0
votes
1answer
31 views

How do you create a .XNB Font file for use with CocosSharp?

I know the .XNB file format is an XNA thing and that CocosSharp inherits this from its MonoGame roots. However there doesn't seem to be any information on how to create your own .XNB fonts to use with ...
0
votes
0answers
28 views

graphics.IsFullScreen resetting to false after game constructor and graphics.ApplyChanges()

This is a MonoGame 3.2 Windows (DirectX) Project. I've tried setting graphics.IsFullScreen to true in the game's constructor and in the game's initialize function, both times running ...
0
votes
1answer
60 views

Save Texture2D to file in Monogame

I'm working on a tilesheet builder tool for my game to speed up tile creation, and I need to save a generated texture2D as a png. I've tried using the .SaveAsPng function but it isn't implemented in ...
0
votes
1answer
87 views

2D terrain with midpoint displacement and collision

I followed this theory Here to implement a simple scrolling 2D terrain for my running game. I am used to dealing with collision via a tile system but am looking for a good theory on how to perform ...
1
vote
1answer
115 views

Resolution independent game world in 3D

I'm developing a game similar to Don't Starve - 2D billboards in a 3D world. Now I have encountered a problem with resolutions. I want the player to be able to change resolution, but I don't want to ...
3
votes
2answers
178 views

Tons of stuttering in XNA?

As stated in the title, my program stutters like crazy, even though my program for the most part runs for 60 fps. During the moments it stutters, FPS momentarily drops down to 59(stats from FRAPS). ...
0
votes
1answer
57 views

XNA 3D cube rotation problem

I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
1
vote
1answer
157 views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: FileStream fileStream = ...
2
votes
1answer
64 views

MonoGame not all letters being drawn with DrawString

I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text ...
0
votes
1answer
91 views

XNA Load/Unload logic (contentmanager?)

I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a ...
2
votes
1answer
153 views

MonoGame audio format

MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the ...
2
votes
2answers
399 views

Zelda-style top-down RPG. How to store tile and collision data?

I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, ...
1
vote
1answer
79 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
2
votes
1answer
123 views

Does every Windows Phone 8 device have one of a fixed set of resolutions?

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
2
votes
2answers
103 views

Properly rendering transparent areas of textures

I'm rendering a tree that contains branch meshes with partially transparent textures. If I render it with AlphaTestEffect and set the ReferenceAlpha to something low, I'll get this. I want to ...
1
vote
1answer
312 views

How can I create a resizeable 2D camera with parallax scrolling?

I want to create a Windows Phone jump-and-run game with parallax scrolling. The character should always be in centered in the viewport. I use the following camera so that the viewport looks on every ...
3
votes
1answer
116 views

How should I draw the GUI if I use a 2D camera?

I have a camera in my 2D side scrolling game and I want to implement the GUI. How can I do that? For the moment, I draw everything like this: spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
0answers
262 views

Controlled rotation on 3D object with mouse movement

I've a scene with a cube that I can rotate around yaw, pitch and roll. I do this by click the circles and drag the mouse on x/y-axis. I want similar functionality as the Unity rotation tool in editor ...
0
votes
2answers
107 views

Text contains characters that cannot be resolved by this SpriteFont

I'm trying to draw currency symbols in an Arial Spritefont. According to thissite, the font contains these symbols. I've included the Unicode character region for these symbols in the Content ...
1
vote
1answer
106 views

[ C# ]xna to monogame

I'm thinking of going back to xna and c# because I have used java 2d, slick 2d and some other libraries. I started off with xna and c# but ignored it for java. I'm thinking of going back, but I see ...
3
votes
1answer
73 views

Why is my cursor not working if I add a scaling matrix?

After moving the camera to any direction, my cursor isn't getting drawn on the correct position. For example: I move my camera to the right, after that I click on the screen, but the cursor isn't ...
2
votes
1answer
119 views

2D physics rotation w/ XNA

I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...
1
vote
1answer
129 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
1
vote
0answers
196 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
0
votes
1answer
71 views

How can I determine if an object hit the top of a tile rectangle in MonoGame? [duplicate]

I've been implementing an AI system in my 2D game using MonoGame. In some situations when a collision between two objects occurs, I need the NPC to move in different directions depending on the ...
0
votes
1answer
135 views

How can I scroll my tile maps?

I've been trying to understand how I can use matrix to implement a smooth tile scrolling system but I fail miserably. So I have a pretty big world stored in a multi-dimensional array which is ...
1
vote
2answers
297 views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
0
votes
0answers
53 views

Monogame/XNA Invert Screen Y Axis

I am trying to invert the direction of the Y axis in Monogame from positive downwards, or screen space, to positive upwards, so that my world transformation matrix makes more sense. It seems ...
2
votes
1answer
163 views

Is there a penalty to using render targets versus textures?

I figured that the best way to ship 2D art for multiple resolutions is to instruct my artist to create the fullscreen background images sized for the highest resolution and then scale them down during ...
2
votes
2answers
137 views

XNA: Non-overlapping shadows

I want to create an effect similar to the following in XNA / MonoGame: There's a background and a semi-transparent shadow consisting of several objects (two circles in this example). However, the ...
1
vote
0answers
56 views

Monogame apply tint to only some parts of sprite [duplicate]

Each player is a different colour (Red, Blue, Green, Yellow) and I want a small part of each piece of armour to be tinted to the player colour. Is this possible without using a second armour sprite ...
0
votes
1answer
73 views

QuadTree treeNode design question

I'm a programming newbie. I have a Quadtree. I created a TreeNode class that the Quadtree will use as nodes. I have spriteNode that inherits from TreeNode. However, I also have several sprite ...
1
vote
1answer
48 views

Why does my camera break mouse position targeting? [duplicate]

I made a short video of this. Basically, when the screen scrolls with the camera, the character begins firing at the incorrect mouse position. You can see where I am clicking the whole time. As we ...
1
vote
1answer
163 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
2
votes
1answer
80 views

Monogame/Android: Using content from PCL

I'm quite new to Monogame and PCL, but I hope someone can help me with my question. I have a Monogame/Android project with references a PCL which targets .NET 4.5, iOS and Android. The PCL has ...
0
votes
1answer
296 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
-1
votes
1answer
125 views

Why are the coordinates interchanged in Monogame?

If I use XNA Gamestudio, I can draw a sprite on a specific position like this: spriteBatch.Draw(Texture2D, new Vector2(PositionX, PositionY), Color.White); But in Monogame, I must change the ...
0
votes
1answer
177 views

How can I support different resolutions with Monogame? [duplicate]

I want to support the following 4 resolutions in my Windows Phone 8 game: 480 × 800, 768 × 1280, 720 × 1280, 1080 x 1920. How can I do that with Monogame? If I draw a sprite with Monogame, the sprite ...
1
vote
2answers
130 views

How do I hide the console window for my released MonoGame game?

I am just finishing up my first game for the One Game A Month challenge which I wrote with the current MonoGame framework in Xamarin for Windows. I built the program in release mode, but running the ...
0
votes
3answers
154 views

How can I properly rotate a 2D vector in the “flipped” XNA client space?

In my 2d XNA game, because SpriteBatch treats world space as client space and has positive Y axis down and negative up, I've built my game's world space with that coordinate system too. However, I've ...
0
votes
0answers
49 views

Need Help with the Syntax for a Simple 3D Effect to Manipulate Quad Points/Vertices for PSM

I have been porting a game made in XNA, a 2D RPG, to PSM using Monogame. Unfortunately, I use a simple 3D effect that cannot be translated because Monogame did not write translation code for the ...
1
vote
0answers
100 views

Using obj file in an XNA game [closed]

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
1
vote
3answers
240 views

Code to generate a color gradient within a texture using a diagonal line

I want to generate a color gradient between two colors from x1,y1 to x2,y2. I'm unsure how to do this though. I can use Color.Lerp to get all of the color steps, but the problem is that I don't ...
1
vote
2answers
242 views

Anti-aliasing a sphere

I render everything in my game in 2D with SpriteBatch with the exception of a spherical entity (orb) that I render as a spinning and dynamically lit (custom effect) sphere in 3D. I capture the sphere ...
5
votes
4answers
2k views

How can I develop in MonoGame without relying on .xnb files?

I'm new to game development, and MonoGame seems like a beginner-friendly framework, so thought I'd start with that. However, as I started reading tutorials on it, I noticed a common theme: That at its ...
1
vote
1answer
173 views

Is setting the render target back to backbuffer supposed to take long?

I am creating a game in Monogame (XNA extension). I draw to a render target to display menu items for my game. Everything works fine, however... Whenever I set the render target back to the back ...
1
vote
1answer
106 views

Better way to handle ordering and visibility of renderable objects?

I'm just wondering whether there is a more effective way to handle the ordering and visibility of renderable components that fits into the design of my already existing engine. How I do it now: In ...
0
votes
1answer
164 views

What is the value of gameTime.ElapsedGameTime.TotalSeconds?

I was wondering what is exactly the value of gameTime.ElapsedGameTime.TotalSeconds in a second? Please explain it to me completely and as great as you can.
2
votes
1answer
192 views

What can I safely do with the MonoGame GraphicsDevice on multiple threads?

I'm working on a UI system that does it's processing on a separate thread. However, the results of this processing must end up on the GPU eventually. A simplified overview of the system boils down to ...
3
votes
1answer
310 views

Spritebatch Vertex shader world matrix change after each draw

I have a spritebatch where I draw some textures transformed in 3d space. The easy way was just Begin with the transformation matrix, draw, and end it right after. But that is silly, so I'm trying ...