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7
votes
1answer
496 views
Efficient Sprite Batching
Am considering porting over from XNA to the Stage3D API's (Molehill).
So as a performance examination I've implemented sprite-batching, but the performance is not all that great, while with XNA i can ...
4
votes
1answer
329 views
Need help implementing shadows on platform with limited feature set
I am writing a game that very much relies on real-time shadowing and would like to implement shadow volumes. I was thinking of doing shadow mapping, but the platform I am using is Molehill/Stage3D and ...
3
votes
2answers
606 views
Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?
Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player.
Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D ...
3
votes
1answer
229 views
Easy road from DisplayObject to Molehill?
I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape).
For ...