1
vote
2answers
53 views

Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
1
vote
0answers
134 views

Shaders Working in XNA but not Monogame Win8

Hey so I'm bringing a shader over from XNA to Win8. To test things I'm using josack's tutorial on pixel shaders: http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html I've got it running in my ...
2
votes
1answer
341 views

Has anyone got the Krypton Lighting Engine working in MonoGame for Windows 8?

I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the KryptonEffect.xnb file. I'm ...
3
votes
1answer
482 views

Monogame/SharpDX - Shader parameters missing

I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...