5
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1answer
1k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
10
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2answers
571 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
0
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1answer
159 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
-4
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3answers
2k views

App Store: Profitability for Game Developers

Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are ...
6
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4answers
920 views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...