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Vertex Skinning Looks Messy on Real Android Device using Monodroid

I have no problem doing the "vertex skinning" for three-dimensional animation. All goes well when using the emulator (and genymotion). However, when run on a real device (such as Samsung and Lenovo) ...
1
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1answer
338 views

OpenGL 3 and the Radeon HD 4850x2

A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back ...