porting a XNA game to other platforms using MonoGame. Do I understand this correctly that I can expect the game to render faster even under Windows 7 due to the use of ...
2
votes
1answer
256 views

Portable sound and music for XNA / MonoGame?

What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. ...
5
votes
1answer
197 views

Portable buffered keyboard input for XNA / MonoGame?

As a preliminary solution, I am currently using the Nuclex framework in an C#/XNA game project for buffered keyboard input. Sadly, nuclex relies on SlimDX.Directinput.dll and therefore to my knowledge ...
2
votes
3answers
382 views

MonoGame and normal windowed desktop application

I am trying to move all my XNA projects to Monogame. But in project templates I found only XAML and horrible metro application template. Is MonoGame support creating application in good old windowed ...
5
votes
1answer
268 views

Performance of pixel shaders vs. SpriteBatch: XNA

Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The ...