Tagged Questions
4
votes
1answer
164 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
10
votes
2answers
451 views
$0.99 or Free with Virtual goods - Revenue Model for mobile games
I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
0
votes
1answer
140 views
How to prevent one account from unlocking products on other devices using Apple StoreKit?
We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
-4
votes
3answers
2k views
App Store: Profitability for Game Developers
Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers.
I have found many articles. Some of them are highly optimistic, while other are ...
6
votes
4answers
686 views
Mobile game monetization idea - pay to remove ads?
Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...