In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
I've recently started to learn some C# scripting in Unity. I've been able to make my PlayerCube move around using Vector3 Transform.translations, but I want my camera to follow my cube while moving ...
I apologize if this has been asked and answered, but I can't find it. I know the framework is different in MonoDevelop and Visual Studio 2010 Express. For instance, if I want to use Write.Line, I ...
MonoDevelop-Unity counts some files twice in a project of mine. This is very annoying, both for the "go to declaration" feature, and for the search (who finds twice anything who it would find). Not ...