Tagged Questions
1
vote
1answer
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Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps
I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D.
The Code:
var texture = new ...
2
votes
2answers
618 views
Does Monogame on Windows Desktop use OpenGL or DirectX by default?
if i use monogame 3.0 beta on windows desktop, does it use the directx renderer (sharpdx) or the opengl renderer by default?
if it uses directx is there away to make sharpdx call directly? thanks!
3
votes
1answer
466 views
Monogame/SharpDX - Shader parameters missing
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...