2
votes
1answer
32 views

Why is my cursor not working if I add a scaling matrix?

After moving the camera to any direction, my cursor isn't getting drawn on the correct position. For example: I move my camera to the right, after that I click on the screen, but the cursor isn't ...
1
vote
1answer
70 views

2D physics rotation w/ XNA

I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...
0
votes
1answer
99 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
0
votes
0answers
54 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. How can I convert the effect file(.fx file) to an .xnb file? I use Monogame 3.2. How can I add a custom shader to ...
0
votes
0answers
36 views

Could not load sound (MonoGame) [on hold]

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
0
votes
0answers
50 views

Matrix Translate Camera has some sort of spiky movement

public class Camera2D { private Vector2 _position; protected float _viewportHeight; protected float _viewportWidth; public Vector2 ScreenCenter; protected Being _unit; // the sprite camera is ...
0
votes
1answer
59 views

MonoGame - 2x2 texture scaling issue

I've just recently switched from XNA to MonoGame and now I've run into something that has never happened to me in XNA before. I've created a 2x2 texture and filled it with a color by doing this: ...
0
votes
1answer
90 views

How can I scroll my tile maps?

I've been trying to understand how I can use matrix to implement a smooth tile scrolling system but I fail miserably. So I have a pretty big world stored in a multi-dimensional array which is ...
0
votes
2answers
64 views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
2
votes
1answer
86 views

XNA: Non-overlapping shadows

I want to create an effect similar to the following in XNA / MonoGame: There's a background and a semi-transparent shadow consisting of several objects (two circles in this example). However, the ...
1
vote
1answer
80 views

Scale adaption based on distance to object

I have situation illustrated on image above, name displayed over the player. Text is rendered as 3d rectangle and rotated to face camera as billboard. (I am using this article ...
0
votes
1answer
173 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
-1
votes
1answer
101 views

Why are the coordinates interchanged in Monogame?

If I use XNA Gamestudio, I can draw a sprite on a specific position like this: spriteBatch.Draw(Texture2D, new Vector2(PositionX, PositionY), Color.White); But in Monogame, I must change the ...
0
votes
1answer
97 views

How can I support different resolutions with Monogame? [duplicate]

I want to support the following 4 resolutions in my Windows Phone 8 game: 480 × 800, 768 × 1280, 720 × 1280, 1080 x 1920. How can I do that with Monogame? If I draw a sprite with Monogame, the sprite ...
1
vote
2answers
201 views

2D AABBs and resolving multiple collisions

Okay, so this is a problem I've been trying to figure out for quite some time. Mine is a 2D platformer game with a world made up of (usually) immobile tiles and mobile sprites, both of which use AABBs ...
2
votes
1answer
151 views

Issue with Monogame resizing

I've converted my XNA project into a MonoGame one. Whenever I start the application and resize the game manually (ie - dragging the window)... this.Window.AllowUserResizing = true; ...the game ...
1
vote
3answers
181 views

Code to generate a color gradient within a texture using a diagonal line

I want to generate a color gradient between two colors from x1,y1 to x2,y2. I'm unsure how to do this though. I can use Color.Lerp to get all of the color steps, but the problem is that I don't ...
1
vote
1answer
83 views

Better way to handle ordering and visibility of renderable objects?

I'm just wondering whether there is a more effective way to handle the ordering and visibility of renderable components that fits into the design of my already existing engine. How I do it now: In ...
0
votes
0answers
210 views

Use opentk window handle to host wpf control - Monogame

well my boss asked me to try and get wpf controls rendered in Monogame. From what I understand this was easly doable in Xna, however in monogame it fails. Is there any way to make the window hadle ...
1
vote
0answers
68 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well except that my fonts look distorted/smudged on the iPhone. Turns out this is due to the way that MonoGame builds the ...
0
votes
2answers
192 views

Get current window position with Monogame

I'm looking for some help figuring out the current position of the Monogame windowed form. My ultimate goal is to figure out when the user is clicking inside of the game window and where they're ...
0
votes
2answers
254 views

Where is MonoGame's API reference?

I wanted to pick up Monogame, but I can't find documentation. All I see on GitHub is some tutorials. I'm looking for class reference like this from XNA.
1
vote
1answer
136 views

XNA Monogame GameState Management not deserilaizing

I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager ...
1
vote
1answer
292 views

MonoGame - when/how to save data

I am making a simple 2d game for WP in monogame/xna and am at a point where I want to save data. I have created a method to serialize the data (index, counter and percentage counter) to an isolated ...
2
votes
2answers
127 views

Workaround for Texture2D.GetData

I’m converting a game from XNA to iOS with Monogame. In the code snippet below, smallDeform is a Texture2D on which I call the GetData method. smallDeform = ...
0
votes
0answers
78 views

Create random level platforms on screen

I'm trying to create random level platforms like this: public Level(int platfromsInLevel, Texture2D sprite, int screenWidth) { rnd = new Random(); this.screenWidth = screenWidth; ...
1
vote
1answer
194 views

Drawing sprites to a permanent Texture2d using Monogame / XNA

I'm working with Monogame to do a 2d sprite engine. I've gotten it work pretty well where I can move lots of sprites around the screen with the effects and positions that I want. Last night I tried ...
1
vote
0answers
187 views

Monogame is not using GPU?

I have the following code in Draw loop: for (int i = 0; i < 512; i++) { for (int j = 0; j < 512; j++) { spriteBatch.Draw(Textures.Grass, ...
1
vote
1answer
108 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
2
votes
1answer
85 views

XNA calculate normals for linesegment

I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have ...
-1
votes
1answer
435 views

How do I make a health bar that drains when the player takes damage? C#/XNA

I've drawn a Health Bar before and had it drain/refill on a button press using if statements and rectangles. First I loaded the image, then I set a new rectangle to be equal to the image's height and ...
1
vote
1answer
174 views

XNA - Where should I start playing a song?

I am just wondering where is the best place to start playing the background song for a game. In the loadContent() method, Draw(), or Update() methods or when I initialize it? I am trying to make it ...
0
votes
0answers
99 views

Monogame Font Problems in Windows Metro

Last week, I decided to see if I could develop a Windows 8 game for Metro using Monogame. I got the app to load, run and quit properly, but I cannot get fonts to render no matter what I try. When I ...
0
votes
1answer
279 views

Loading sound file into monogame

I'm trying to load sound into my game. I downloaded an .mp3 sound (a second long) and tried to load it both as Song and as SoundEffect, but it didn't work, so I tried loading the same sound but as ...
1
vote
2answers
123 views

XNA Calculate two points of triangle with given Z

I want to calculate the two points of a 3D triangle that have a specified Z coordinate. I guess the way to do this would be to somehow create a plane which is perfectly flat with my given Z coordinate ...
0
votes
0answers
55 views

XNA inverted matrix acting strange

First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...
11
votes
4answers
749 views

Monogame minimum hardware requirements?

What are the minimum hardware / driver requirements for running a Monogame 3.x game, on each of the various Operating Systems?
7
votes
3answers
493 views

Reusable top-down collision class

I've recently picked up monogame and am working on a simple top down game to get me started and learn the basics. I've got the movement and the rotation to follow the mouse sorted out but I'm stuck ...
0
votes
1answer
130 views

Monogame/SharpDX Texture2D doesn't hold value

The problem I have discovered is most likely between classes, so I dont really have much option but to post the whole code here: https://www.dropbox.com/sh/smyw9t1ap3by2vd/pBX-aJJ-Qx I have been ...
1
vote
0answers
271 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
2
votes
1answer
380 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
-1
votes
1answer
148 views

Recommended aspect ratio for android / smartphones?

I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
2
votes
2answers
248 views

Large resolution differences

I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything ...
6
votes
2answers
2k views

XNA 2d Camera Scrolling - why use matrix transform?

I am making a test game where I want the level to be constantly scrolling. To create this effect I have established a camera class which simply stores a vector2 position and an enum direction. It also ...
0
votes
1answer
381 views

Camera Matrix Transform to scroll through level - Monogame, XNA

I am trying to change the way I scroll through a level. Currently I have a static camera class which stores a direction enum and a vector 2 position. This class then has a method to move the position ...
1
vote
1answer
239 views

Best way to load texture2d tiles in xna?

I am making a test xna game as a learning exercise and I have a small question about using 2d textures. Basically the game is a grid of different 'tiles' which are taken from a text map file. I ...
1
vote
0answers
227 views

XNA Monogame How to handle tile collision [closed]

I am working on a simple XNA side scrolling game as a learning exercise. It works by creating a level object which creates a matrix of tiles based on a map within a text file. The tiles are then drawn ...
1
vote
1answer
1k views

What is the status of Monogame now that XNA has been discontinued?

XNA has officially been discontinued, with support no longer being offered by Microsoft. Does this mean that Monogame has died also? I see that the site still says it is based upon XNA 4. What is the ...
1
vote
1answer
95 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
1
vote
1answer
259 views

Strange rendering in XNA/Monogame

I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I ...