I'm having some strange rendering issues with latest monogame/winGL code as seen below; As you can see the xna and tomspilmans WinDX port seems just okay. I'm having this problem on my laptop ...
if i use monogame 3.0 beta on windows desktop, does it use the directx renderer (sharpdx) or the opengl renderer by default? if it uses directx is there away to make sharpdx call directly? thanks!