The practice of earning money for games, often on a continuing or advance basis past the initial sale.

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29
votes
4answers
2k views

What are some common ways to generate revenue from a free game?

When creating a free game what revenue options are there and how successful are they? What are the pros and cons of different revenue models such as ad-supported, freemium, partnerships, ...
22
votes
4answers
1k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
16
votes
7answers
2k views

Crowdfunding an indie game. What should I offer back?

I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
15
votes
7answers
4k views
15
votes
6answers
2k views

Is there any way to earn money with an open source game?

I know FreeToPlay games are financed by advertisements and/or selling additional content, but what about an Open Source single player game to which several people have contributed? And how can a fair ...
15
votes
1answer
2k views

How can I mock Google Play purchases?

I would like to know what best practices should I do for testing the functionality when a user buy an item/power-ups via Google Play and purchased with real money? For example, basically, creating a ...
14
votes
10answers
545 views

Grow first, Ads later for mobile games?

Facebook's strategy has been to Grow First, include Ads Later. For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as ...
14
votes
2answers
3k views

Ways to earn money through Flash games

If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ...
12
votes
2answers
2k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...
11
votes
2answers
580 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
11
votes
4answers
1k views

Will the same Flash game business model work for HTML5 games?

One of the best ways to earn money with Flash games is by making sponsorship deals. The developer puts the sponsor's logo and a link to their site in the game and lets the game spread around the web. ...
11
votes
7answers
5k views

How do you make money from html5 games (i.e sponsorships)?

I make games with flash and I am interested in making games in html but I haven't seen any companies or websites which are willing to buy these games (i.e game sponsorships). I was hoping somebody ...
10
votes
7answers
1k views

Is there a way to make money from indie downloadable games? [closed]

It appears that there are ways to make money with flash games through portal and aggregator sites and embedded ads. But I do my programming in C and C++. I've started a prototype which relies on a ...
10
votes
3answers
2k views

Dual Currency vs. One Currency in social games economics and monetization

Not a programming question but game development related. I am creating an iPhone online game which I wish to be free-to-play where in-app purchase is used for monetization. The important point is to ...
10
votes
3answers
2k views

Selling Android apps from Android-Market-unsupported countries

I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options: ...
9
votes
3answers
678 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
8
votes
3answers
711 views

Game engines and monetization of indie games

Does the game engine you use affect monetization of indie games? Of course, targeting difficult platforms is one of the issues. Besides that, how would the game engine used impact monetization of ...
7
votes
0answers
187 views

How do you fully publish a game under your name, under 18? [closed]

This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...
6
votes
4answers
1k views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...
6
votes
2answers
571 views

How to monetize a free XNA game?

I have written a windows based game in XNA. I wish to release it for free but I would also like to monetize it in some way. What are my options? Possible ways: Ads - what current ...
5
votes
2answers
615 views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
5
votes
1answer
1k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
5
votes
2answers
148 views

Balancing agressive invites

I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of ...
4
votes
3answers
614 views

Game Publishing & Income : Quality vs Quantity

As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
3
votes
4answers
667 views

What revenue models can I use for a non-commercial game [closed]

I don't have any budget to buy commercial licenses but the libraries I use offer non-commercial free licenses. How far can I go in regard to monetizing my game without it being considered commercial ...
3
votes
1answer
698 views

How should we approach publishing our game from India?

Me and my friends are developing a game using Java for Windows operating system. We have nearly completed our game. As we feel that the game can make money, we wish to sell it. But in India we don't ...
3
votes
1answer
361 views

What I need to do to integrate in game micro payments for virtual goods in desktop games?

Does anyone here have experience in implementing in game payments , does such thing is possible ? Where should I look in to?
2
votes
1answer
194 views

Making large scale changes to an economy in a social game

Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
2
votes
1answer
155 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
2
votes
2answers
115 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
2
votes
1answer
122 views

MMO: In-App vs. Website Purchase

Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...
1
vote
1answer
62 views

How does one go about offering a mobile game, or offering all in-app purchases to backers?

I am planning on trying to get my android game kickstarted. Of course, it's too early in development, and I will wait on until 60% done to do the kickstarter. Some of the rewards I am hoping to give ...
1
vote
1answer
207 views

Free vs. Paid: Picking a Financial Model

I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it ...
1
vote
3answers
190 views

Ethical F2P monetisation methods [closed]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
0
votes
2answers
72 views

Android appstore developer account, to not charge then change

The idea of charging for my early releases doesn't sit well with me, but at some stage, I will want to devote more time to games dev activities, when I will need it to be rewarding. On the Play Store ...
0
votes
1answer
84 views

How do I correctly destroy a MobFox ad?

Is anyone here using MobFox to display their Android app's ads? I was previously using the AdMob SDK but recently switched to MobFox and while it only took a short time to integrate it, there are a ...
0
votes
1answer
143 views

Is there a way to earn money from non-mobile HTML5 game? [closed]

I'm just a hobbyist, who has some ideas, that would not fit on a mobile screen. I have searched for some method, to make a bit of money from them, but I've found just for mobile-optimized games. So ...
0
votes
3answers
357 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
0
votes
2answers
165 views

What timeframe is used to compute ARPDAU for monetization purposes?

I search this for a while now but could't find the answer. ARPDAU - the 'average revenue per daily active user' is a metric for the financial performance of a game/app. But what timeframe is the value ...
0
votes
3answers
480 views

First Mobile Indie Game - Monetization Model. Ad based or in app purchases?

We are a team of 3 (1 graphics designer, 2 developers). We're almost done with our first Android based indie game. Which monetization model will be suitable for us? We don't want to disturb users with ...
0
votes
1answer
163 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
0
votes
0answers
16 views

Integrate MoPub native ads in unity

I want to add MoPub native ads in one of my unity project.So,is there any way to achieve this.Cause I found that it works with web and Android or iOS native apps. Is there any way around to make it ...
0
votes
0answers
99 views

What are alternative options for monetizing android games in Google Play Store?

I unfortunately live in a country that is not supported for Merchant accounts on Google Play. I wanted to provide DLC content for a game that I have been working on and I wanted to use Play's in-app ...
0
votes
0answers
40 views

Unlock extra levels by downloading other apps in order to increase ad revenue?

I want to create a puzzle game with 100 levels, such as: 80 levels for free + other extra 20 levels (and here is my question) unlockable by downloading one app provided by the ad-network which as far ...
-3
votes
1answer
124 views

Why are payments for a game sometimes called “donations”?

Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
-4
votes
3answers
2k views

App Store: Profitability for Game Developers

Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are ...
-4
votes
1answer
82 views

Is it a good idea to imitate the same name of app to gain number of downloads? [closed]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
-5
votes
1answer
110 views

MMO market (subscribe model, not play for free) [closed]

What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)? And how many active gamers playing them and what cost of each of them? Thank you!