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3
votes
3answers
650 views
Alpha blending without depth writing
A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them ...
0
votes
0answers
739 views
MOGRE vs OgreDotNet [closed]
I am searching for c# game engine and these look like the best(the only) choice.
Is there any difference between these? And if yes, which one would be better?
2
votes
1answer
734 views
Does OGRE do hardware skinning by default?
I am trying to understand how OGRE works at a lower level, and from what I have read so far, I believe OGRE generates shaders from material scripts using its RTShader system, on the loading of each ...