Tagged Questions
7
votes
1answer
496 views
Efficient Sprite Batching
Am considering porting over from XNA to the Stage3D API's (Molehill).
So as a performance examination I've implemented sprite-batching, but the performance is not all that great, while with XNA i can ...
3
votes
1answer
229 views
Easy road from DisplayObject to Molehill?
I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape).
For ...