I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, ...
I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first ...
I'm looking at porting an XNA project I have to monogame, but I have a fair number of HLSL shaders. It seems that Monogame for PC uses OpenGL as the rendering backend, and I'd rather not have to ...
I'm having some strange rendering issues with latest monogame/winGL code as seen below; As you can see the xna and tomspilmans WinDX port seems just okay. I'm having this problem on my laptop ...
if i use monogame 3.0 beta on windows desktop, does it use the directx renderer (sharpdx) or the opengl renderer by default? if it uses directx is there away to make sharpdx call directly? thanks!